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BalduursGATE Field ManualSalvage: risk and reward4.10.0 (11644) · Version 1 · Sourced
FM · SALVAGE · SALVAGE-RISIKO-ERTRAG · guide.salvage-risiko-ertragOnline version: https://oldmensclub.de/citizen-hub/academy/salvage-risiko-ertrag.en.html
BalduursGATE Field Manual · Academy · Edition 1
SalvageLevel: Expert

Salvage: risk and reward

Salvage is work against the clock: the return hangs on hold space, the risk on standing still – and both on the distance to the drop-off.

Valid from patch
4.10.0
Game data version
4.10.0 (11644)
Version
1
Updated
2026-09-13
Review statusSourced

Every control function and game object used exists in the current game version. The statements come from the sources listed.

Review path and sources

Editorial in-game review

Nobody from the editorial team has flown it in game yet. The information comes from the sources listed below.

Context. sequence and roles are explained practice. Values for ships, components and commodities are in the data blocks and come from the game data; prices carry their measurement date.

What you will learn

  • Know what matters in salvage: risk and reward.
  • Be able to run the whole sequence once.

Prerequisites

What this is about

As with mining this guide calculates nothing but says what to calculate. In salvage the items are: time, hold space, price and standing still. The difference from mining: your hold is almost always the bottleneck, not the material.

Preparation

Three questions before launch:

  1. How far to the drop-off? With a full hold the return trip is the most expensive part of the run.
  2. How long will you be stationary? Salvage means standing still – and standing still is the real risk.
  3. Does the target fit the ship? A wreck yielding ten times your hold is not a better target, it is ten trips.

Tasks and roles

With your own cargo ship the calculation changes fundamentally: salvage no longer has to interrupt. With security you can work areas that are out of the question solo. Both belong in the planning, not in hope.

Equipment

What comes out of a wreck and what it is called in the game data is in material recovery. How it is transported and sold is in transport and sale.

Prices are deliberately not here. They are in the OMC trade hub with their measurement date – in trading a price without a date is not information but a claim.
Functions when it goes wrongq1

When a salvage run goes wrong what counts is whether you get away. Salvage ships are slow – breaking off needs practice.

Game actionDefault keyboard/mouseDefault joystickTrigger
Cycle Master Mode (Long Press)Bnot bound by defaultsingle press
BoostLeft ShiftButton 8hold
Cycle Lock - Attackers - Forward4not bound by defaultsingle press
Decoy - Launch Burst (tap), Set and Launch Burst (hold)HButton 3hold
Toggle Scanning Operator ModeVnot bound by defaulttoggle

Game default binding, game version 4.10.0 (11644). If you rebound it yourself, your binding applies.

HOTAS/HOSAS: the joystick column is the default binding of ONE stick. On two sticks you assign pitch, yaw, roll and lateral strafe yourself – which axis a manoeuvre needs is listed in the HOTAS / HOSAS section.

Sequence

  1. Estimate first. Duration, fill level, return.
  2. Fly the run.
  3. Compare afterwards.
  4. Change one thing – target, route or line-up.
  5. Repeat. Three to five runs and you have your own basis.
training.salvage-risiko-ertrag.01ExpertPartner: requiredUNCONFIRMED
Goal
Assess a salvage run before launch and compare it with the result afterwards.
Preparation
A planned run, a way to take notes, prices from the OMC trade hub with their date.
Task
Note before launch: expected duration, expected hold fill, return at the trade hub price with its date. Afterwards the same three as actuals. Repeat three times.
Success criterion
You have documented three runs with plan and actual and know where your estimate is regularly off.
Partner
required
Functions needed
  • Cycle Master Mode (Long Press)
  • Boost
  • Cycle Lock - Attackers - Forward
  • Decoy - Launch Burst (tap), Set and Launch Burst (hold)
  • Toggle Scanning Operator Mode

Risk and reward

The three most common ways to lose a salvage run:

  • Too long at the same wreck. Standing still is visibility.
  • Full and slow on the way back. A full salvage ship outruns nobody.
  • No abort criterion. “The hold is nearly full” is the sentence before the loss.

Salvage ships are not warships. Breaking off is not failure but a planned part of the run – and it needs practice because it is slow.

Typical mistakes

  • Calculating per wreck. Calculate per hour, including the return trip.
  • Not pricing in standing still. It is the core of the risk.
  • Guessing prices. Look them up, with a date.
  • Never practising the abort. A slow ship that only leaves in an emergency leaves too late.

Next step

That completes the salvage path. The trading side is under cargo, the ready-made operation preparation under salvage run.

Checklist

  • Preparation is complete before you launch.
  • Everyone knows their task.
  • You debriefed briefly after the operation.

On your Stream Deck

These functions belong to this topic. Which key that is for you is shown by the BalduursGATE plugin based on your own bindings – on purpose, no key is listed here.

Profile page TARGETING

  • Cycle Lock - Attackers - Forward

Profile page COUNTERMEASURES

  • Decoy - Launch Burst (tap), Set and Launch Burst (hold)

Read next

Links are stored in the hub entry – the index computes the reverse direction. No address is hard-coded here.

← Back to the Academy

Sources

  1. q1GAME DATAACTION-MASTER – Steuerungsfunktionen und Standardbelegung aus defaultProfile.xml und global.ini (SC-4.10-ACTION-MASTER.json)Build 4.10.0-hotfix (55227)Name, Gruppe, Auslöseart, Profilseite und die Standardbelegung (Tastatur/Maus/Joystick) gelesen – keine eigene Belegung.

Patch and version information

Valid from
4.10.0
Valid until
open
Game data version
4.10.0 (11644)
Version
1 · EN Version 1
Review entries
none
Identifier
guide.salvage-risiko-ertrag
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