FPSBeginner
All movement and stance functions from the controls – mechanics separated from tactics. How fast you are and what protects you stays open.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources9 GAME DATA 3 UNCONFIRMED
FPSBeginner
Movement, drawing a weapon, aiming, fire mode, reloading and interaction: the FPS control functions with their names from the game data, without keys.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources7 GAME DATA 3 UNCONFIRMED
FPSBeginner
Armour parts from the Chronist: class, protection value, temperature limits, radiation and storage – what the values mean according to the data. No ranking.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources11 GAME DATA 3 UNCONFIRMED
FPSBeginner
Which FPS weapons our game data lists as blueprints, which values are missing – and the functions for weapon selection, aiming and throwables. No ranking.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources14 GAME DATA 4 UNCONFIRMED
FPSBeginner
Medi-pen, request rescue, regeneration and the consumables radial menu: the medical functions for the FPS team. The whole system is in the Medical area.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 2
- Last human review
- none yet
- Languages
- DE · EN
Sources7 GAME DATA 2 UNCONFIRMED
FPSBeginner
Reloading, pooling ammunition, fire mode and zeroing: which functions are sourced. Damage and penetration rules are not in our data.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources7 GAME DATA 3 UNCONFIRMED
FPSAdvanced
A checklist from sourceable categories – armour, weapon, magazines, medical, utility, inventory, mission equipment. No prescribed meta equipment.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources2 GAME DATA 1 UNCONFIRMED
FPSAdvanced
A BalduursGATE operational concept for FPS groups: team lead, rifle, medic, support, security. Crew organisation – not a CIG game mechanic.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 GAME DATA 2 UNCONFIRMED
FPSAdvanced
Which functions are sourced – and which tactical questions are still open. Mechanics and tactics strictly separated; the room sketch is a training sketch.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources6 GAME DATA 5 UNCONFIRMED
FPSAdvanced
Inventory, loot view, dropping items and the tractor beam outside the ship: the sourced functions. No loot tables, no loot locations.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources9 GAME DATA 3 UNCONFIRMED
FPSAdvanced
EVA functions from the controls: brake, free look, strafing, roll, boost, launching and detaching from surfaces. Physics and tactics stay open – a clear draft.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources6 GAME DATA 2 UNCONFIRMED
FPSExpert
Four people walking together are not a fireteam. A fireteam is when one is always watching while another is moving.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
FPSExpert
Two teams attacking at the same time are strong. Two teams going through the same door at the same time are an accident.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
FPSExpert
Four kits for four kinds of operation – and the rule that you pack them beforehand, not at the ship.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
FPSExpert
Against players the same rules apply as against AI – except the opponent does not make the mistakes you wait for, he makes his own plans.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
FPSExpert
Indoors it is not who aims better that decides but who looks around the corner first without being seen doing it.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED