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BalduursGATE Field ManualSituational awareness4.10.0-hotfix (55227) · Version 1 · Sourced
FM · DOGFIGHT · DOGFIGHT-LAGEBILD · guide.dogfight-lagebildOnline version: https://oldmensclub.de/citizen-hub/academy/dogfight-lagebild.en.html
BalduursGATE Field Manual · Academy · Edition 1
DogfightLevel: Expert

Situational awareness

Most kills do not come from the better pilot but from the one you did not see.

Valid from patch
4.10.0
Game data version
4.10.0-hotfix (55227)
Version
1
Updated
2026-09-13
Review statusSourced

Every control function and game object used exists in the current game version. The statements come from the sources listed.

Review path and sources

Editorial in-game review

Nobody from the editorial team has flown it in game yet. The information comes from the sources listed below.

Context. the situation described is explained tactics, not a measurement. The game functions named and their default bindings are sourced.

What you will learn

  • Recognise the situation in which situational awareness matters.
  • Know what you do then – and how the opponent answers.

Prerequisites

What this is about

Situational awareness is knowing what happens around you while you fly: how many opponents, where, in what ship, which of them is attacking you right now and where your own people are. It is not flight technique, it is a habit.

The situation

Every fight with more than one opponent. And every fight with one opponent where a second could join – so practically every fight.

What the opponent does

An opponent who knows you are only watching one brings the second in from behind. That is not a special tactic, that is the normal division of labour between two pilots.

What you do

Four habits are enough:

  1. Count. How many are there? Right at the start, not later.
  2. Cycle attackers. The function tells you who is attacking you right now – use it regularly, not only when you are hit.
  3. Pin the important targets. The game can hold targets; use the pins for the opponents you must not lose.
  4. Look behind. Once per manoeuvre, not once per fight.

Follow-up

The decision follows from the picture: attack, hold or leave. With the picture you decide in a second. Without it you do not decide at all but react – usually to the hit you have already taken.

How the opponent answers

Good opponents work exactly against your picture: they keep one pilot in your field of view and one outside it. That is why looking behind is not a luxury.

What you need

The targeting and view functions from the table. Some of them are not bound by default – if you need them in a fight you have to bind them beforehand.

Functions for the situational pictureq1

Target cycling by category, cycling attackers, pinning targets, free look and look behind – everything that tells you who is where.

Game actionDefault keyboard/mouseDefault joystickTrigger
Lock Target Under Reticlenot bound by defaultnot bound by defaultsingle press
Cycle Lock - Hostiles - Forward5not bound by defaultsingle press
Lock Selected Targetnot bound by defaultnot bound by defaultsingle press
Cycle Lock - Attackers - Forward4not bound by defaultsingle press
Cycle Lock - In View - ForwardTnot bound by defaultsingle press
Pin Index 1 - Pin / Unpin Selected TargetLeft Alt + 1not bound by defaulttoggle
Pin Index 1 - Lock / Unlock Pinned Target1not bound by defaulttoggle
Remove All Pinned Targets0not bound by defaultsingle press
Freelook (Hold)Znot bound by defaulthold
Look behindCommanot bound by defaulthold

Game default binding, game version 4.10.0-hotfix (55227). If you rebound it yourself, your binding applies.

Anything marked “not bound by default” you have to bind yourself in the game settings – we do not guess a key.

HOTAS/HOSAS: the joystick column is the default binding of ONE stick. On two sticks you assign pitch, yaw, roll and lateral strafe yourself – which axis a manoeuvre needs is listed in the HOTAS / HOSAS section.

Typical mistakes

  • Tunnel vision on one target. The most common reason good pilots get shot down.
  • Only looking when you are hit. By then the decision has been made.
  • Pinning everything. Too many markers are as bad as none.
  • Not using comms. The best awareness comes from someone looking from another direction.

Exercise

training.lagebild.01ExpertPartner: requiredUNCONFIRMED
Goal
After a fight, be able to say how many opponents there were, where they stood and who left first.
Preparation
Four pilots, two against two, agreed beforehand. One observer takes notes.
Task
Fly three fights. After each one everyone immediately answers three questions from memory: how many were there? Where was the second opponent when you attacked the first? Who broke off first? Compare with the observer’s notes.
Success criterion
You answer all three questions correctly after a fight.
Partner
required
Functions needed
  • Lock Target Under Reticle
  • Cycle Lock - Hostiles - Forward
  • Lock Selected Target
  • Cycle Lock - Attackers - Forward
  • Cycle Lock - In View - Forward
  • Pin Index 1 - Pin / Unpin Selected Target

Next step

With a situational picture a fight against several becomes a solvable task: multi-target combat.

Checklist

  • You recognise the situation without anyone calling it for you.
  • You know your next two steps before the first one starts.
  • You have flown the exercise and debriefed afterwards.

On your Stream Deck

These functions belong to this topic. Which key that is for you is shown by the BalduursGATE plugin based on your own bindings – on purpose, no key is listed here.

Profile page TARGETING

  • Remove All Pinned Targets
  • Pin Index 1 - Pin / Unpin Selected Target
  • Cycle Lock - Attackers - Forward

Read next

Links are stored in the hub entry – the index computes the reverse direction. No address is hard-coded here.

← Back to the Academy

Sources

  1. q1GAME DATAACTION-MASTER – Steuerungsfunktionen und Standardbelegung aus defaultProfile.xml und global.ini (SC-4.10-ACTION-MASTER.json)Build 4.10.0-hotfix (55227)Name, Gruppe, Auslöseart, Profilseite und die Standardbelegung (Tastatur/Maus/Joystick) gelesen – keine eigene Belegung.

Patch and version information

Valid from
4.10.0
Valid until
open
Game data version
4.10.0-hotfix (55227)
Version
1 · EN Version 1
Review entries
none
Identifier
guide.dogfight-lagebild