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BALDUURSGATE · PIRATE OPS

PIRATE OPS

Plan interdiction, disable, boarding and plunder – from the intercept position to the complete operation.

Built up to PIR-09. What is LIVE does calculate – the remaining stages are marked as such, and every card states where it stands.

Operations dashboard

Four entry points. Each one covers a part of an operation. What is LIVE already calculates; what is not says so.

Plan full operation

A complete operation is a chain. Every link is a tool of its own, and the result of one link is the start of the next.

The chain

CREATE OPERATIONPIR-07 · OPERATION BUILDER

The operation builder is in place: it brings interdiction, disable, boarding, loot and crew together into one plan and produces the package for Mission Control.

And after that: Mission Control · PIR-08

“Operations created here can later be transferred to Mission Control.”

This works now: the operation builder hands the plan to the operations desk, and a real operation is created there – with phases, roles, loot and a lifecycle from PLANNED to COMPLETED. It is created there, signed in; this hub is public and creates nothing itself. In Mission Control it then sits next to the templates.

View Mission Control →

Pirate toolbox

The tools being built in Pirate Ops. Every card states its stage. None of them carries a value while none has been calculated.

RECONNAISSANCE

What do we know about the target before we set off?

  • PIR-09LIVE

    SCOUT / INTEL

    Collect observations before the operation runs - with a source for every figure.

  • PIR-09LIVE

    TARGET PLANNER

    Describe a target and check what the data supports: cargo hold, possible value, risk.

INTERCEPT

Where and how does the target drop out of quantum travel?

  • PIR-02LIVE

    INTERDICTION PLANNER

    Determine an intercept position on a quantum route and turn it into flight instructions.

  • PIR-02LIVE

    3D INTERDICTION MAP

    Show route, celestial bodies, intercept point and snare volume in space.

CONTROL

Disable it and get aboard.

LOOT

What comes along, what fits, what it is worth.

  • PIR-05LIVE

    LOOT, CARGO & PROFIT

    What is on board, what comes along, what hauls it away - and what it is worth.

CREW

Who comes along, and with what.

  • PIR-06LIVE

    PIRATE LOADOUT ADVISOR

    Equipment matched to the role in the operation - checked against our own slot data.

  • PIR-06LIVE

    CREW BUILDER

    Assign roles to people - using the operational roles BalduursGATE already knows.

OPERATION

Assemble everything into one operation and hand it over.

  • PIR-07LIVE

    OPERATION BUILDER

    Assemble the whole chain into one operation and hand it over.

How we work

Pirate Ops is not a rebuild of somebody else’s tool. It joins what used to be separate: route, interdiction, disable, boarding, cargo, crew and operation in one workflow.

Roadmap

The order in which Pirate Ops is being built. This page is stage PIR-01.

What is deliberately not here

No intercept values, no distances, no snare radii, no EMP ranges, no prices. Figures like these only arrive with the tool that calculates them, and with the game version they were calculated against – under the same review status as everywhere in the Citizen Hub.