OMC FLY SAFE. FLY TOGETHER.
BalduursGATE Field ManualFPS in bunkers & interiors4.10.0-hotfix (55227) · Version 1 · Sourced
FM · FPS · FPS-BUNKER · guide.fps-bunkerOnline version: https://oldmensclub.de/citizen-hub/academy/fps-bunker.en.html
BalduursGATE Field Manual · Academy · Edition 1
FPSLevel: Advanced

FPS in bunkers & interiors

Which functions are sourced – and which tactical questions are still open. Mechanics and tactics strictly separated; the room sketch is a training sketch.

Valid from patch
4.10.0
Game data version
4.10.0-hotfix (55227)
Version
1
Updated
2026-09-11
Review statusSourced

Every control function and game object used exists in the current game version. The statements come from the sources listed.

Review path and sources

Editorial in-game review

Nobody from the editorial team has flown it in game yet. The information comes from the sources listed below.

What you will learn

  • Know the sourced functions for interiors.
  • Understand open tactical questions as a test assignment.

Prerequisites

What this is about

In bunkers and interiors we separate strictly: the functions are sourced,q1 tactics are not. Everything tactical appears as an open question in “Not yet confirmed” boxes – until a test of our own or a source supports it.

Sourced functions

Training sketch

Rectangular room, doors left and right, three dashed cover boxes and three dashed numbered points with arrows.
DiagramRoom / cover – training sketch UNCONFIRMEDA schematic room with two doors, three possible covers and three practice points. Not a Star Citizen map and no tactics – only a template for a test of our own.Own graphic · claude-entwurf, 2026-09-11

The sketch is a practice room for a test of our own – not a map of a real bunker and not tactics.

Open tactical questions

Cover: which objects in bunkers stop shots is not sourced in our data.
Room control and angles: how to enter a room safely is experience – not from our data. We record it only after a test of our own with date and patch.
Team movement: order and spacing in the group are a BalduursGATE agreement, not a game mechanic – see FPS – group roles.
Enemy behaviour: how AI enemies behave in bunkers is not in our data. We describe nothing about it.

Checklist

  • Flashlight is on a key.
  • Medical functions and MAYDAY are set up.

On your Stream Deck

These functions belong to this topic. Which key that is for you is shown by the BalduursGATE plugin based on your own bindings – on purpose, no key is listed here.

Profile page FPS MOVEMENT

  • Crouch

Profile page FPS WEAPONS

  • Interact With Scope (ADS)
  • Reload

Profile page FPS INTERACTION

  • Flashlight (Toggle)
  • Toogle Loot Screen (hold)

Profile page FPS MEDICAL

  • Medical Pen - Inject Other
  • Request Rescue (while Incapacitated)

Profile page BalduursGATE Live

  • MAYDAY – distress call
  • Comms

The profile page FPS MEDICAL, FPS MOVEMENT is part of OMC Stream Deck 0.9.0. Go to the Download Center →

Read next

Links are stored in the hub entry – the index computes the reverse direction. No address is hard-coded here.

← Back to the Academy

Sources

  1. q1GAME DATAACTION-MASTER – Steuerungsfunktionen aus defaultProfile.xml und global.ini (SC-4.10-ACTION-MASTER.json)Build 4.10.0-hotfix (55227)Namen, Gruppen, Auslöseart und Standardbelegung (belegt ja/nein) gelesen – keine Tasten.

Patch and version information

Valid from
4.10.0
Valid until
open
Game data version
4.10.0-hotfix (55227)
Version
1 · EN Version 1
Review entries
none
Identifier
guide.fps-bunker