What this is about
This guide collects the control functions that belong together for ship combat: flight modes, speed, targeting, weapons, missiles, countermeasures and shields. All names come from the game data – as they are called in the game's controls.q1 Where the game has no German name, the English one is used on the German page.
Which key that is for you is deliberately not listed: the BalduursGATE plugin shows it based on your own bindings.
Basic flight controls
Pitch, yaw, roll, throttle and strafing are axes for stick, mouse or keyboard. Our Stream Deck tool therefore does not assign them to the Stream Deck, nor Boost, which is held and dosed.q1
For combat there are also these switches:q1
- Spacebrake – one key press.
- Lock Pitch / Yaw Movement (Toggle / Hold).
- G-Force Safety On/Off (Toggle / Hold).
- Decrease Throttle to Min and Increase Throttle to Max.
Decoupled mode
There are three functions:q1
- Enable / Disable decoupled mode – a toggle, bound in the game's default profile.
- Enable decoupled mode and Disable decoupled mode – separately bindable, not bound by default.
Speed and speed limiter
- Speed Limiter - Enable / Disable (toggle) plus separate Enable and Disable.q1
- Speed Limiter - Step Up (tap) and Step Down (tap) – bound in the default profile.q1
- Acceleration Limiter - Step Up (tap) and Step Down (tap) – a separate limiter for acceleration.q1
- Throttle - Cruise Mode - Toggle – a toggle for the throttle's cruise mode.q1
ESP
ESP has two functions:q1
- E.S.P. - Toggle On / Off (Press) – not bound in the default profile.
- E.S.P. - Enable Temporarily (Hold).
Targeting
Locking and cycling targets:q1
- Lock Selected Target and Unlock Current Target.
- Lock Target Under Reticle.
- Cycle Lock - Hostiles forward, back and "reset to closest".
- Cycle Lock - Attackers forward, back and "reset to closest".
- Pin Index 1 to 3 - Lock / Unlock Pinned Target.
- Precision Targeting – hold, toggle, maximum zoom (hold) and camera tracking.
According to the game data Activate Ping (Hold & Release) belongs to the group "Flight – Radar" and in our Stream Deck layout also sits on the DOGFIGHT page.q1 More in Scanning – Basics.
Weapon controls
Firing itself – Weapon Preset - Fire and Weapon Presets - Fire Guns Group 1 to 4 – is a hold function. Our Stream Deck tool assigns it to mouse or stick.q1 These fit the Stream Deck:q1
- Weapon Presets - Next and Weapon Presets - Previous.
- Gimbal State - Toggle Locked / Unlocked.
- Aim Mode - Cycle and directly Aim Mode - Set to PIP Aiming, Aim Mode - Set to Painting and Aim Mode - Set to Automatic.
- Staggered Fire - Toggle On / Off.
- Toggle Lead / Lag PIPs.
- Manual Convergence Distance - Increase and Decrease.
- Toggle Guns Operator Mode.
What the weapon values themselves mean is explained in Ship weapons explained.
Missiles
- Toggle Missile Operator Mode and Set Missile Operator Mode.q1
- Launch Missiles (Tap) and Launch Missiles (Hold).q1
- Cycle Next Missile Type and Increase Number of Armed Missiles.q1
Countermeasures
The game data groups them under "Vehicles – Shields and Countermeasures":q1
- Decoy - Launch Burst (tap), Set and Launch Burst (hold).
- Decoy - Increase Burst Size (tap) and Decoy - Decrease Burst Size (tap).
- Decoy - Panic Launch (tap).
- Noise - Deploy (Tap).
Shields and power
- Shield raise level front, back, left, right, top, bottom and Shield reset levels.q1
- Toggle Power - Weapons, - Shields and - Thrusters.q1
Next
The manoeuvres of the Dogfight Academy build on these functions. They are in the learning path of the Dogfight area.
- Goal
- Find the dogfight functions on your own bindings.
- Preparation
- In the hangar or in open space without an opponent. The game’s control options or the binding view of the BalduursGATE plugin open.
- Task
- Go through this guide’s “Stream Deck functions” list group by group. Note for each function whether it is bound for you. Bind what you are missing and trigger each function once.
- Success criterion
- For every function on the list you know whether and where it is bound for you.
- Partner
- not required
- Functions needed
- Enable / Disable decoupled mode
- Speed Limiter - Enable / Disable
- E.S.P. - Toggle On / Off (Press)
- Lock Target Under Reticle
- Cycle Lock - Hostiles - Forward
- Gimbal State - Toggle Locked / Unlocked
- Launch Missiles (Tap)
- Decoy - Launch Burst (tap), Set and Launch Burst (hold)
- Noise - Deploy (Tap)