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BalduursGATE Field ManualRoom and building combat4.10.0-hotfix (55227) · Version 1 · Sourced
FM · FPS · FPS-RAUMKAMPF · guide.fps-raumkampfOnline version: https://oldmensclub.de/citizen-hub/academy/fps-raumkampf.en.html
BalduursGATE Field Manual · Academy · Edition 1
FPSLevel: Expert

Room and building combat

Indoors it is not who aims better that decides but who looks around the corner first without being seen doing it.

Valid from patch
4.10.0
Game data version
4.10.0-hotfix (55227)
Version
1
Updated
2026-09-13
Review statusSourced

Every control function and game object used exists in the current game version. The statements come from the sources listed.

Review path and sources

Editorial in-game review

Nobody from the editorial team has flown it in game yet. The information comes from the sources listed below.

Context. sequence and roles are explained practice. Values for ships, components and commodities are in the data blocks and come from the game data; prices carry their measurement date.

What you will learn

  • Know what matters in room and building combat.
  • Be able to run the whole sequence once.

Prerequisites

What this is about

Indoors distances are short, sight lines narrow and reaction times tiny. Take a door or corner wrongly and you lose before your weapon is up. The fight is decided at doors and corners, not in the middle of the room.

Preparation

  • Pick the right weapon. Indoors handling beats range.
  • Clarify light. A flashlight shows you the room and shows you to the opponent. Agree beforehand who switches it on.
  • Set the order. Who enters first, who covers?
  • Set the fire mode. At short range the question is not whether you hit but how fast.

Tasks and roles

In room combat there are only ever two roles: the one entering and the one covering. They swap from room to room. Anyone trying to be both stands in the doorway – and the doorway is the most dangerous spot in the building.

Equipment

Short weapons for rooms, longer ones for corridors and yards. Which weapons exist and what the blueprints say is in understanding weapons. Armour indoors is a compromise: heavier protects more and slows you down – the values are in armour.

Functions indoorsq1

Leaning, crouching, going prone, flashlight, fire mode – indoors these are the functions that decide visibility and hit placement.

Game actionDefault keyboard/mouseDefault joystickTrigger
Move ForwardWnot bound by defaulthold
Move BackwardsSnot bound by defaulthold
Move LeftAnot bound by defaulthold
Move RightDnot bound by defaulthold
SprintLeft Shiftnot bound by defaulttoggle
CrouchCnot bound by defaulttoggle
ProneLeft Ctrlnot bound by defaulttoggle
Lean LeftQnot bound by defaulthold
Lean RightEnot bound by defaulthold
Firearm - AttackMouse leftnot bound by defaulthold
Aim Down SightMouse rightnot bound by defaulthold
ReloadRnot bound by defaultsingle press
Change Fire ModeBnot bound by defaultsingle press
Holster WeaponRnot bound by defaulttoggle
Weapon Select Radial Menu1not bound by defaulthold
Flashlight (Toggle)Tnot bound by defaulttoggle
Helmet (Equip)Left Alt + Hnot bound by defaulttoggle
Wipe Helmet VisorLeft Alt + Xnot bound by defaultsingle press

Game default binding, game version 4.10.0-hotfix (55227). If you rebound it yourself, your binding applies.

HOTAS/HOSAS: the joystick column is the default binding of ONE stick. On two sticks you assign pitch, yaw, roll and lateral strafe yourself – which axis a manoeuvre needs is listed in the HOTAS / HOSAS section.

Sequence

  1. Stand beside the door, not in it. To the side, against the wall.
  2. Lean instead of stepping out. Leaning shows you the room without putting you in the frame.
  3. Take corners in slices. In small steps around the corner instead of all at once.
  4. Entering means going through. Whoever enters takes two steps in and moves aside – does not stop.
  5. Call the room. “Clear” or “contact”, immediately.
  6. Next room only when this one is held. No skipping.
training.fps-raumkampf.01ExpertPartner: requiredUNCONFIRMED
Goal
Take a room as a pair without anyone standing in the middle of the doorway.
Preparation
Two players, a building with several rooms, no opponents. A third observes.
Task
Take five rooms in sequence: one enters, one covers the door, then swap. The observer calls out every time someone stood in the doorway for more than a second. Then the same against the clock.
Success criterion
You take five rooms without a single call from the observer.
Partner
required
Functions needed
  • Move Forward
  • Move Backwards
  • Move Left
  • Move Right
  • Sprint
  • Crouch

Risk and reward

Interiors are the environment with the most losses and the shortest warning time. Three things cost most often:

  • Standing in the doorway. You are framed, you are lit, you are hit.
  • Taking a corner all at once. You see everything at the same time – and everyone sees you.
  • Reloading without cover and without a call.

The return: working cleanly indoors lets you take bunkers and interiors with fewer people than someone relying on aim.

Typical mistakes

  • Stopping in the doorway. The most expensive mistake indoors.
  • Flashlight permanently on. It is an aiming point.
  • Two through the same door. Both are blind for a second.
  • Not calling the room. Then someone enters it a second time.
  • Aiming instead of moving. Indoors position decides, not the reticle.

Next step

Several fireteams in one building at once is a task of its own: coordinated assaults.

Checklist

  • Preparation is complete before you launch.
  • Everyone knows their task.
  • You debriefed briefly after the operation.

On your Stream Deck

These functions belong to this topic. Which key that is for you is shown by the BalduursGATE plugin based on your own bindings – on purpose, no key is listed here.

Profile page FPS WEAPONS

  • Change Fire Mode

Profile page FPS INTERACTION

  • Flashlight (Toggle)

Read next

Links are stored in the hub entry – the index computes the reverse direction. No address is hard-coded here.

← Back to the Academy

Sources

  1. q1GAME DATAACTION-MASTER – Steuerungsfunktionen und Standardbelegung aus defaultProfile.xml und global.ini (SC-4.10-ACTION-MASTER.json)Build 4.10.0-hotfix (55227)Name, Gruppe, Auslöseart, Profilseite und die Standardbelegung (Tastatur/Maus/Joystick) gelesen – keine eigene Belegung.

Patch and version information

Valid from
4.10.0
Valid until
open
Game data version
4.10.0-hotfix (55227)
Version
1 · EN Version 1
Review entries
none
Identifier
guide.fps-raumkampf