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BalduursGATE Field ManualFPS weapons explained4.10.0-hotfix (55227) · Version 1 · Sourced
FM · FPS · FPS-WAFFEN · guide.fps-waffenOnline version: https://oldmensclub.de/citizen-hub/academy/fps-waffen.en.html
BalduursGATE Field Manual · Academy · Edition 1
FPSLevel: Beginner

FPS weapons explained

Which FPS weapons our game data lists as blueprints, which values are missing – and the functions for weapon selection, aiming and throwables. No ranking.

Valid from patch
4.10.0
Game data version
4.10.0-hotfix (55227)
Version
1
Updated
2026-09-11
Review statusSourced

Every control function and game object used exists in the current game version. The statements come from the sources listed.

Review path and sources

Editorial in-game review

Nobody from the editorial team has flown it in game yet. The information comes from the sources listed below.

What you will learn

  • Know the FPS weapons in our data.
  • Know which weapon values we lack.
  • Operate weapon selection, aiming and throwables.

Prerequisites

What this is about

Which FPS weapons are in our data – and what do we know about them? So far the Chronist lists FPS weapons only as blueprints: name, crafting time and materials.q1 Damage, fire rate, projectile speed, range and magazine size of FPS weapons we do not read out at the moment. So they are not here – and there is no ranking.

Weapons in the blueprints

Split by the game data's blueprint category; colour and special variants are left out.q1

Pistols in the blueprints q1From the game data · 4.10.0-hotfix (55227)
NameCrafting timeIngredients (blueprint)
Arclight Pistol1 min 30 sLindinium 0.02 SCU, Copper 0.01 SCU
Coda Pistol1 min 30 sAluminum 0.02 SCU, Hephaestanite 0.01 SCU, Eisen 0.01 SCU
LH86 Pistol1 min 30 sAluminum 0.02 SCU, Hephaestanite 0.01 SCU, Eisen 0.01 SCU
Pulse Laser Pistol2 minLindinium 0.02 SCU, Gold 0.01 SCU
S-38 Pistol1 min 30 sAluminum 0.02 SCU, Hephaestanite 0.01 SCU, Eisen 0.01 SCU
Salvo Frag Pistol1 min 30 sAluminum 0.02 SCU, Hephaestanite 0.01 SCU, Eisen 0.01 SCU
Tripledown Pistol1 min 30 sEisen 0.02 SCU, Hephaestanite 0.01 SCU, Eisen 0.01 SCU
Yubarev Pistol1 min 30 sLindinium 0.02 SCU, Copper 0.01 SCU
SMGs in the blueprints q1From the game data · 4.10.0-hotfix (55227)
NameCrafting timeIngredients (blueprint)
C54 SMG2 minAluminum 0.03 SCU, Hephaestanite 0.01 SCU, Eisen 0.01 SCU
Custodian SMG2 minCorundum 0.03 SCU, Copper 0.01 SCU
Lumin V SMG2 minRiccite 0.03 SCU, Copper 0.01 SCU
P8-SC SMG2 minSavrilium 0.03 SCU, Hephaestanite 0.01 SCU, Eisen 0.01 SCU
Quartz Energy SMG2 min 30 sTungsten 0.03 SCU, Gold 0.01 SCU
Ripper "Sunblock" SMG2 minTorite 0.03 SCU, Copper 0.01 SCU
Rifles in the blueprints q1From the game data · 4.10.0-hotfix (55227)
NameCrafting timeIngredients (blueprint)
CQ7 Rifle2 min 30 sAluminum 0.06 SCU, Hephaestanite 0.02 SCU, Eisen 0.01 SCU
Gallant Rifle2 min 30 sCorundum 0.04 SCU, Copper 0.02 SCU
Karna Rifle3 minRiccite 0.04 SCU, Beryl 0.02 SCU
Killshot Rifle2 min 30 sEisen 0.04 SCU, Hephaestanite 0.02 SCU, Eisen 0.02 SCU
P4-AR Rifle2 min 30 sAluminum 0.04 SCU, Hephaestanite 0.02 SCU, Eisen 0.02 SCU
Parallax Energy Assault Rifle3 minTungsten 0.04 SCU, Gold 0.02 SCU
S71 Rifle1 min 30 sAluminum 0.04 SCU, Hephaestanite 0.02 SCU, Eisen 0.02 SCU
Shotguns in the blueprints q1From the game data · 4.10.0-hotfix (55227)
NameCrafting timeIngredients (blueprint)
BR-2 Shotgun2 min 30 sTorite 0.04 SCU, Hephaestanite 0.02 SCU, Eisen 0.02 SCU
Deadrig Shotgun2 min 30 sEisen 0.04 SCU, Hephaestanite 0.02 SCU, Eisen 0.02 SCU
Devastator Shotgun2 min 30 sTorite 0.04 SCU, Copper 0.02 SCU
Prism Laser Shotgun2 min 30 sTorite 0.02 SCU, Gold 0.01 SCU
R97 Shotgun2 min 30 sSavrilium 0.04 SCU, Hephaestanite 0.02 SCU, Eisen 0.02 SCU
Ravager-212 Twin Shotgun2 min 30 sTorite 0.04 SCU, Hephaestanite 0.02 SCU, Eisen 0.02 SCU
Sniper rifles in the blueprints q1From the game data · 4.10.0-hotfix (55227)
NameCrafting timeIngredients (blueprint)
A03 Sniper Rifle3 minTaranite 0.06 SCU, Hephaestanite 0.02 SCU, Eisen 0.03 SCU
Arrowhead Sniper Rifle3 minTaranite 0.06 SCU, Copper 0.02 SCU
Atzkav Sniper Rifle3 minTaranite 0.06 SCU, Copper 0.02 SCU
P6-LR Sniper Rifle3 minTaranite 0.06 SCU, Hephaestanite 0.02 SCU, Eisen 0.03 SCU
Scalpel Sniper Rifle3 minTaranite 0.06 SCU, Hephaestanite 0.02 SCU, Eisen 0.03 SCU
Zenith Laser Sniper Rifle3 min 30 sTaranite 0.06 SCU, Gold 0.02 SCU
LMGs in the blueprints q1From the game data · 4.10.0-hotfix (55227)
NameCrafting timeIngredients (blueprint)
Demeco LMG4 minCorundum 0.06 SCU, Copper 0.02 SCU
F55 LMG4 minLindinium 0.06 SCU, Hephaestanite 0.04 SCU, Eisen 0.03 SCU
FS-9 LMG4 minLindinium 0.06 SCU, Hephaestanite 0.04 SCU, Eisen 0.03 SCU
Fresnel Energy LMG4 min 30 sTungsten 0.06 SCU, Gold 0.02 SCU
Pulverizer LMG4 minLindinium 0.06 SCU, Hephaestanite 0.04 SCU, Eisen 0.03 SCU

The identifiers carry “ballistic”, “energy” or “multi” in their names.q1

What “ballistic” and “energy” mean in game for damage or ammunition is not sourced in our data.

Weapon selection

Select Primary Weapon, Select Secondary Weapon, Select Sidearm, Select Melee, Select Gadget, Unarmed Combat, Next Weapon and Previous Weapon; plus the Weapon Select Radial Menu.q2

Aiming / ADS

  • Aim Down Sight and Hold Breath (ADS) – hold functions.q2
  • Interact With Scope (ADS), Weapon Zeroing Increase / Auto and Decrease.q2
  • Weapon Stance (Toggle), Customize Weapon, Inspect Item, FPS Underbarrel Attachment Action.q2
How ADS, holding breath and zeroing affect hits is not in our data.

Grenades / utility

Throwable Select Radial Menu, Throw - Overarm & Two-Handed and Throw - Underarm; gadgets via Select Gadget.q2

Which throwables and gadgets exist and how they work is not listed in our data.

Next: Ammunition, magazines & reloading

training.fps-waffe.01BeginnerUNCONFIRMED
Goal
Draw, aim, switch fire mode and reload – in this order.
Preparation
In a place where you may draw your weapon, such as a range or open terrain.
Task
Select the primary weapon, hold “Zielansicht/ADS”, switch fire mode and reload. Then holster the weapon. Note what the display shows each time.
Success criterion
You trigger the functions in this order without searching.
Partner
not required
Functions needed
  • Select Primary Weapon
  • Change Fire Mode
  • Reload
  • Holster Weapon

Checklist

  • You do not read a “best weapon” from the list.
  • You select primary, secondary and sidearm without searching.

On your Stream Deck

These functions belong to this topic. Which key that is for you is shown by the BalduursGATE plugin based on your own bindings – on purpose, no key is listed here.

Profile page FPS WEAPONS

  • Select Primary Weapon
  • Select Secondary Weapon
  • Select Sidearm
  • Select Melee
  • Select Gadget
  • Unarmed Combat
  • Next Weapon
  • Previous Weapon
  • Interact With Scope (ADS)
  • Weapon Stance (Toggle)
  • Holster Weapon
  • Inspect Item
  • Customize Weapon
  • FPS Underbarrel Attachment Action
  • Weapon Systems - PIT Category
  • Weapon Selection - PIT Category
  • Weapon Select Radial Menu
  • Weapon Select Radial Menu
  • Weapon Select Radial Menu
  • Throwable Select Radial Menu
  • Change Fire Mode
  • Reload

Read next

Links are stored in the hub entry – the index computes the reverse direction. No address is hard-coded here.

← Back to the Academy

Sources

  1. q1GAME DATAChronist – Auszug aus der Data.p4k: Schiffsbauteile, Rohstoffe, Raffinerieverfahren, Baupläne, Orte (chronist/index.json)Build 4.10.0-hotfix (55227)Gelesen, nicht gedeutet. Namen teils aus der deutschen global.ini, teils englisch.
  2. q2GAME DATAACTION-MASTER – Steuerungsfunktionen aus defaultProfile.xml und global.ini (SC-4.10-ACTION-MASTER.json)Build 4.10.0-hotfix (55227)Namen, Gruppen, Auslöseart und Standardbelegung (belegt ja/nein) gelesen – keine Tasten.

Patch and version information

Valid from
4.10.0
Valid until
open
Game data version
4.10.0-hotfix (55227)
Version
1 · EN Version 1
Review entries
none
Identifier
guide.fps-waffen