OMC FLY SAFE. FLY TOGETHER.
BalduursGATE Field Manual

BalduursGATE Academy

Star Citizen guides – each with review status, patch and sources.

Areas

Later also: Trading · Exploration · Racing · Crew

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DogfightBeginner

Dogfight – Controls and flight modes

Flight modes, speed limiter, ESP, targeting, weapons, missiles and countermeasures: which functions the controls offer for ship combat – with the names from the game data, without keys.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources19 GAME DATA 7 UNCONFIRMED
DogfightAdvanced

Corkscrew

A corkscrew around your own flight line: you still go where you want to go, but you are no longer a straight target.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced

Strafing in a fight

Lateral thrust separates where you fly from where you aim. That is the biggest difference between flying in atmosphere and fighting in space.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced

J-hook

First straight away, then back in a tight hook: the classic way from defence back into attack.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced

Lead turn

Do not wait for the pass – turn before it: the cheapest angle you can gain in the whole turning fight.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced

Merge

The head-on pass: the approach turns into a turning fight. What you do in the two seconds before it decides who gets the first position after it.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources3 UNCONFIRMED
DogfightAdvanced

Missile evasion

An incoming missile is a problem with a time window: get across its approach line, release countermeasures, keep flying.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced

Orbit

Fly a circle around the opponent and keep your nose on him – the basic pattern of every turning fight.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced

Radius fight

Who turns tighter? Instead of coming around faster you make your circle smaller – and meet him on the other side.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced

Rate fight

Who turns faster? Two ships circle against each other, and only one thing counts: who gets the nose back on the other first.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced

Ship weapons explained

Class, damage per shot, fire rate, projectile speed, range and DPS: what the values of ship weapons mean, where they come from and what they do not say. No ranking.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources11 GAME DATA 4 UNCONFIRMED
DogfightAdvanced

Pursuit curves

Lead, pure, lag: three ways to fly behind an opponent. Your choice decides whether you shoot, close in or overshoot.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 UNCONFIRMED
DogfightExpert

Decoupled fighting

In decoupled mode your course stays where it is and the nose rotates freely. The most powerful and the most dangerous tool in a turning fight.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 UNCONFIRMED
DogfightExpert

Defensive spiral

If you cannot win, at least do not get hit: a path nobody can lead cleanly.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 UNCONFIRMED
DogfightExpert

Energy and power management

Two things are called energy in a fight: the speed you fly and the power you distribute between thrusters, shields and weapons.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED
DogfightExpert

Tight turn: high-G and boost

Every ship has one turn that is tightest and one that is fastest. They are not the same – and boost shifts both.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 UNCONFIRMED
DogfightExpert

Group exercises

A training plan for the org: six exercises, a fixed order, each with a result you can write down.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED
DogfightExpert

Combinations

Single manoeuvres rarely win. Chains win: read the situation, pick the manoeuvre, know the follow-up already.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED
DogfightExpert

Multi-target combat

Against two or more you do not win by flying better but by fighting them one after another instead of all at once.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED
DogfightExpert

Forcing and avoiding an overshoot

Whoever sits behind someone too fast shoots past him and is suddenly in front. Both sides of this mistake can be learned.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 UNCONFIRMED
DogfightExpert

Pip manipulation

The aiming point your opponent shoots at is computed from your movement. Change the movement and you change the aiming point.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 UNCONFIRMED
DogfightExpert

Reversal

Reverse direction without flying away: pull up, roll, come out on a reciprocal course – and your pursuer is suddenly in front of you.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 UNCONFIRMED
DogfightExpert

Situational awareness

Most kills do not come from the better pilot but from the one you did not see.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED
DogfightExpert

Wingman

Two pilots are more than twice as strong as one – but only if they fly two roles instead of the same one.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED
MiningBeginner

Mining – Basics

Getting started with ship mining: what the game data says about ships, lasers, modules, ores and refining – and what is not yet confirmed.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
2
Last human review
none yet
Languages
DE · EN
Sources20 GAME DATA 1 COMMUNITY 4 UNCONFIRMED
MiningBeginner

Mining – from scan to cargo

The ten steps of ship mining with the matching control functions – what of it is in the game data and what still has to be tested.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources13 GAME DATA 9 UNCONFIRMED
MiningBeginner

Prospector – mining guide

The MISC Prospector in our game data: slots, stock laser and ore pods. No “best loadout” – only what the data supports.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources7 GAME DATA 4 UNCONFIRMED
MiningAdvanced

Extraction & cargo

After breaking: switching to collecting, ore pods and jettisoning cargo – with a beginner checklist. The sequence itself is not yet confirmed.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources6 GAME DATA 4 UNCONFIRMED
MiningAdvanced

Fracturing explained

Scan values and breaking the rock: which functions and laser values are sourced – and which terms such as resistance or instability are not yet confirmed.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources3 GAME DATA 1 COMMUNITY 4 UNCONFIRMED
MiningAdvanced

Mining heads explained

All size 1 and 2 mining lasers from the Chronist: what mining power, ranges and power mean according to the data. No ranking.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources11 GAME DATA 4 UNCONFIRMED
MiningAdvanced

Mining modules & consumables

Which mining modules the game data knows, how you trigger them – and why no effects are listed here yet.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources8 GAME DATA 3 UNCONFIRMED
MiningAdvanced

Mining materials explained

The ores from ship mining according to the game data, their group in the internal name and the asteroid types. No prices, no invented locations.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources5 GAME DATA 1 COMMUNITY 1 UNCONFIRMED
MiningAdvanced

MOLE – crew mining guide

The Argo MOLE in our game data: three mining laser slots, stock fit and the comparison with the Prospector. Crew details only where sourced.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources9 GAME DATA 2 UNCONFIRMED
MiningAdvanced

Refinery – what happens after mining?

The nine refining processes from the game data and what we cannot yet source about locations, times and yield.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources4 GAME DATA 1 COMMUNITY 2 UNCONFIRMED
MiningAdvanced

From ore to sale

Transport and sale: what our game data contains, why prices are missing here and where route planner and calculator will connect later.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources4 GAME DATA 2 UNCONFIRMED
MiningExpert

Crew mining

Mining as a group does not mean everyone does the same thing. It means: one searches, one mines, one hauls the cargo away.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED
MiningExpert

Mining: risk and reward

What a mining run is worth is not decided at the rock but by three questions: how far, how safe, how full on the way back.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED
MiningExpert

Optimising solo mining

Alone it does not matter how many rocks you crack but how little time you lose between two full ore containers.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED
MiningExpert

Specialised loadouts

There is no loadout that does everything. There are three that each do one thing well – and the decision which one you need today.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED
SalvageBeginner

Salvage – Basics

What our game data contains on salvage: ships with salvage head slots, scraper modules, control functions – and what is not yet confirmed.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources6 GAME DATA 3 UNCONFIRMED
SalvageBeginner

Salvage – from wreck to cargo

Ten steps from target to sale with the matching control functions. The functions are sourced – the sequence itself is still a working sketch.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources10 GAME DATA 6 UNCONFIRMED
SalvageBeginner

Vulture – solo salvage guide

The Drake Vulture in our game data: slots, stock salvage heads and scraper modules. “Solo” is in the title – it is not sourced.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources8 GAME DATA 3 UNCONFIRMED
SalvageAdvanced

Cargo handling in salvage

Tractor beam, cargo and storage: which functions are sourced – without invented capacities and without a stacking strategy.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources5 GAME DATA 6 UNCONFIRMED
SalvageAdvanced

Hull scraping explained

Scraping the hull: which modes, tools and scraper modules the data knows – without efficiency values and without a “best configuration”.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources8 GAME DATA 3 UNCONFIRMED
SalvageAdvanced

Reclaimer – crew salvage guide

The Aegis Reclaimer in our game data: slots, salvage heads and the comparison with the Vulture. Crew and roles only where sourced.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources7 GAME DATA 2 UNCONFIRMED
SalvageAdvanced

Salvage – transport & sale

From wreck to sale: what our game data contains, why prices are missing and where cargo calculator and route planner will connect later.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources3 GAME DATA 2 UNCONFIRMED
SalvageAdvanced

Salvage components explained

Salvage heads, scraper modules and tractor beams from the Chronist: what the data shows, what is missing. No ranking.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources9 GAME DATA 3 UNCONFIRMED
SalvageAdvanced

Salvage materials

Which salvage entries the game data lists, why RMC and CM are not here yet and how game, trade and price data stay separate.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources5 GAME DATA 2 UNCONFIRMED
SalvageAdvanced

Structural salvage & fracturing

Breaking up instead of scraping: the “Fracture” and “Disintegrate” tools and the structural salvage modes of the controls. Sequence and result not yet confirmed.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources5 GAME DATA 5 UNCONFIRMED
SalvageExpert

Crew salvage

Two salvage heads on one wreck are not twice as fast. Two people with separate jobs are.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED
SalvageExpert

Large wrecks

A large wreck is not a bigger small wreck. It is hours of work that you plan, split up and break off before it gets dark.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED
SalvageExpert

Group roles

Five roles every salvage group needs – and the rule that every role belongs to someone, even when it has nothing to do.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED
SalvageExpert

Salvage: risk and reward

Salvage is work against the clock: the return hangs on hold space, the risk on standing still – and both on the distance to the drop-off.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED
SalvageExpert

Optimising solo salvage

Salvaging alone means picking wrecks that fit your cargo hold – and stopping before the return trip costs more than the load.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED
FPSBeginner

FPS – Movement & stance

All movement and stance functions from the controls – mechanics separated from tactics. How fast you are and what protects you stays open.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources9 GAME DATA 3 UNCONFIRMED
FPSBeginner

FPS – Basics

Movement, drawing a weapon, aiming, fire mode, reloading and interaction: the FPS control functions with their names from the game data, without keys.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources7 GAME DATA 3 UNCONFIRMED
FPSBeginner

FPS armour explained

Armour parts from the Chronist: class, protection value, temperature limits, radiation and storage – what the values mean according to the data. No ranking.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources11 GAME DATA 3 UNCONFIRMED
FPSBeginner

FPS weapons explained

Which FPS weapons our game data lists as blueprints, which values are missing – and the functions for weapon selection, aiming and throwables. No ranking.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources14 GAME DATA 4 UNCONFIRMED
FPSBeginner

Medical – first aid in the field

Medi-pen, request rescue, regeneration and the consumables radial menu: the medical functions for the FPS team. The whole system is in the Medical area.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
2
Last human review
none yet
Languages
DE · EN
Sources7 GAME DATA 2 UNCONFIRMED
FPSBeginner

Ammunition, magazines & reloading

Reloading, pooling ammunition, fire mode and zeroing: which functions are sourced. Damage and penetration rules are not in our data.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources7 GAME DATA 3 UNCONFIRMED
FPSAdvanced

FPS – operation preparation

A checklist from sourceable categories – armour, weapon, magazines, medical, utility, inventory, mission equipment. No prescribed meta equipment.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 GAME DATA 1 UNCONFIRMED
FPSAdvanced

FPS – group roles

A BalduursGATE operational concept for FPS groups: team lead, rifle, medic, support, security. Crew organisation – not a CIG game mechanic.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 GAME DATA 2 UNCONFIRMED
FPSAdvanced

FPS in bunkers & interiors

Which functions are sourced – and which tactical questions are still open. Mechanics and tactics strictly separated; the room sketch is a training sketch.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources6 GAME DATA 5 UNCONFIRMED
FPSAdvanced

Inventory & loot

Inventory, loot view, dropping items and the tractor beam outside the ship: the sourced functions. No loot tables, no loot locations.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources9 GAME DATA 3 UNCONFIRMED
FPSAdvanced

Zero-G FPS

EVA functions from the controls: brake, free look, strafing, roll, boost, launching and detaching from surfaces. Physics and tactics stay open – a clear draft.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources6 GAME DATA 2 UNCONFIRMED
FPSExpert

Fireteam

Four people walking together are not a fireteam. A fireteam is when one is always watching while another is moving.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED
FPSExpert

Coordinated assaults

Two teams attacking at the same time are strong. Two teams going through the same door at the same time are an accident.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED
FPSExpert

Mission loadouts

Four kits for four kinds of operation – and the rule that you pack them beforehand, not at the ship.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED
FPSExpert

PvP

Against players the same rules apply as against AI – except the opponent does not make the mistakes you wait for, he makes his own plans.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED
FPSExpert

Room and building combat

Indoors it is not who aims better that decides but who looks around the corner first without being seen doing it.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED
MedicalBeginner

Medical – basics

Health, damage, injury, being incapacitated, healing and stabilisation: how the medical system is built – with the values from the game data.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources19 GAME DATA 1 UNCONFIRMED
MedicalBeginner

Medical – controls

All bindable medical control functions, grouped by task: consumables, medical device, incapacitation and display. Without keys.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources9 GAME DATA 2 UNCONFIRMED
MedicalBeginner

Understanding medpens

Which injectors the game data lists, which agent each contains, what the game text intends them for – and why we recommend no dosages.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources12 GAME DATA 3 UNCONFIRMED
MedicalBeginner

Understanding injuries

Body parts, injury levels, treatment tiers T1–T3 and what the game data says about thresholds and effects – and what it does not.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources10 GAME DATA 1 UNCONFIRMED
MedicalAdvanced

Medical – operations checklist

What should be on you and on board before an operation with a medical assignment – by category, without a meta loadout.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 GAME DATA
MedicalAdvanced

Medical beds & treatment

Medical beds in stations, hospitals and ships: which tiers the game data lists, what a bed does per the game text and what depends on the patch.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources14 GAME DATA 1 UNCONFIRMED
MedicalAdvanced

Medication & agents

Which agents the game knows, what the game text says they help against, and how the blood drug level fits in. Game mechanics only.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources8 GAME DATA 1 UNCONFIRMED
MedicalAdvanced

ParaMed medical device

CureLife’s medical device: self and target mode, diagnostics in the AR display, basic and advanced mode, refills – with the raw values from the game data.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources16 GAME DATA 4 UNCONFIRMED
MedicalAdvanced

Rescuing & recovering players

Finding, treating, moving and transporting incapacitated crew members: what the game provides and how BalduursGATE orders it.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources10 GAME DATA 4 UNCONFIRMED
MedicalExpert

Combat medic

The BalduursGATE role MEDIC: task, equipment, position in the team, casualty care under fire and evacuation. Not a CIG role, not a game class.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources3 GAME DATA 1 UNCONFIRMED
Cargo / HaulingBeginner

Cargo / hauling – basics

What cargo is in the game, how a hauling contract runs from acceptance to delivery, and which terms you need for it.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources11 GAME DATA 1 UNCONFIRMED
Cargo / HaulingBeginner

Preparing a hauling contract

Check before you accept: cargo grid, route, time window, equipment. So you do not find out at the freight elevator that it does not fit.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 GAME DATA
Cargo / HaulingBeginner

Freight elevator

The freight elevator is the link between warehouse and hangar: request goods, store them, place them on the platform and collect them.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources6 GAME DATA 1 UNCONFIRMED
Cargo / HaulingBeginner

Understanding hauling missions

Which hauling contracts exist, what the contract text says, and how hauling differs from delivery jobs.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources6 GAME DATA 1 UNCONFIRMED
Cargo / HaulingBeginner

Understanding SCU & containers

Which container sizes the cargo system knows, how long loading takes per size, and what the cargo grid dimensions mean.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources6 GAME DATA 2 UNCONFIRMED
Cargo / HaulingAdvanced

Cargo / hauling – operations checklist

What should be settled before a cargo operation – by category, without meta routes and without price promises.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 GAME DATA
Cargo / HaulingAdvanced

Cargo grid & stowage

A ship’s cargo grid: dimensions, permitted container sizes, external and internal stowage – and what that means for your planning.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources4 GAME DATA 2 UNCONFIRMED
Cargo / HaulingAdvanced

Unloading & delivering

At the destination: request the platform, hand over the load, complete the contract – and what happens if you take too long.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources6 GAME DATA 1 UNCONFIRMED
Cargo / HaulingAdvanced

Transporting cargo

From departure to the destination hangar: prepare the ship, keep an eye on the load, spot volatile cargo and order several destinations.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources5 GAME DATA 1 UNCONFIRMED
Cargo / HaulingAdvanced

Loading ships properly

Four steps: plan, stage, load, verify. What of it is game mechanics and what is a BalduursGATE recommendation is stated.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 GAME DATA 2 UNCONFIRMED
Cargo / HaulingAdvanced

Tractor beam & moving cargo

Pick up, carry, rotate and place containers – with the multi-tool, with the ship tractor beam, and with what the game data provides.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources9 GAME DATA 3 UNCONFIRMED
Cargo / HaulingExpert

Hauling as a team

The BalduursGATE roles PILOT, LOADER, COORDINATION and SECURITY: who does what when a crew moves cargo together.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 GAME DATA 1 UNCONFIRMED
New CitizenBeginner

Finding your ship

At the vehicle terminal you request your ship, then a marker leads you to the hangar or landing pad.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources3 GAME DATA 1 UNCONFIRMED
New CitizenBeginner

Starting your ship

Get in, take a seat, switch the systems on: the shortest way from “I am standing in front of it” to “it is running”.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources4 GAME DATA 2 UNCONFIRMED
New CitizenBeginner

Your first mission

Find a contract in the mobiGlas, read it, accept it, track it, complete it – without anyone telling you which contract is the right one.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 GAME DATA 1 UNCONFIRMED
New CitizenBeginner

Your first steps

You are in the game for the first time: get up, look around, open the mobiGlas, head to your ship, go. The whole beginning in one order.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources4 GAME DATA 1 UNCONFIRMED
New CitizenBeginner

Understanding the mobiGlas

The mobiGlas is your wrist computer: map, contracts, inventory, messages, services. What you need from it at the start.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources7 GAME DATA 1 UNCONFIRMED
New CitizenBeginner

Navigation & map

Pick a destination on the map, find the marker on your visor, line the ship up: this is how you get where you want to go.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources4 GAME DATA 2 UNCONFIRMED
New CitizenBeginner

Quantum travel

You do not fly long distances normally – you jump. What spooling, calibration and cooldown mean.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources10 GAME DATA 1 UNCONFIRMED
New CitizenBeginner

Take-off & landing

Get clearance, retract the gear, come back down: the part everyone practises twice at the start.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources6 GAME DATA 1 UNCONFIRMED
New CitizenBeginner

Stations, refuelling & repairs

Where you land, what you find there and how you top up fuel, repairs and ammunition.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources3 GAME DATA
New CitizenBeginner

Controls & interaction

Walk, crouch, touch things: the basic functions and how to find out which key does what for you.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources6 GAME DATA 1 UNCONFIRMED
New CitizenBeginner

When something goes wrong

Dead, ship gone, contract stuck: the most common early situations and where to get help.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources5 GAME DATA
New CitizenAdvanced

What do I do next?

The switchboard: combat, mining, salvage, cargo, medical – and what else BalduursGATE offers you.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 GAME DATA 1 UNCONFIRMED
BasicsBeginner

Scanning – Basics

Scanning mode, scanning angle and ping: which functions the controls offer for scanning – and what has not been checked in game yet.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources14 GAME DATA 3 UNCONFIRMED

What the status means