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BalduursGATE Field ManualFPS armour explained4.10.0-hotfix (55227) · Version 1 · Sourced
FM · FPS · FPS-RUESTUNG · guide.fps-ruestungOnline version: https://oldmensclub.de/citizen-hub/academy/fps-ruestung.en.html
BalduursGATE Field Manual · Academy · Edition 1
FPSLevel: Beginner

FPS armour explained

Armour parts from the Chronist: class, protection value, temperature limits, radiation and storage – what the values mean according to the data. No ranking.

Valid from patch
4.10.0
Game data version
4.10.0-hotfix (55227)
Version
1
Updated
2026-09-11
Review statusSourced

Every control function and game object used exists in the current game version. The statements come from the sources listed.

Review path and sources

Editorial in-game review

Nobody from the editorial team has flown it in game yet. The information comes from the sources listed below.

What you will learn

  • Read the armour values in the Chronist and know where they come from.
  • Know what the values do not say.

Prerequisites

What this is about

The Chronist reads 130 armour parts from the game data: helmets, torso, arm and leg armour, backpacks and undersuits.q1 That is an extract, not the full game inventory. The tables show the values as the Chronist reads them – alphabetically, no ranking.

Torso armour

Torso armour (extract) q1From the game data · 4.10.0-hotfix (55227)

Alphabetical, not by protection. Values without units, as the Chronist reads them.

NameClassManufacturerProtection (physical)Cold limitHeat limitRadiation (capacity)
Aves Core EpoquemittelCC's Conversions30-619126,400
Carrion Core Maniacmittel30-508026,400
Carrion Core Stalkermittel30-508026,400
Chiron CoreleichtVirgil20-326226,000
Chiron Core AA SupportleichtVirgil20-326226,000
Chiron Core HeartthrobleichtVirgil20-326226,000
Dust Devil Core EpoqueschwerPH Unknown Manufacturer40-8511526,800
Geist Armor Core EpoqueleichtKilgore and Poole20-356526,000
Monde CoreschwerKilgore and Poole40-7010026,800
Outback Coreleicht20-656126,000
Testudo Core Disrupt CamomittelQuirinus Tech30-508026,400

Numbers are game values; where the data names no unit, neither do we.

Our extract also contains 45 helmets, 23 arm pieces and 23 leg pieces with the same fields.q1

What the columns mean

Class

“leicht” (light), “mittel” (medium) or “schwer” (heavy) – from the part's subtype in the game data.q2 Some parts have none.

Protection (physical)

The resistance value against physical damage from the part's protection template.q2 The Chronist reads it as percent less damage from projectiles.

Whether the value works exactly like that in game has not been checked. The other damage types (energy, distortion, thermal, biochemical, stun) are in the record as well but not released here.

Cold limit and heat limit

The two limits of the temperature resistance.q2 The record gives no unit.

What happens when you exceed the limits is not in our data.

Radiation (capacity)

The maximum amount of radiation the part takes according to the record.q2

Personal equipment

Backpacks q1From the game data · 4.10.0-hotfix (55227)
NameClassManufacturerStorage
CSP-68L Backpack EpoqueClark Defense Systems0.05
CSP-68M Backpack EpoqueClark Defense Systems0.11
Warden Backpack HighSecVirgil0.15

Numbers are game values; where the data names no unit, neither do we.

“Storage” is the backpack's inventory container; the Chronist reads it in SCU.q2

Undersuits (extract) q1From the game data · 4.10.0-hotfix (55227)
NameManufacturerCold limitHeat limitRadiation (capacity)
Lamont Xy'kara UndersuitHardin Tactical-306015,200
Origin 350r Racing Flight SuitOrigin Jumpworks-306015,200
Sabine Undersuit Red FestivalQuirinus Tech-306015,200
Signal-Unterzieher (Rust Society)Roberts Space Industries-306015,200

Numbers are game values; where the data names no unit, neither do we.

Equipping the helmet, wiping the visor and the flashlight are in the controls: Helmet (Equip), Toggle Equip Helmet, Wipe Helmet Visor, Flashlight (Toggle).q3

Which armour suits which operation the data does not say. A loadout builder is meant to put that together from checked data later – it does not exist yet.

Before an operation: FPS – operation preparation

Checklist

  • Equip helmet and wipe visor are bound.
  • Before an operation you check your armour’s temperature limits.

On your Stream Deck

These functions belong to this topic. Which key that is for you is shown by the BalduursGATE plugin based on your own bindings – on purpose, no key is listed here.

Profile page FPS INTERACTION

  • Toggle Equip Helmet
  • Helmet (Equip)
  • Wipe Helmet Visor
  • Flashlight (Toggle)

Read next

Links are stored in the hub entry – the index computes the reverse direction. No address is hard-coded here.

← Back to the Academy

Sources

  1. q1GAME DATAChronist – Rüstungsteile: Helme, Brust-, Arm-, Beinpanzer, Rucksäcke, Unteranzüge (chronist/ruestung.json)Build 4.10.0-hotfix (55227)Auszug von 130 Teilen – nicht der ganze Spielbestand.
  2. q2GAME DATAChronist – Rechenweg der Rüstungswerte (sc-ruestung-blatt.py)Build 4.10.0-hotfix (55227)Schutz = damageResistance Physical, Kälte/Hitze = TemperatureResistance Min/Max, Strahlung = MaximumRadiationCapacity, Stauraum = Inventar-Container des Rucksacks.
  3. q3GAME DATAACTION-MASTER – Steuerungsfunktionen aus defaultProfile.xml und global.ini (SC-4.10-ACTION-MASTER.json)Build 4.10.0-hotfix (55227)Namen, Gruppen, Auslöseart und Standardbelegung (belegt ja/nein) gelesen – keine Tasten.

Patch and version information

Valid from
4.10.0
Valid until
open
Game data version
4.10.0-hotfix (55227)
Version
1 · EN Version 1
Review entries
none
Identifier
guide.fps-ruestung