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BalduursGATE Field Manual · Academy

FPS

16 guides · Game data version 4.10.0-hotfix (55227)

FPS learning path

The learning path is built from the guides themselves: each guide states where it belongs. Planned topics have no guide yet.

BEGINNER

LEVEL 2 EQUIPMENT

  1. Weapons explainedSourced
  2. AmmunitionSourced
  3. ArmourSourced
  4. Personal equipmentSourced

ADVANCED

LEVEL 3 COMBAT

  1. Aiming / ADSSourced
  2. Cover & movementSourced
  3. Grenades / utilitySourced
  4. Injury & healingSourced

LEVEL 4 OPERATIONS

  1. Bunkers / interiorsSourced
  2. Zero-G FPSSourced
  3. Loot & inventorySourced
  4. Group rolesSourced
  5. Operation preparationSourced

EXPERT

LEVEL 5 ADVANCED

  1. FireteamSourced
  2. Room and building combatSourced
  3. PvPSourced
  4. Coordinated assaultsSourced
  5. Mission loadoutsSourced

Guides in this area

FPSBeginner

FPS – Movement & stance

All movement and stance functions from the controls – mechanics separated from tactics. How fast you are and what protects you stays open.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources9 GAME DATA 3 UNCONFIRMED
FPSBeginner

FPS – Basics

Movement, drawing a weapon, aiming, fire mode, reloading and interaction: the FPS control functions with their names from the game data, without keys.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources7 GAME DATA 3 UNCONFIRMED
FPSBeginner

FPS armour explained

Armour parts from the Chronist: class, protection value, temperature limits, radiation and storage – what the values mean according to the data. No ranking.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources11 GAME DATA 3 UNCONFIRMED
FPSBeginner

FPS weapons explained

Which FPS weapons our game data lists as blueprints, which values are missing – and the functions for weapon selection, aiming and throwables. No ranking.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources14 GAME DATA 4 UNCONFIRMED
FPSBeginner

Medical – first aid in the field

Medi-pen, request rescue, regeneration and the consumables radial menu: the medical functions for the FPS team. The whole system is in the Medical area.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
2
Last human review
none yet
Languages
DE · EN
Sources7 GAME DATA 2 UNCONFIRMED
FPSBeginner

Ammunition, magazines & reloading

Reloading, pooling ammunition, fire mode and zeroing: which functions are sourced. Damage and penetration rules are not in our data.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources7 GAME DATA 3 UNCONFIRMED
FPSAdvanced

FPS – operation preparation

A checklist from sourceable categories – armour, weapon, magazines, medical, utility, inventory, mission equipment. No prescribed meta equipment.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources2 GAME DATA 1 UNCONFIRMED
FPSAdvanced

FPS – group roles

A BalduursGATE operational concept for FPS groups: team lead, rifle, medic, support, security. Crew organisation – not a CIG game mechanic.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 GAME DATA 2 UNCONFIRMED
FPSAdvanced

FPS in bunkers & interiors

Which functions are sourced – and which tactical questions are still open. Mechanics and tactics strictly separated; the room sketch is a training sketch.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources6 GAME DATA 5 UNCONFIRMED
FPSAdvanced

Inventory & loot

Inventory, loot view, dropping items and the tractor beam outside the ship: the sourced functions. No loot tables, no loot locations.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources9 GAME DATA 3 UNCONFIRMED
FPSAdvanced

Zero-G FPS

EVA functions from the controls: brake, free look, strafing, roll, boost, launching and detaching from surfaces. Physics and tactics stay open – a clear draft.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources6 GAME DATA 2 UNCONFIRMED
FPSExpert

Fireteam

Four people walking together are not a fireteam. A fireteam is when one is always watching while another is moving.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED
FPSExpert

Coordinated assaults

Two teams attacking at the same time are strong. Two teams going through the same door at the same time are an accident.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED
FPSExpert

Mission loadouts

Four kits for four kinds of operation – and the rule that you pack them beforehand, not at the ship.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED
FPSExpert

PvP

Against players the same rules apply as against AI – except the opponent does not make the mistakes you wait for, he makes his own plans.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED
FPSExpert

Room and building combat

Indoors it is not who aims better that decides but who looks around the corner first without being seen doing it.

SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
Valid from patch
4.10.0
Version
1
Last human review
none yet
Languages
DE · EN
Sources1 UNCONFIRMED

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