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BalduursGATE Field ManualDogfight – Controls and flight modes4.10.0-hotfix (55227) · Version 1 · Sourced
FM · DOGFIGHT · DOGFIGHT-STEUERUNG · guide.dogfight-steuerungOnline version: https://oldmensclub.de/citizen-hub/academy/dogfight-steuerung.en.html
BalduursGATE Field Manual · Academy · Edition 1
DogfightLevel: Beginner

Dogfight – Controls and flight modes

Flight modes, speed limiter, ESP, targeting, weapons, missiles and countermeasures: which functions the controls offer for ship combat – with the names from the game data, without keys.

Valid from patch
4.10.0
Game data version
4.10.0-hotfix (55227)
Version
1
Updated
2026-09-11
Review statusSourced

Every control function and game object used exists in the current game version. The statements come from the sources listed.

Review path and sources

Editorial in-game review

Nobody from the editorial team has flown it in game yet. The information comes from the sources listed below.

What you will learn

  • Know the control functions for ship combat and sort them into groups: flight, targeting, weapons, missiles, countermeasures, shields and power.
  • Know which functions are toggles, which trigger once and which only work while you hold the key.
  • Tell what comes from the game data here and what still has to be checked in game.

Prerequisites

No special prerequisites listed.

What this is about

This guide collects the control functions that belong together for ship combat: flight modes, speed, targeting, weapons, missiles, countermeasures and shields. All names come from the game data – as they are called in the game's controls.q1 Where the game has no German name, the English one is used on the German page.

Which key that is for you is deliberately not listed: the BalduursGATE plugin shows it based on your own bindings.

What the individual modes do in flight is not something we read from the game data. The names are sourced; we describe the effect only after our own test.

Basic flight controls

Pitch, yaw, roll, throttle and strafing are axes for stick, mouse or keyboard. Our Stream Deck tool therefore does not assign them to the Stream Deck, nor Boost, which is held and dosed.q1

For combat there are also these switches:q1

  • Spacebrake – one key press.
  • Lock Pitch / Yaw Movement (Toggle / Hold).
  • G-Force Safety On/Off (Toggle / Hold).
  • Decrease Throttle to Min and Increase Throttle to Max.

Decoupled mode

There are three functions:q1

  • Enable / Disable decoupled mode – a toggle, bound in the game's default profile.
  • Enable decoupled mode and Disable decoupled mode – separately bindable, not bound by default.
What changes about the flight movement in decoupled mode is not described in our data.

Speed and speed limiter

  • Speed Limiter - Enable / Disable (toggle) plus separate Enable and Disable.q1
  • Speed Limiter - Step Up (tap) and Step Down (tap) – bound in the default profile.q1
  • Acceleration Limiter - Step Up (tap) and Step Down (tap) – a separate limiter for acceleration.q1
  • Throttle - Cruise Mode - Toggle – a toggle for the throttle's cruise mode.q1
How far one step moves the limiter and how it affects combat is not in our data.

ESP

ESP has two functions:q1

  • E.S.P. - Toggle On / Off (Press) – not bound in the default profile.
  • E.S.P. - Enable Temporarily (Hold).
What ESP changes about aiming is not something we read from the game data.

Targeting

Locking and cycling targets:q1

  • Lock Selected Target and Unlock Current Target.
  • Lock Target Under Reticle.
  • Cycle Lock - Hostiles forward, back and "reset to closest".
  • Cycle Lock - Attackers forward, back and "reset to closest".
  • Pin Index 1 to 3 - Lock / Unlock Pinned Target.
  • Precision Targeting – hold, toggle, maximum zoom (hold) and camera tracking.

According to the game data Activate Ping (Hold & Release) belongs to the group "Flight – Radar" and in our Stream Deck layout also sits on the DOGFIGHT page.q1 More in Scanning – Basics.

Weapon controls

Firing itself – Weapon Preset - Fire and Weapon Presets - Fire Guns Group 1 to 4 – is a hold function. Our Stream Deck tool assigns it to mouse or stick.q1 These fit the Stream Deck:q1

  • Weapon Presets - Next and Weapon Presets - Previous.
  • Gimbal State - Toggle Locked / Unlocked.
  • Aim Mode - Cycle and directly Aim Mode - Set to PIP Aiming, Aim Mode - Set to Painting and Aim Mode - Set to Automatic.
  • Staggered Fire - Toggle On / Off.
  • Toggle Lead / Lag PIPs.
  • Manual Convergence Distance - Increase and Decrease.
  • Toggle Guns Operator Mode.

What the weapon values themselves mean is explained in Ship weapons explained.

Missiles

  • Toggle Missile Operator Mode and Set Missile Operator Mode.q1
  • Launch Missiles (Tap) and Launch Missiles (Hold).q1
  • Cycle Next Missile Type and Increase Number of Armed Missiles.q1

Countermeasures

The game data groups them under "Vehicles – Shields and Countermeasures":q1

  • Decoy - Launch Burst (tap), Set and Launch Burst (hold).
  • Decoy - Increase Burst Size (tap) and Decoy - Decrease Burst Size (tap).
  • Decoy - Panic Launch (tap).
  • Noise - Deploy (Tap).
Which threat decoy and noise each help against is suggested by the names – it is not sourced in our data.

Shields and power

  • Shield raise level front, back, left, right, top, bottom and Shield reset levels.q1
  • Toggle Power - Weapons, - Shields and - Thrusters.q1
How much a shield level matters and when redistributing pays off we describe only after a test.

Next

The manoeuvres of the Dogfight Academy build on these functions. They are in the learning path of the Dogfight area.

training.dogfight-steuerung.01BeginnerUNCONFIRMED
Goal
Find the dogfight functions on your own bindings.
Preparation
In the hangar or in open space without an opponent. The game’s control options or the binding view of the BalduursGATE plugin open.
Task
Go through this guide’s “Stream Deck functions” list group by group. Note for each function whether it is bound for you. Bind what you are missing and trigger each function once.
Success criterion
For every function on the list you know whether and where it is bound for you.
Partner
not required
Functions needed
  • Enable / Disable decoupled mode
  • Speed Limiter - Enable / Disable
  • E.S.P. - Toggle On / Off (Press)
  • Lock Target Under Reticle
  • Cycle Lock - Hostiles - Forward
  • Gimbal State - Toggle Locked / Unlocked
  • Launch Missiles (Tap)
  • Decoy - Launch Burst (tap), Set and Launch Burst (hold)
  • Noise - Deploy (Tap)

Checklist

  • “Enable / Disable decoupled mode” is on a key or on your Stream Deck.
  • You find speed limiter on/off and the step up/down without searching.
  • You know: ESP exists as a toggle and as a hold function – the toggle is not bound in the default profile.
  • Lock target under reticle and cycling hostiles are bound.
  • Decoy and noise are on their own keys.
  • What the modes do in flight you check yourself – this guide does not say it yet.

On your Stream Deck

These functions belong to this topic. Which key that is for you is shown by the BalduursGATE plugin based on your own bindings – on purpose, no key is listed here.

Profile page FLIGHT

  • Enable / Disable decoupled mode
  • E.S.P. - Toggle On / Off (Press)
  • G-Force Safety On/Off (Toggle / Hold)
  • Enable decoupled mode
  • Disable decoupled mode
  • E.S.P. - Enable Temporarily (Hold)

Profile page FLIGHT MOVEMENT

  • Spacebrake
  • Lock Pitch / Yaw Movement (Toggle / Hold)
  • Speed Limiter - Enable / Disable
  • Speed Limiter - Enable
  • Speed Limiter - Disable
  • Speed Limiter - Step Up (tap)
  • Speed Limiter - Step Down (tap)
  • Acceleration Limiter - Step Up (tap)
  • Acceleration Limiter - Step Down (tap)
  • Throttle - Cruise Mode - Toggle

Profile page TARGETING

  • Precision Targeting - Hold
  • Precision Targeting - Toggle On / Off
  • Precision Targeting - Maximum Zoom (hold)
  • Precision Targeting - Toggle Camera Tracking
  • Pin Index 1 - Lock / Unlock Pinned Target
  • Pin Index 2 - Lock / Unlock Pinned Target
  • Pin Index 3 - Lock / Unlock Pinned Target
  • Lock Selected Target
  • Unlock Current Target
  • Lock Target Under Reticle
  • Cycle Lock - Attackers - Back
  • Cycle Lock - Attackers - Forward
  • Cycle Lock - Attackers - Reset to Closest
  • Cycle Lock - Hostiles - Back
  • Cycle Lock - Hostiles - Forward
  • Cycle Lock - Hostiles - Reset to Closest

Profile page SCANNING

  • Activate Ping (Hold & Release)

Profile page SHIP WEAPONS

  • Toggle Guns Operator Mode
  • Set Guns Operator Mode
  • Gimbal State - Toggle Locked / Unlocked
  • Weapon Presets - Next
  • Weapon Presets - Previous
  • Aim Mode - Cycle
  • Aim Mode - Set to PIP Aiming
  • Aim Mode - Set to Painting
  • Aim Mode - Set to Automatic
  • Staggered Fire - Toggle On / Off
  • Toggle Lead / Lag PIPs
  • Manual Convergence Distance - Increase
  • Manual Convergence Distance - Decrease

Profile page MISSILES

  • Toggle Missile Operator Mode
  • Set Missile Operator Mode
  • Launch Missiles (Tap)
  • Launch Missiles (Hold)
  • Cycle Next Missile Type
  • Increase Number of Armed Missiles

Profile page COUNTERMEASURES

  • Decoy - Launch Burst (tap), Set and Launch Burst (hold)
  • Decoy - Increase Burst Size (tap)
  • Decoy - Decrease Burst Size (tap)
  • Decoy - Panic Launch (tap)
  • Noise - Deploy (Tap)

Profile page SHIELDS

  • Shield raise level front
  • Shield raise level back
  • Shield raise level left
  • Shield raise level right
  • Shield raise level top
  • Shield raise level bottom
  • Shield reset levels

Profile page POWER

  • Decrease Throttle to Min
  • Increase Throttle to Max
  • Toggle Power - Weapons
  • Toggle Power - Shields
  • Toggle Power - Thrusters

Read next

Links are stored in the hub entry – the index computes the reverse direction. No address is hard-coded here.

← Back to the Academy

Sources

  1. q1GAME DATAACTION-MASTER – Steuerungsfunktionen aus defaultProfile.xml und global.ini (SC-4.10-ACTION-MASTER.json)Build 4.10.0-hotfix (55227)Namen, Gruppen, Auslöseart, Stream-Deck-Eignung und Standardbelegung (belegt ja/nein) gelesen – keine Tasten.

Patch and version information

Valid from
4.10.0
Valid until
open
Game data version
4.10.0-hotfix (55227)
Version
1 · EN Version 1
Review entries
none
Identifier
guide.dogfight-steuerung