DogfightBeginner
Flight modes, speed limiter, ESP, targeting, weapons, missiles and countermeasures: which functions the controls offer for ship combat – with the names from the game data, without keys.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources19 GAME DATA 7 UNCONFIRMED
DogfightAdvanced
A corkscrew around your own flight line: you still go where you want to go, but you are no longer a straight target.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced
Lateral thrust separates where you fly from where you aim. That is the biggest difference between flying in atmosphere and fighting in space.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced
First straight away, then back in a tight hook: the classic way from defence back into attack.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced
Do not wait for the pass – turn before it: the cheapest angle you can gain in the whole turning fight.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced
The head-on pass: the approach turns into a turning fight. What you do in the two seconds before it decides who gets the first position after it.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources3 UNCONFIRMED
DogfightAdvanced
An incoming missile is a problem with a time window: get across its approach line, release countermeasures, keep flying.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced
Fly a circle around the opponent and keep your nose on him – the basic pattern of every turning fight.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced
Who turns tighter? Instead of coming around faster you make your circle smaller – and meet him on the other side.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced
Who turns faster? Two ships circle against each other, and only one thing counts: who gets the nose back on the other first.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced
Class, damage per shot, fire rate, projectile speed, range and DPS: what the values of ship weapons mean, where they come from and what they do not say. No ranking.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources11 GAME DATA 4 UNCONFIRMED
DogfightAdvanced
Lead, pure, lag: three ways to fly behind an opponent. Your choice decides whether you shoot, close in or overshoot.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 UNCONFIRMED
DogfightExpert
In decoupled mode your course stays where it is and the nose rotates freely. The most powerful and the most dangerous tool in a turning fight.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 UNCONFIRMED
DogfightExpert
If you cannot win, at least do not get hit: a path nobody can lead cleanly.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 UNCONFIRMED
DogfightExpert
Two things are called energy in a fight: the speed you fly and the power you distribute between thrusters, shields and weapons.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
DogfightExpert
Every ship has one turn that is tightest and one that is fastest. They are not the same – and boost shifts both.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 UNCONFIRMED
DogfightExpert
A training plan for the org: six exercises, a fixed order, each with a result you can write down.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
DogfightExpert
Single manoeuvres rarely win. Chains win: read the situation, pick the manoeuvre, know the follow-up already.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
DogfightExpert
Against two or more you do not win by flying better but by fighting them one after another instead of all at once.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
DogfightExpert
Whoever sits behind someone too fast shoots past him and is suddenly in front. Both sides of this mistake can be learned.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 UNCONFIRMED
DogfightExpert
The aiming point your opponent shoots at is computed from your movement. Change the movement and you change the aiming point.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 UNCONFIRMED
DogfightExpert
Reverse direction without flying away: pull up, roll, come out on a reciprocal course – and your pursuer is suddenly in front of you.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 UNCONFIRMED
DogfightExpert
Most kills do not come from the better pilot but from the one you did not see.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
DogfightExpert
Two pilots are more than twice as strong as one – but only if they fly two roles instead of the same one.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED