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DogfightBeginner
Flight modes, speed limiter, ESP, targeting, weapons, missiles and countermeasures: which functions the controls offer for ship combat – with the names from the game data, without keys.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources19 GAME DATA 7 UNCONFIRMED
DogfightAdvanced
A corkscrew around your own flight line: you still go where you want to go, but you are no longer a straight target.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced
Lateral thrust separates where you fly from where you aim. That is the biggest difference between flying in atmosphere and fighting in space.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced
First straight away, then back in a tight hook: the classic way from defence back into attack.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced
Do not wait for the pass – turn before it: the cheapest angle you can gain in the whole turning fight.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced
The head-on pass: the approach turns into a turning fight. What you do in the two seconds before it decides who gets the first position after it.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources3 UNCONFIRMED
DogfightAdvanced
An incoming missile is a problem with a time window: get across its approach line, release countermeasures, keep flying.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced
Fly a circle around the opponent and keep your nose on him – the basic pattern of every turning fight.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced
Who turns tighter? Instead of coming around faster you make your circle smaller – and meet him on the other side.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced
Who turns faster? Two ships circle against each other, and only one thing counts: who gets the nose back on the other first.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced
Class, damage per shot, fire rate, projectile speed, range and DPS: what the values of ship weapons mean, where they come from and what they do not say. No ranking.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources11 GAME DATA 4 UNCONFIRMED
DogfightAdvanced
Lead, pure, lag: three ways to fly behind an opponent. Your choice decides whether you shoot, close in or overshoot.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 UNCONFIRMED
DogfightExpert
In decoupled mode your course stays where it is and the nose rotates freely. The most powerful and the most dangerous tool in a turning fight.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 UNCONFIRMED
DogfightExpert
If you cannot win, at least do not get hit: a path nobody can lead cleanly.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 UNCONFIRMED
DogfightExpert
Two things are called energy in a fight: the speed you fly and the power you distribute between thrusters, shields and weapons.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
DogfightExpert
Every ship has one turn that is tightest and one that is fastest. They are not the same – and boost shifts both.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 UNCONFIRMED
DogfightExpert
A training plan for the org: six exercises, a fixed order, each with a result you can write down.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
DogfightExpert
Single manoeuvres rarely win. Chains win: read the situation, pick the manoeuvre, know the follow-up already.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
DogfightExpert
Against two or more you do not win by flying better but by fighting them one after another instead of all at once.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
DogfightExpert
Whoever sits behind someone too fast shoots past him and is suddenly in front. Both sides of this mistake can be learned.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 UNCONFIRMED
DogfightExpert
The aiming point your opponent shoots at is computed from your movement. Change the movement and you change the aiming point.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 UNCONFIRMED
DogfightExpert
Reverse direction without flying away: pull up, roll, come out on a reciprocal course – and your pursuer is suddenly in front of you.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 UNCONFIRMED
DogfightExpert
Most kills do not come from the better pilot but from the one you did not see.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
DogfightExpert
Two pilots are more than twice as strong as one – but only if they fly two roles instead of the same one.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
MiningBeginner
Getting started with ship mining: what the game data says about ships, lasers, modules, ores and refining – and what is not yet confirmed.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 2
- Last human review
- none yet
- Languages
- DE · EN
Sources20 GAME DATA 1 COMMUNITY 4 UNCONFIRMED
MiningBeginner
The ten steps of ship mining with the matching control functions – what of it is in the game data and what still has to be tested.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources13 GAME DATA 9 UNCONFIRMED
MiningBeginner
The MISC Prospector in our game data: slots, stock laser and ore pods. No “best loadout” – only what the data supports.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources7 GAME DATA 4 UNCONFIRMED
MiningAdvanced
After breaking: switching to collecting, ore pods and jettisoning cargo – with a beginner checklist. The sequence itself is not yet confirmed.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources6 GAME DATA 4 UNCONFIRMED
MiningAdvanced
Scan values and breaking the rock: which functions and laser values are sourced – and which terms such as resistance or instability are not yet confirmed.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources3 GAME DATA 1 COMMUNITY 4 UNCONFIRMED
MiningAdvanced
All size 1 and 2 mining lasers from the Chronist: what mining power, ranges and power mean according to the data. No ranking.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources11 GAME DATA 4 UNCONFIRMED
MiningAdvanced
Which mining modules the game data knows, how you trigger them – and why no effects are listed here yet.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources8 GAME DATA 3 UNCONFIRMED
MiningAdvanced
The ores from ship mining according to the game data, their group in the internal name and the asteroid types. No prices, no invented locations.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources5 GAME DATA 1 COMMUNITY 1 UNCONFIRMED
MiningAdvanced
The Argo MOLE in our game data: three mining laser slots, stock fit and the comparison with the Prospector. Crew details only where sourced.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources9 GAME DATA 2 UNCONFIRMED
MiningAdvanced
The nine refining processes from the game data and what we cannot yet source about locations, times and yield.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources4 GAME DATA 1 COMMUNITY 2 UNCONFIRMED
MiningAdvanced
Transport and sale: what our game data contains, why prices are missing here and where route planner and calculator will connect later.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources4 GAME DATA 2 UNCONFIRMED
MiningExpert
Mining as a group does not mean everyone does the same thing. It means: one searches, one mines, one hauls the cargo away.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
MiningExpert
What a mining run is worth is not decided at the rock but by three questions: how far, how safe, how full on the way back.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
MiningExpert
Alone it does not matter how many rocks you crack but how little time you lose between two full ore containers.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
MiningExpert
There is no loadout that does everything. There are three that each do one thing well – and the decision which one you need today.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
SalvageBeginner
What our game data contains on salvage: ships with salvage head slots, scraper modules, control functions – and what is not yet confirmed.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources6 GAME DATA 3 UNCONFIRMED
SalvageBeginner
Ten steps from target to sale with the matching control functions. The functions are sourced – the sequence itself is still a working sketch.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources10 GAME DATA 6 UNCONFIRMED
SalvageBeginner
The Drake Vulture in our game data: slots, stock salvage heads and scraper modules. “Solo” is in the title – it is not sourced.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources8 GAME DATA 3 UNCONFIRMED
SalvageAdvanced
Tractor beam, cargo and storage: which functions are sourced – without invented capacities and without a stacking strategy.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources5 GAME DATA 6 UNCONFIRMED
SalvageAdvanced
Scraping the hull: which modes, tools and scraper modules the data knows – without efficiency values and without a “best configuration”.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources8 GAME DATA 3 UNCONFIRMED
SalvageAdvanced
The Aegis Reclaimer in our game data: slots, salvage heads and the comparison with the Vulture. Crew and roles only where sourced.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources7 GAME DATA 2 UNCONFIRMED
SalvageAdvanced
From wreck to sale: what our game data contains, why prices are missing and where cargo calculator and route planner will connect later.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources3 GAME DATA 2 UNCONFIRMED
SalvageAdvanced
Salvage heads, scraper modules and tractor beams from the Chronist: what the data shows, what is missing. No ranking.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources9 GAME DATA 3 UNCONFIRMED
SalvageAdvanced
Which salvage entries the game data lists, why RMC and CM are not here yet and how game, trade and price data stay separate.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources5 GAME DATA 2 UNCONFIRMED
SalvageAdvanced
Breaking up instead of scraping: the “Fracture” and “Disintegrate” tools and the structural salvage modes of the controls. Sequence and result not yet confirmed.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources5 GAME DATA 5 UNCONFIRMED
SalvageExpert
Two salvage heads on one wreck are not twice as fast. Two people with separate jobs are.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
SalvageExpert
A large wreck is not a bigger small wreck. It is hours of work that you plan, split up and break off before it gets dark.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
SalvageExpert
Five roles every salvage group needs – and the rule that every role belongs to someone, even when it has nothing to do.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
SalvageExpert
Salvage is work against the clock: the return hangs on hold space, the risk on standing still – and both on the distance to the drop-off.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
SalvageExpert
Salvaging alone means picking wrecks that fit your cargo hold – and stopping before the return trip costs more than the load.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
FPSBeginner
All movement and stance functions from the controls – mechanics separated from tactics. How fast you are and what protects you stays open.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources9 GAME DATA 3 UNCONFIRMED
FPSBeginner
Movement, drawing a weapon, aiming, fire mode, reloading and interaction: the FPS control functions with their names from the game data, without keys.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources7 GAME DATA 3 UNCONFIRMED
FPSBeginner
Armour parts from the Chronist: class, protection value, temperature limits, radiation and storage – what the values mean according to the data. No ranking.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources11 GAME DATA 3 UNCONFIRMED
FPSBeginner
Which FPS weapons our game data lists as blueprints, which values are missing – and the functions for weapon selection, aiming and throwables. No ranking.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources14 GAME DATA 4 UNCONFIRMED
FPSBeginner
Medi-pen, request rescue, regeneration and the consumables radial menu: the medical functions for the FPS team. The whole system is in the Medical area.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 2
- Last human review
- none yet
- Languages
- DE · EN
Sources7 GAME DATA 2 UNCONFIRMED
FPSBeginner
Reloading, pooling ammunition, fire mode and zeroing: which functions are sourced. Damage and penetration rules are not in our data.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources7 GAME DATA 3 UNCONFIRMED
FPSAdvanced
A checklist from sourceable categories – armour, weapon, magazines, medical, utility, inventory, mission equipment. No prescribed meta equipment.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 GAME DATA 1 UNCONFIRMED
FPSAdvanced
A BalduursGATE operational concept for FPS groups: team lead, rifle, medic, support, security. Crew organisation – not a CIG game mechanic.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 GAME DATA 2 UNCONFIRMED
FPSAdvanced
Which functions are sourced – and which tactical questions are still open. Mechanics and tactics strictly separated; the room sketch is a training sketch.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources6 GAME DATA 5 UNCONFIRMED
FPSAdvanced
Inventory, loot view, dropping items and the tractor beam outside the ship: the sourced functions. No loot tables, no loot locations.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources9 GAME DATA 3 UNCONFIRMED
FPSAdvanced
EVA functions from the controls: brake, free look, strafing, roll, boost, launching and detaching from surfaces. Physics and tactics stay open – a clear draft.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources6 GAME DATA 2 UNCONFIRMED
FPSExpert
Four people walking together are not a fireteam. A fireteam is when one is always watching while another is moving.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
FPSExpert
Two teams attacking at the same time are strong. Two teams going through the same door at the same time are an accident.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
FPSExpert
Four kits for four kinds of operation – and the rule that you pack them beforehand, not at the ship.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
FPSExpert
Against players the same rules apply as against AI – except the opponent does not make the mistakes you wait for, he makes his own plans.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
FPSExpert
Indoors it is not who aims better that decides but who looks around the corner first without being seen doing it.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
MedicalBeginner
Health, damage, injury, being incapacitated, healing and stabilisation: how the medical system is built – with the values from the game data.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources19 GAME DATA 1 UNCONFIRMED
MedicalBeginner
All bindable medical control functions, grouped by task: consumables, medical device, incapacitation and display. Without keys.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources9 GAME DATA 2 UNCONFIRMED
MedicalBeginner
Which injectors the game data lists, which agent each contains, what the game text intends them for – and why we recommend no dosages.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources12 GAME DATA 3 UNCONFIRMED
MedicalBeginner
Body parts, injury levels, treatment tiers T1–T3 and what the game data says about thresholds and effects – and what it does not.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources10 GAME DATA 1 UNCONFIRMED
MedicalAdvanced
What should be on you and on board before an operation with a medical assignment – by category, without a meta loadout.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 GAME DATA
MedicalAdvanced
Medical beds in stations, hospitals and ships: which tiers the game data lists, what a bed does per the game text and what depends on the patch.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources14 GAME DATA 1 UNCONFIRMED
MedicalAdvanced
Which agents the game knows, what the game text says they help against, and how the blood drug level fits in. Game mechanics only.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources8 GAME DATA 1 UNCONFIRMED
MedicalAdvanced
CureLife’s medical device: self and target mode, diagnostics in the AR display, basic and advanced mode, refills – with the raw values from the game data.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources16 GAME DATA 4 UNCONFIRMED
MedicalAdvanced
Finding, treating, moving and transporting incapacitated crew members: what the game provides and how BalduursGATE orders it.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources10 GAME DATA 4 UNCONFIRMED
MedicalExpert
The BalduursGATE role MEDIC: task, equipment, position in the team, casualty care under fire and evacuation. Not a CIG role, not a game class.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources3 GAME DATA 1 UNCONFIRMED
Cargo / HaulingBeginner
What cargo is in the game, how a hauling contract runs from acceptance to delivery, and which terms you need for it.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources11 GAME DATA 1 UNCONFIRMED
Cargo / HaulingBeginner
Check before you accept: cargo grid, route, time window, equipment. So you do not find out at the freight elevator that it does not fit.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 GAME DATA
Cargo / HaulingBeginner
The freight elevator is the link between warehouse and hangar: request goods, store them, place them on the platform and collect them.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources6 GAME DATA 1 UNCONFIRMED
Cargo / HaulingBeginner
Which hauling contracts exist, what the contract text says, and how hauling differs from delivery jobs.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources6 GAME DATA 1 UNCONFIRMED
Cargo / HaulingBeginner
Which container sizes the cargo system knows, how long loading takes per size, and what the cargo grid dimensions mean.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources6 GAME DATA 2 UNCONFIRMED
Cargo / HaulingAdvanced
What should be settled before a cargo operation – by category, without meta routes and without price promises.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 GAME DATA
Cargo / HaulingAdvanced
A ship’s cargo grid: dimensions, permitted container sizes, external and internal stowage – and what that means for your planning.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources4 GAME DATA 2 UNCONFIRMED
Cargo / HaulingAdvanced
At the destination: request the platform, hand over the load, complete the contract – and what happens if you take too long.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources6 GAME DATA 1 UNCONFIRMED
Cargo / HaulingAdvanced
From departure to the destination hangar: prepare the ship, keep an eye on the load, spot volatile cargo and order several destinations.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources5 GAME DATA 1 UNCONFIRMED
Cargo / HaulingAdvanced
Four steps: plan, stage, load, verify. What of it is game mechanics and what is a BalduursGATE recommendation is stated.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 GAME DATA 2 UNCONFIRMED
Cargo / HaulingAdvanced
Pick up, carry, rotate and place containers – with the multi-tool, with the ship tractor beam, and with what the game data provides.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources9 GAME DATA 3 UNCONFIRMED
Cargo / HaulingExpert
The BalduursGATE roles PILOT, LOADER, COORDINATION and SECURITY: who does what when a crew moves cargo together.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 GAME DATA 1 UNCONFIRMED
New CitizenBeginner
At the vehicle terminal you request your ship, then a marker leads you to the hangar or landing pad.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources3 GAME DATA 1 UNCONFIRMED
New CitizenBeginner
Get in, take a seat, switch the systems on: the shortest way from “I am standing in front of it” to “it is running”.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources4 GAME DATA 2 UNCONFIRMED
New CitizenBeginner
Find a contract in the mobiGlas, read it, accept it, track it, complete it – without anyone telling you which contract is the right one.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 GAME DATA 1 UNCONFIRMED
New CitizenBeginner
You are in the game for the first time: get up, look around, open the mobiGlas, head to your ship, go. The whole beginning in one order.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources4 GAME DATA 1 UNCONFIRMED
New CitizenBeginner
The mobiGlas is your wrist computer: map, contracts, inventory, messages, services. What you need from it at the start.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources7 GAME DATA 1 UNCONFIRMED
New CitizenBeginner
Pick a destination on the map, find the marker on your visor, line the ship up: this is how you get where you want to go.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources4 GAME DATA 2 UNCONFIRMED
New CitizenBeginner
You do not fly long distances normally – you jump. What spooling, calibration and cooldown mean.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources10 GAME DATA 1 UNCONFIRMED
New CitizenBeginner
Get clearance, retract the gear, come back down: the part everyone practises twice at the start.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources6 GAME DATA 1 UNCONFIRMED
New CitizenBeginner
Where you land, what you find there and how you top up fuel, repairs and ammunition.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources3 GAME DATA
New CitizenBeginner
Walk, crouch, touch things: the basic functions and how to find out which key does what for you.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources6 GAME DATA 1 UNCONFIRMED
New CitizenBeginner
Dead, ship gone, contract stuck: the most common early situations and where to get help.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources5 GAME DATA
New CitizenAdvanced
The switchboard: combat, mining, salvage, cargo, medical – and what else BalduursGATE offers you.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 GAME DATA 1 UNCONFIRMED
BasicsBeginner
Scanning mode, scanning angle and ping: which functions the controls offer for scanning – and what has not been checked in game yet.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources14 GAME DATA 3 UNCONFIRMED