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BalduursGATE Field ManualMulti-target combat4.10.0-hotfix (55227) · Version 1 · Sourced
FM · DOGFIGHT · DOGFIGHT-MEHRZIELKAMPF · guide.dogfight-mehrzielkampfOnline version: https://oldmensclub.de/citizen-hub/academy/dogfight-mehrzielkampf.en.html
BalduursGATE Field Manual · Academy · Edition 1
DogfightLevel: Expert

Multi-target combat

Against two or more you do not win by flying better but by fighting them one after another instead of all at once.

Valid from patch
4.10.0
Game data version
4.10.0-hotfix (55227)
Version
1
Updated
2026-09-13
Review statusSourced

Every control function and game object used exists in the current game version. The statements come from the sources listed.

Review path and sources

Editorial in-game review

Nobody from the editorial team has flown it in game yet. The information comes from the sources listed below.

Context. the situation described is explained tactics, not a measurement. The game functions named and their default bindings are sourced.

What you will learn

  • Recognise the situation in which multi-target combat matters.
  • Know what you do then – and how the opponent answers.

Prerequisites

What this is about

Multi-target combat is not about shooting more but about order and geometry: you never want two opponents behind you at once and never want to be between them.

The situation

You against two or more. Or: your group against several, and you currently have two on you.

What the opponent does

Two opponents working together split up: one drives you, one waits where you have to go. Two who are not working together get in each other’s way – and that is exactly what you want to force.

What you do

Four rules:

  1. Never in the middle. Fly so that both are on the same side of you – then only one can shoot first.
  2. The closer one first. Not the weaker, not the more valuable: the one who can hit you first.
  3. Split them. If one is faster than the other, pull him away – he comes alone and the second needs time.
  4. Pin your targets. You can hold several opponents and switch between them without searching first.

Follow-up

If the split works you have a normal duel for a short while – and that is what levels 3 and 4 are for. Use it immediately: the second opponent is on his way and your window is as long as his approach.

How the opponent answers

They stay together and take turns: one attacks, one keeps distance and waits on your escape path. No manoeuvre helps against that, only breaking off – or a wingman of your own.

What you need

The pin and switch functions from the table, plus countermeasures and enough energy to sustain the split.

Functions in multi-target combatq1

Cycling targets by category, finding attackers, pinning up to three targets and switching between them – there are dedicated functions for this.

Game actionDefault keyboard/mouseDefault joystickTrigger
Lock Target Under Reticlenot bound by defaultnot bound by defaultsingle press
Cycle Lock - Hostiles - Forward5not bound by defaultsingle press
Lock Selected Targetnot bound by defaultnot bound by defaultsingle press
Cycle Lock - Attackers - Forward4not bound by defaultsingle press
Pin Index 1 - Pin / Unpin Selected TargetLeft Alt + 1not bound by defaulttoggle
Pin Index 2 - Pin / Unpin Selected TargetLeft Alt + 2not bound by defaulttoggle
Pin Index 1 - Lock / Unlock Pinned Target1not bound by defaulttoggle
Pin Index 2 - Lock / Unlock Pinned Target2not bound by defaulttoggle
Remove All Pinned Targets0not bound by defaultsingle press
Decoy - Launch Burst (tap), Set and Launch Burst (hold)HButton 3hold
Noise - Deploy (Tap)JButton 5single press

Game default binding, game version 4.10.0-hotfix (55227). If you rebound it yourself, your binding applies.

Anything marked “not bound by default” you have to bind yourself in the game settings – we do not guess a key.

HOTAS/HOSAS: the joystick column is the default binding of ONE stick. On two sticks you assign pitch, yaw, roll and lateral strafe yourself – which axis a manoeuvre needs is listed in the HOTAS / HOSAS section.

Typical mistakes

  • Flying between them. The worst position in the game.
  • Attacking the wrong one first. The more distant one can wait.
  • Staying on target although the second is coming. Half a kill is no kill.
  • Breaking off without a plan. Fleeing without knowing where flies you into the second one.

Exercise

training.mehrziel.01ExpertPartner: requiredUNCONFIRMED
Goal
Separate two opponents so that only one can shoot at a time.
Preparation
Three pilots: two attack, one defends. Agreed beforehand, open space, shields up.
Task
The defender flies so that the two attackers never have a firing solution at the same time. The attackers call out when they had one. Three runs of two minutes, then swap roles.
Success criterion
The attackers report fewer simultaneous firing solutions in one run than in the previous one.
Partner
required
Functions needed
  • Lock Target Under Reticle
  • Cycle Lock - Hostiles - Forward
  • Lock Selected Target
  • Cycle Lock - Attackers - Forward
  • Pin Index 1 - Pin / Unpin Selected Target
  • Pin Index 2 - Pin / Unpin Selected Target

Next step

The real answer to being outnumbered is not to be: wingman.

Checklist

  • You recognise the situation without anyone calling it for you.
  • You know your next two steps before the first one starts.
  • You have flown the exercise and debriefed afterwards.

On your Stream Deck

These functions belong to this topic. Which key that is for you is shown by the BalduursGATE plugin based on your own bindings – on purpose, no key is listed here.

Profile page TARGETING

  • Pin Index 1 - Lock / Unlock Pinned Target
  • Pin Index 2 - Lock / Unlock Pinned Target
  • Pin Index 1 - Pin / Unpin Selected Target
  • Pin Index 2 - Pin / Unpin Selected Target
  • Cycle Lock - Attackers - Forward

Read next

Links are stored in the hub entry – the index computes the reverse direction. No address is hard-coded here.

← Back to the Academy

Sources

  1. q1GAME DATAACTION-MASTER – Steuerungsfunktionen und Standardbelegung aus defaultProfile.xml und global.ini (SC-4.10-ACTION-MASTER.json)Build 4.10.0-hotfix (55227)Name, Gruppe, Auslöseart, Profilseite und die Standardbelegung (Tastatur/Maus/Joystick) gelesen – keine eigene Belegung.

Patch and version information

Valid from
4.10.0
Valid until
open
Game data version
4.10.0-hotfix (55227)
Version
1 · EN Version 1
Review entries
none
Identifier
guide.dogfight-mehrzielkampf