BalduursGATE Citizen HubDeutsch MISSION CONTROL MISSION LIBRARY TEMPLATE · PIRATE INTERDICTION OP Review status Sourced
This entry names no game objects and no control functions – a patch cannot change anything in it.
Review path and sources Editorial in-game review Nobody from the editorial team has flown it in game yet. The information comes from the sources listed below.
PLAN AN OPERATION Turn this template into a real operation: date, roles, ships and checklist are created in operations command. You sign in there – this page stays knowledge and is not changed.
Assignment An example template for the full chain: scout, interdict, disable, board, plunder, extract. No real target and no real victim – the group enters route and target itself, and plans it in Pirate Ops.
Preparation Prerequisites Academy for preparation Ships No ships given.
Equipment A quantum snare or dampener – without a means against the jump this will not work UNCONFIRMED Distortion weapons against drive and systems UNCONFIRMED Boarding equipment: weapons, armour, medical UNCONFIRMED Cargo space for the loot UNCONFIRMED Starting point No starting point given.
Recommended group
at least 2
recommended 5
at most 8 Roles BALDUURSGATE OPERATIONAL CONCEPT Not a CIG game mechanic. What a role does is described in the guide: FPS – group roles
Role Count Task TEAM LEAD 1 required Leads the operation and decides on aborting. RIFLE 2 required Goes aboard and secures the inside. MEDIC 1 optional Treats casualties during the boarding. SUPPORT 2 optional Cargo and transport: moves the loot. SECURITY 2 optional Keeps the surroundings and the way back clear.
Players are only assigned in an operation – not connected yet.
Phases 6 PHASE 1 / 6 Current phase Sourced
1 Scout2 Interdict3 Disable4 Board5 Plunder6 ExtractScout UNCONFIRMED Look first: who flies what, where to, with how much escort. The group gathers the observations itself.
Objective There is a picture of the situation, not a guess.
Roles in this phase TEAM LEAD – Decides whether the target is engaged.SECURITY – Observes, reports escort and surroundings.Tactical map No tactical map has been added for this phase yet.
Next step Calculate the intercept point in the interdiction planner. → Interdict
← PREVIOUS PHASE 1 / 6 NEXT → This state applies only in this browser - nothing is saved and nothing is synchronised with the group.
PHASE 2 / 6 Current phase Sourced
1 Scout2 Interdict3 Disable4 Board5 Plunder6 ExtractInterdict UNCONFIRMED Determine the intercept position and the cut-off point – the interdiction planner works it out from origin, destination and snare.
Objective The position is set and everyone knows where to wait.
Tactical map No tactical map has been added for this phase yet.
← PREVIOUS PHASE 2 / 6 NEXT → This state applies only in this browser - nothing is saved and nothing is synchronised with the group.
PHASE 3 / 6 Current phase Sourced
1 Scout2 Interdict3 Disable4 Board5 Plunder6 ExtractDisable UNCONFIRMED Disable, do not destroy. The EMP & distortion lab says what is aboard for that and what is not.
Objective The target is down and cannot jump.
Tactical map No tactical map has been added for this phase yet.
← PREVIOUS PHASE 3 / 6 NEXT → This state applies only in this browser - nothing is saved and nothing is synchronised with the group.
PHASE 4 / 6 Current phase Sourced
1 Scout2 Interdict3 Disable4 Board5 Plunder6 ExtractBoard UNCONFIRMED Approach, entry, secure. The boarding planner carries the sequence in seven phases.
Objective The ship has been taken.
Roles in this phase TEAM LEAD – Calls the entry, the boundary and the abort signal.RIFLE – Goes as point.MEDIC – Stays behind the point.SECURITY – Covers the way back to your own ship.Tactical map No tactical map has been added for this phase yet.
← PREVIOUS PHASE 4 / 6 NEXT → This state applies only in this browser - nothing is saved and nothing is synchronised with the group.
PHASE 5 / 6 Current phase Sourced
1 Scout2 Interdict3 Disable4 Board5 Plunder6 ExtractPlunder UNCONFIRMED Take the cargo. What fits and what stays behind is worked out by the plunder planner from capacity and space needed.
Objective The loot is loaded and the rest is decided.
Tactical map No tactical map has been added for this phase yet.
← PREVIOUS PHASE 5 / 6 NEXT → This state applies only in this browser - nothing is saved and nothing is synchronised with the group.
Enemies · Loot · Extraction Enemies Whatever the group enters itself. This template names no target and no victim. UNCONFIRMED Loot Whatever is in the target's hold. The group enters quantity and value in the plunder planner – prices are not in our data. UNCONFIRMED Load the loot and leave. Who hauls and what stays behind is in the plunder planner. UNCONFIRMED
Known problems Only links to help entries – the description lives there.
No help entries given.
Tactical map No tactical map has been added for this mission yet.
For your Stream Deck These functions belong to the mission. Which key that is for you is shown by the BalduursGATE plugin from your own bindings – deliberately no key here. A mission page in the plugin will follow later.
Patch and version information
Valid from 4.10.0
Valid until open
Game data version 4.10.0-hotfix (55227)
Version 2 · EN Version 2
Review entries none
Identifier mission.vorlage-pirate-interdiction-op← Back to Mission Control
Where the information comes from Every statement carries a mark showing its source. Without a source it shows as “not yet confirmed” – visible, not hidden.
Source marks in this guide
OFFICIAL Officially confirmed 0 Published by CIG (patch notes, support, Comm-Link, staff). GAME DATA From game data 0 Read from the game files – measured, not explained. TESTED Tested by us 0 Tried by us in game, with date and patch. Community report 0 Reported by players or community projects. UNCONFIRMED Not yet confirmed 13 No source. Take with care. Active operations This page is a template. Running operations are listed in Mission Control.
→ Active operations