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BalduursGATE Field ManualDefensive spiral4.10.0-hotfix (55227) · Version 1 · Sourced
FM · DOGFIGHT · DOGFIGHT-DEFENSIVE-SPIRALE · guide.dogfight-defensive-spiraleOnline version: https://oldmensclub.de/citizen-hub/academy/dogfight-defensive-spirale.en.html
BalduursGATE Field Manual · Academy · Edition 1
DogfightLevel: Expert

Defensive spiral

If you cannot win, at least do not get hit: a path nobody can lead cleanly.

Valid from patch
4.10.0
Game data version
4.10.0-hotfix (55227)
Version
1
Updated
2026-09-13
Review statusSourced

Every control function and game object used exists in the current game version. The statements come from the sources listed.

Review path and sources

Editorial in-game review

Nobody from the editorial team has flown it in game yet. The information comes from the sources listed below.

Context. the sequence is explained flight technique. What is sourced are the game functions named and their default bindings; how strongly a manoeuvre works on your ship depends on ship, fit and patch – you fly that yourself.

What you will learn

  • Recognise when defensive spiral is the right manoeuvre and what it gains you.
  • Be able to fly defensive spiral in game – with keyboard and mouse or with HOTAS/HOSAS.

Prerequisites

What is it?

The defensive spiral is a path that constantly changes direction and lateral movement without coming to a stop. It combines turning, strafing and throttle changes into something that cannot be led cleanly.

When do I use it?

Defensive, when you are outnumbered, waiting for help, or your shields need time. It wins nothing – it buys time.

What do I want to achieve?

You want to buy time without giving up control. A straight run away is easier to hit than any spiral.

Starting position

One or more opponents behind you, your shields dropping, no escape route within reach.

Step by step

  1. Hold a turn. A constant, not too tight turn is the basis – it costs little speed.
  2. Add strafing. Irregularly, in changing directions.
  3. Change plane. Do not circle in one plane, wander up and down.
  4. Vary the throttle. Take it off briefly in between and open it up again.
  5. Observe. Cycle through attackers. Who is chasing, who has broken off, who has just joined.
  6. Look for the exit. The spiral is not a goal. As soon as someone overshoots or help arrives: out and attack.

Keyboard and mouse

This is the most demanding combination in the whole dogfight path: the mouse pulls, two to four strafe keys alternate, the throttle changes. Learn it in that order, not all at once.

Functions for the defensive spiralq1

Everything that changes your path without stopping you: rotation axes, strafe directions, throttle – and attacker cycling to see who is still there.

Game actionDefault keyboard/mouseDefault joystickTrigger
Pitchnot bound by defaultAxis Yaxis
Pitch upArrow downnot bound by defaultsingle press
Pitch downArrow upnot bound by defaultsingle press
Yawnot bound by defaultAxis Xaxis
Yaw leftArrow leftnot bound by defaultsingle press
Yaw rightArrow rightnot bound by defaultsingle press
Rollnot bound by defaultAxis Rz (twist)axis
Roll leftQnot bound by defaultsingle press
Roll rightEnot bound by defaultsingle press
Strafe up (abs.)SpaceButton 9single press
Strafe down (abs.)Left CtrlButton 10single press
Strafe left (abs.)AHat 1 leftsingle press
Strafe right (abs.)DHat 1 rightsingle press
Throttle - IncreaseWnot bound by defaultsingle press
Throttle - DecreaseSnot bound by defaultsingle press
BoostLeft ShiftButton 8hold
SpacebrakeXnot bound by defaultsingle press
Cycle Lock - Attackers - Forward4not bound by defaultsingle press

Game default binding, game version 4.10.0-hotfix (55227). If you rebound it yourself, your binding applies.

Anything marked “not bound by default” you have to bind yourself in the game settings – we do not guess a key.

HOTAS/HOSAS: the joystick column is the default binding of ONE stick. On two sticks you assign pitch, yaw, roll and lateral strafe yourself – which axis a manoeuvre needs is listed in the HOTAS / HOSAS section.

HOTAS / HOSAS

A manoeuvre does not need particular keys, it needs particular axes and functions. If you fly HOTAS or HOSAS you assign them once and then only read which of them a manoeuvre asks for:

  • Pitch, yaw, roll – the three rotation axes. By default on one stick they sit on X, Y and the twist axis Rz.
  • Strafe X/Y/Z – sideways, up/down, forward/back. By default these are single buttons and a hat, not axes; on HOSAS you put them on the second stick’s axes.
  • Throttle – the throttle lever or the forward/back function.
  • Boost, space brake, decoupled mode – three buttons you must hit blind in a fight.
  • Targeting – at least “lock target under reticle” on a thumb button.

Which of these are bound by default is in the table above. Everything marked “not bound by default” you assign yourself.

You need all three rotation axes, strafe X and Y and a throttle you can move on the side. This is where HOSAS has the clearest advantage: the left hand flies the path, the right keeps the nose.

Speed and energy

The spiral should keep speed, not spend it. Turning too tight makes you slow and easier to hit. Use boost only for the exit, not to keep going – otherwise you will not have it when you need it.

Movement diagram

Blue spiral winding outwards from the centre, red attacker ship at the top right.
DiagramDefensive spiral – a path with no straight section UNCONFIRMEDTop view: an opening spiral path; the attacker comes from the top right.Own graphic · claude-entwurf, 2026-09-13

The sketch shows the manoeuvre from above: own ship blue, opponent red, start marked “S”, steps numbered.

What should the opponent see?

He sees a target that never settles. Attacking alone costs him time and ammunition. Two attackers split up: one drives, one waits – which is why you must know where both are.

Typical mistakes

  • Spiralling evenly. After two laps it is a path like any other.
  • Too tight. Costs speed, and eventually you stop.
  • Never looking. If you do not know where the attackers are you fly into the second one.
  • Spiralling forever. It buys time. If the time buys nothing it is wasted.

Opponent’s counter

One stays on you and drives you, the second places himself in your path and waits. That is exactly why the spiral only buys time and wins no fights.

Exercise

training.dogfight-defensive-spirale.01ExpertPartner: requiredUNCONFIRMED
Goal
Survive for a minute without shooting back – and afterwards be able to say who was where.
Preparation
One or two partners attack and shoot (agreed beforehand, shields up, no missiles).
Task
Fly a defensive spiral for 60 seconds. You may not shoot. Afterwards: how much shield is left? From which direction did the hits come? Where were the attackers at the end? Repeat until you can answer the last question.
Success criterion
You come out of the minute with shields left and can say where the attackers were.
Partner
required
Functions needed
  • Pitch
  • Pitch up
  • Pitch down
  • Yaw
  • Yaw left
  • Yaw right

Beginner variant

Fly the spiral without attackers and only watch that you never hold the same path for two seconds.

Advanced variant

Spiral against two attackers, with an exit: as soon as one overshoots, swing in behind him and attack.

Next step

If you are outnumbered you should not be flying alone: wingman and multi-target combat describe the answer to this situation.

Checklist

  • You can say in one sentence when this manoeuvre is the right one.
  • The functions from the control table are on keys or axes for you.
  • You have flown the manoeuvre with a partner at least once and evaluated the exercise.

On your Stream Deck

These functions belong to this topic. Which key that is for you is shown by the BalduursGATE plugin based on your own bindings – on purpose, no key is listed here.

Profile page TARGETING

  • Cycle Lock - Attackers - Forward

Read next

Links are stored in the hub entry – the index computes the reverse direction. No address is hard-coded here.

← Back to the Academy

Sources

  1. q1GAME DATAACTION-MASTER – Steuerungsfunktionen und Standardbelegung aus defaultProfile.xml und global.ini (SC-4.10-ACTION-MASTER.json)Build 4.10.0-hotfix (55227)Name, Gruppe, Auslöseart, Profilseite und die Standardbelegung (Tastatur/Maus/Joystick) gelesen – keine eigene Belegung.

Patch and version information

Valid from
4.10.0
Valid until
open
Game data version
4.10.0-hotfix (55227)
Version
1 · EN Version 1
Review entries
none
Identifier
guide.dogfight-defensive-spirale