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BalduursGATE Field Manual · Academy

Dogfight

24 guides · Game data version 4.10.0 (11644)

Dogfight learning path

The learning path is built from the guides themselves: each guide states where it belongs. Planned topics have no guide yet.

BEGINNER

LEVEL 1 FLIGHT CONTROL

  1. ControlsSourced
  2. Decoupled modeSourced
  3. Speed limiterSourced
  4. ESPSourced

LEVEL 2 COMBAT BASICS

  1. TargetingSourced
  2. Weapon controlsSourced
  3. Ship weapons explainedSourced
  4. CountermeasuresSourced

ADVANCED

LEVEL 3 MOVEMENT

  1. MergeSourced
  2. OrbitSourced
  3. CorkscrewSourced
  4. J-hookSourced
  5. Lead turnSourced
  6. Pursuit curvesSourced
  7. Strafing in a fightSourced
  8. Decoupled fightingSourced

LEVEL 4 DUEL

  1. Rate fightSourced
  2. Radius fightSourced
  3. Tight turnSourced
  4. ReversalSourced
  5. OvershootSourced
  6. Pip manipulationSourced
  7. Defensive spiralSourced
  8. Missile evasionSourced

Guides in this area

DogfightBeginner

Dogfight – Controls and flight modes

Flight modes, speed limiter, ESP, targeting, weapons, missiles and countermeasures: which functions the controls offer for ship combat – with the names from the game data, without keys.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources19 GAME DATA 7 UNCONFIRMED
DogfightAdvanced

Corkscrew

A corkscrew around your own flight line: you still go where you want to go, but you are no longer a straight target.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced

Strafing in a fight

Lateral thrust separates where you fly from where you aim. That is the biggest difference between flying in atmosphere and fighting in space.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced

J-hook

First straight away, then back in a tight hook: the classic way from defence back into attack.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced

Lead turn

Do not wait for the pass – turn before it: the cheapest angle you can gain in the whole turning fight.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced

Merge

The head-on pass: the approach turns into a turning fight. What you do in the two seconds before it decides who gets the first position after it.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources3 UNCONFIRMED
DogfightAdvanced

Missile evasion

An incoming missile is a problem with a time window: get across its approach line, release countermeasures, keep flying.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced

Orbit

Fly a circle around the opponent and keep your nose on him – the basic pattern of every turning fight.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced

Radius fight

Who turns tighter? Instead of coming around faster you make your circle smaller – and meet him on the other side.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced

Rate fight

Who turns faster? Two ships circle against each other, and only one thing counts: who gets the nose back on the other first.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 UNCONFIRMED
DogfightAdvanced

Ship weapons explained

Class, damage per shot, fire rate, projectile speed, range and DPS: what the values of ship weapons mean, where they come from and what they do not say. No ranking.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources11 GAME DATA 4 UNCONFIRMED
DogfightAdvanced

Pursuit curves

Lead, pure, lag: three ways to fly behind an opponent. Your choice decides whether you shoot, close in or overshoot.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 UNCONFIRMED
DogfightExpert

Decoupled fighting

In decoupled mode your course stays where it is and the nose rotates freely. The most powerful and the most dangerous tool in a turning fight.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 UNCONFIRMED
DogfightExpert

Defensive spiral

If you cannot win, at least do not get hit: a path nobody can lead cleanly.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 UNCONFIRMED
DogfightExpert

Energy and power management

Two things are called energy in a fight: the speed you fly and the power you distribute between thrusters, shields and weapons.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED
DogfightExpert

Tight turn: high-G and boost

Every ship has one turn that is tightest and one that is fastest. They are not the same – and boost shifts both.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 UNCONFIRMED
DogfightExpert

Group exercises

A training plan for the org: six exercises, a fixed order, each with a result you can write down.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED
DogfightExpert

Combinations

Single manoeuvres rarely win. Chains win: read the situation, pick the manoeuvre, know the follow-up already.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED
DogfightExpert

Multi-target combat

Against two or more you do not win by flying better but by fighting them one after another instead of all at once.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED
DogfightExpert

Forcing and avoiding an overshoot

Whoever sits behind someone too fast shoots past him and is suddenly in front. Both sides of this mistake can be learned.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 UNCONFIRMED
DogfightExpert

Pip manipulation

The aiming point your opponent shoots at is computed from your movement. Change the movement and you change the aiming point.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 UNCONFIRMED
DogfightExpert

Reversal

Reverse direction without flying away: pull up, roll, come out on a reciprocal course – and your pursuer is suddenly in front of you.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 UNCONFIRMED
DogfightExpert

Situational awareness

Most kills do not come from the better pilot but from the one you did not see.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED
DogfightExpert

Wingman

Two pilots are more than twice as strong as one – but only if they fly two roles instead of the same one.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED

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