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BalduursGATE Field ManualMission loadouts4.10.0-hotfix (55227) · Version 1 · Sourced
FM · FPS · FPS-MISSIONS-LOADOUTS · guide.fps-missions-loadoutsOnline version: https://oldmensclub.de/citizen-hub/academy/fps-missions-loadouts.en.html
BalduursGATE Field Manual · Academy · Edition 1
FPSLevel: Expert

Mission loadouts

Four kits for four kinds of operation – and the rule that you pack them beforehand, not at the ship.

Valid from patch
4.10.0
Game data version
4.10.0-hotfix (55227)
Version
1
Updated
2026-09-13
Review statusSourced

Every control function and game object used exists in the current game version. The statements come from the sources listed.

Review path and sources

Editorial in-game review

Nobody from the editorial team has flown it in game yet. The information comes from the sources listed below.

Context. sequence and roles are explained practice. Values for ships, components and commodities are in the data blocks and come from the game data; prices carry their measurement date.

What you will learn

  • Know what matters in mission loadouts.
  • Be able to run the whole sequence once.

Prerequisites

What this is about

A mission loadout is the equipment for a kind of operation, not for one particular evening. With four base loadouts you pack in two minutes instead of twenty – and forget less.

Preparation

The operation checklist is the starting point: armour, weapon, ammunition, medical, tools, comms. A loadout is a filled-in checklist you remember.

Pack before the meeting, not at the ship. Packing at the ship holds the group up and makes you forget exactly what you usually carry.

Tasks and roles

Not everyone in the team packs the same. Four roles, four emphases:

  • Point: handy weapon, little weight, light.
  • Cover: weapon with more range, more ammunition.
  • Medic: medical first, weapon second – see healing / medical.
  • Lead: inconspicuous, comms secure, enough ammunition to hold out.

Whoever takes everything is slow – and indoors speed is half the job.

Equipment

Four base loadouts:

  • Bunker/interior. Short weapon, medium armour, light, plenty of medical. You do not need range indoors.
  • Open ground/outdoors. Longer weapon, optics, less medical, more ammunition.
  • Zero-G / wreck. Sealed armour, oxygen in view, handy weapon – see zero-G FPS.
  • Escort/security. Light, enduring, plenty of ammunition, little baggage: you wait more than you fight.

The values for armour, backpacks and undersuits are in tables from the game data in armour, the weapons in understanding weapons.

Functions around equipmentq1

Inventory, helmet, visor, light and weapon selection – the functions you use to get at your equipment during an operation.

Game actionDefault keyboard/mouseDefault joystickTrigger
Flashlight (Toggle)Tnot bound by defaulttoggle
Helmet (Equip)Left Alt + Hnot bound by defaulttoggle
Wipe Helmet VisorLeft Alt + Xnot bound by defaultsingle press
Toggle Inventory (short press)Inot bound by defaulttoggle
useEnot bound by defaultsingle press
Firearm - AttackMouse leftnot bound by defaulthold
Aim Down SightMouse rightnot bound by defaulthold
ReloadRnot bound by defaultsingle press
Change Fire ModeBnot bound by defaultsingle press
Holster WeaponRnot bound by defaulttoggle
Weapon Select Radial Menu1not bound by defaulthold

Game default binding, game version 4.10.0-hotfix (55227). If you rebound it yourself, your binding applies.

HOTAS/HOSAS: the joystick column is the default binding of ONE stick. On two sticks you assign pitch, yaw, roll and lateral strafe yourself – which axis a manoeuvre needs is listed in the HOTAS / HOSAS section.

Sequence

  1. Determine the kind of operation. One of the four above – not “we will see”.
  2. Pack the loadout. By checklist, before the meeting.
  3. Cross-check briefly. In the team, one sentence per person: “I have short, medium armour, four medpens.”
  4. Close the gaps. If nobody has medical, sort it now, not in the bunker.
  5. Debrief after the operation. What was missing, what was unnecessary?
training.fps-missions-loadouts.01ExpertPartner: requiredUNCONFIRMED
Goal
Pack a loadout for a specific operation and afterwards check what was missing.
Preparation
A planned operation, the [operation checklist](hub:guide.fps-einsatz-checkliste), access to your storage.
Task
Pack before the operation using the checklist and note what you take. After the operation everyone notes: what did I not need, and what was missing? Next time change only these two points.
Success criterion
After two operations you have a loadout where nothing is missing and nothing goes unused.
Partner
required
Functions needed
  • Flashlight (Toggle)
  • Helmet (Equip)
  • Wipe Helmet Visor
  • Toggle Inventory (short press)
  • use
  • Firearm - Attack

Risk and reward

The risk of a loadout is loss: what you take you can lose. So every loadout comes with the question whether the operation is worth the kit.

The second point is weight: equipment that slows you down costs you more indoors than the extra armour gains. The values are in armour – the decision stays yours.

Typical mistakes

  • Packing at the ship. Holds everyone up and goes wrong.
  • Everyone packing the same. Then the team lacks one capability and has another twice.
  • Taking too much. Weight costs speed.
  • No medical. The most common mistake in groups of under four.
  • Never reviewing the loadout. Then on your tenth operation you still pack like on your first.

Next step

That completes the FPS path. The complete operation preparation – goal, fireteam, roles, medical, weapons, phases, extraction – is a template in Mission Control: FPS ground operation.

Checklist

  • Preparation is complete before you launch.
  • Everyone knows their task.
  • You debriefed briefly after the operation.

On your Stream Deck

These functions belong to this topic. Which key that is for you is shown by the BalduursGATE plugin based on your own bindings – on purpose, no key is listed here.

Profile page FPS WEAPONS

  • Weapon Select Radial Menu

Profile page FPS INTERACTION

  • Helmet (Equip)
  • Flashlight (Toggle)

Profile page MOBIGLAS

  • Toggle Inventory (short press)

The profile page MOBIGLAS is part of OMC Stream Deck 0.9.0. Go to the Download Center →

Read next

Links are stored in the hub entry – the index computes the reverse direction. No address is hard-coded here.

← Back to the Academy

Sources

  1. q1GAME DATAACTION-MASTER – Steuerungsfunktionen und Standardbelegung aus defaultProfile.xml und global.ini (SC-4.10-ACTION-MASTER.json)Build 4.10.0-hotfix (55227)Name, Gruppe, Auslöseart, Profilseite und die Standardbelegung (Tastatur/Maus/Joystick) gelesen – keine eigene Belegung.

Patch and version information

Valid from
4.10.0
Valid until
open
Game data version
4.10.0-hotfix (55227)
Version
1 · EN Version 1
Review entries
none
Identifier
guide.fps-missions-loadouts