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BALDUURSGATE MISSION BRIEFINGTEMPLATE · DOGFIGHT TRAINING4.10.0-hotfix (55227) · Version 2 · Sourced
MC · VORLAGE-DOGFIGHT-TRAINING · mission.vorlage-dogfight-trainingOnline version: https://oldmensclub.de/citizen-hub/mission-control/mission.vorlage-dogfight-training.en.html
BALDUURSGATE MISSION BRIEFING · Edition 2
Mission

TEMPLATE · DOGFIGHT TRAINING

Mission
mission.vorlage-dogfight-training
Valid from patch
4.10.0
Build
4.10.0-hotfix (55227)
Version
2 · 2026-09-13
Sources16 UNCONFIRMED
Review statusSourced

This entry names no game objects and no control functions – a patch cannot change anything in it.

Review path and sources

Editorial in-game review

Nobody from the editorial team has flown it in game yet. The information comes from the sources listed below.

PLAN AN OPERATION

Turn this template into a real operation: date, roles, ships and checklist are created in operations command. You sign in there – this page stays knowledge and is not changed.

Assignment

A training template, not a mission: eight drills from handling to evasion. Explicitly training – no operation, no target, no opponent from the game.

Preparation

Prerequisites

Academy for preparation

Ships

No ships given.

Equipment

  • A ship you know – training does not mean a new ship UNCONFIRMED
  • The weapons you actually fly with UNCONFIRMED
  • Countermeasures for the evasion drill UNCONFIRMED

Starting point

No starting point given.

Recommended group

at least
1
recommended
2
at most
4

Roles

BALDUURSGATE OPERATIONAL CONCEPT Not a CIG game mechanic. What a role does is described in the guide: FPS – group roles

RoleCountTask
TEAM LEAD1requiredSets the drills and calls the next one.
SUPPORT3optionalPractice partner – flies the other side without trying to win.

Players are only assigned in an operation – not connected yet.

Operation checklist

Template from the Academy: Group exercises

The ticks apply only in this browser and are not saved.

Phases 10

PHASE 1 / 10Current phaseSourced
  1. 1 Handling
  2. 2 Decoupled
  3. 3 Targeting
  4. 4 Weapon control
  5. 5 Merge
  6. 6 Orbit
  7. 7 Rate fight
  8. 8 Evasion
  9. 9 Wingman
  10. 10 Debrief

Handling UNCONFIRMED

Basics: thrust, turning, braking. Until it works without thinking.

ObjectiveThe ship does what you want.

Roles in this phase

  • TEAM LEAD – Calls the drill and takes the time.
  • SUPPORT – Flies along without fighting.

Academy as help

Tactical map

No tactical map has been added for this phase yet.

Next step

Decoupled

This state applies only in this browser - nothing is saved and nothing is synchronised with the group.

PHASE 2 / 10Current phaseSourced
  1. 1 Handling
  2. 2 Decoupled
  3. 3 Targeting
  4. 4 Weapon control
  5. 5 Merge
  6. 6 Orbit
  7. 7 Rate fight
  8. 8 Evasion
  9. 9 Wingman
  10. 10 Debrief

Decoupled UNCONFIRMED

Fly decoupled and point the nose independently of the direction of travel.

ObjectiveYou can aim decoupled without losing your bearings.

Academy as help

Tactical map

No tactical map has been added for this phase yet.

Next step

Targeting

This state applies only in this browser - nothing is saved and nothing is synchronised with the group.

PHASE 4 / 10Current phaseSourced
  1. 1 Handling
  2. 2 Decoupled
  3. 3 Targeting
  4. 4 Weapon control
  5. 5 Merge
  6. 6 Orbit
  7. 7 Rate fight
  8. 8 Evasion
  9. 9 Wingman
  10. 10 Debrief

Weapon control UNCONFIRMED

Understand groups, fire modes and the pip. Lead, do not hope.

ObjectiveHits come from leading, not from luck.

Academy as help

Tactical map

No tactical map has been added for this phase yet.

Next step

Merge

This state applies only in this browser - nothing is saved and nothing is synchronised with the group.

PHASE 5 / 10Current phaseSourced
  1. 1 Handling
  2. 2 Decoupled
  3. 3 Targeting
  4. 4 Weapon control
  5. 5 Merge
  6. 6 Orbit
  7. 7 Rate fight
  8. 8 Evasion
  9. 9 Wingman
  10. 10 Debrief

Merge UNCONFIRMED

Practise the pass: what happens before, during and after the merge.

ObjectiveThe merge is planned, not a surprise.

Roles in this phase

  • TEAM LEAD – Flies the merge and calls the turn.
  • SUPPORT – Flies the other side on a fixed course.

Academy as help

Tactical map

No tactical map has been added for this phase yet.

Next step

Orbit

This state applies only in this browser - nothing is saved and nothing is synchronised with the group.

PHASE 6 / 10Current phaseSourced
  1. 1 Handling
  2. 2 Decoupled
  3. 3 Targeting
  4. 4 Weapon control
  5. 5 Merge
  6. 6 Orbit
  7. 7 Rate fight
  8. 8 Evasion
  9. 9 Wingman
  10. 10 Debrief

Orbit UNCONFIRMED

Stay in a circle around your partner without drifting off.

ObjectiveThe orbit holds for several turns.

Academy as help

Tactical map

No tactical map has been added for this phase yet.

Next step

Rate fight

This state applies only in this browser - nothing is saved and nothing is synchronised with the group.

PHASE 7 / 10Current phaseSourced
  1. 1 Handling
  2. 2 Decoupled
  3. 3 Targeting
  4. 4 Weapon control
  5. 5 Merge
  6. 6 Orbit
  7. 7 Rate fight
  8. 8 Evasion
  9. 9 Wingman
  10. 10 Debrief

Rate fight UNCONFIRMED

Turn rate against turn rate – and the comparison with the radius fight.

ObjectiveYou know which fight your own ship can win.

Roles in this phase

  • TEAM LEAD – Assesses after each lap who gained angle.
  • SUPPORT – Flies the same turn direction without breaking out.

Academy as help

Tactical map

No tactical map has been added for this phase yet.

Next step

Evasion

This state applies only in this browser - nothing is saved and nothing is synchronised with the group.

PHASE 8 / 10Current phaseSourced
  1. 1 Handling
  2. 2 Decoupled
  3. 3 Targeting
  4. 4 Weapon control
  5. 5 Merge
  6. 6 Orbit
  7. 7 Rate fight
  8. 8 Evasion
  9. 9 Wingman
  10. 10 Debrief

Evasion UNCONFIRMED

Evade missiles: countermeasures, timing, direction. Finally the J-hook and the corkscrew.

ObjectiveEvading is a manoeuvre, not panic.

Roles in this phase

  • TEAM LEAD – Calls the launch and watches the reaction.
  • SUPPORT – Evades and releases countermeasures.

Academy as help

Tactical map

No tactical map has been added for this phase yet.

Next step

Wingman

This state applies only in this browser - nothing is saved and nothing is synchronised with the group.

PHASE 9 / 10Current phaseSourced
  1. 1 Handling
  2. 2 Decoupled
  3. 3 Targeting
  4. 4 Weapon control
  5. 5 Merge
  6. 6 Orbit
  7. 7 Rate fight
  8. 8 Evasion
  9. 9 Wingman
  10. 10 Debrief

Wingman UNCONFIRMED

Two against one: one binds, one attacks. Swap roles after each run.

ObjectiveBoth fly two roles instead of the same one twice.

Roles in this phase

  • TEAM LEAD – Anchor: binds the opponent, flies defensively.
  • SUPPORT – Hunter: keeps speed and attacks while the opponent is bound.

Academy as help

Tactical map

No tactical map has been added for this phase yet.

Next step

Debrief

This state applies only in this browser - nothing is saved and nothing is synchronised with the group.

PHASE 10 / 10Current phaseSourced
  1. 1 Handling
  2. 2 Decoupled
  3. 3 Targeting
  4. 4 Weapon control
  5. 5 Merge
  6. 6 Orbit
  7. 7 Rate fight
  8. 8 Evasion
  9. 9 Wingman
  10. 10 Debrief

Debrief UNCONFIRMED

Back at the station: one sentence per pilot about what he is working on. No argument, no replay of the fights – one sentence, written down.

ObjectiveEvery pilot has one sentence, the organiser has the list.

Checklist

Roles in this phase

  • TEAM LEAD – Runs the round, takes notes, sets the next drill.
  • SUPPORT – Says one sentence. Just one.

Tactical map

No tactical map has been added for this phase yet.

Next step

End of mission

This state applies only in this browser - nothing is saved and nothing is synchronised with the group.

Enemies · Loot · Extraction

Enemies

  • A practice partner, or nothing at all. This is training – no opponent is sought. UNCONFIRMED

Loot

  • No loot. This is a drill. UNCONFIRMED

Extraction

Back to the station and talk through what did not work. UNCONFIRMED

Known problems

Only links to help entries – the description lives there.

No help entries given.

Tactical map

No tactical map has been added for this mission yet.

For your Stream Deck

These functions belong to the mission. Which key that is for you is shown by the BalduursGATE plugin from your own bindings – deliberately no key here. A mission page in the plugin will follow later.

Sources

Not yet confirmed

Patch and version information

Valid from
4.10.0
Valid until
open
Game data version
4.10.0-hotfix (55227)
Version
2 · EN Version 2
Review entries
none
Identifier
mission.vorlage-dogfight-training

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