SalvageBeginner
What our game data contains on salvage: ships with salvage head slots, scraper modules, control functions – and what is not yet confirmed.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources6 GAME DATA 3 UNCONFIRMED
SalvageBeginner
Ten steps from target to sale with the matching control functions. The functions are sourced – the sequence itself is still a working sketch.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources10 GAME DATA 6 UNCONFIRMED
SalvageBeginner
The Drake Vulture in our game data: slots, stock salvage heads and scraper modules. “Solo” is in the title – it is not sourced.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources8 GAME DATA 3 UNCONFIRMED
SalvageAdvanced
Tractor beam, cargo and storage: which functions are sourced – without invented capacities and without a stacking strategy.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources5 GAME DATA 6 UNCONFIRMED
SalvageAdvanced
Scraping the hull: which modes, tools and scraper modules the data knows – without efficiency values and without a “best configuration”.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources8 GAME DATA 3 UNCONFIRMED
SalvageAdvanced
The Aegis Reclaimer in our game data: slots, salvage heads and the comparison with the Vulture. Crew and roles only where sourced.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources7 GAME DATA 2 UNCONFIRMED
SalvageAdvanced
From wreck to sale: what our game data contains, why prices are missing and where cargo calculator and route planner will connect later.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources3 GAME DATA 2 UNCONFIRMED
SalvageAdvanced
Salvage heads, scraper modules and tractor beams from the Chronist: what the data shows, what is missing. No ranking.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources9 GAME DATA 3 UNCONFIRMED
SalvageAdvanced
Which salvage entries the game data lists, why RMC and CM are not here yet and how game, trade and price data stay separate.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources5 GAME DATA 2 UNCONFIRMED
SalvageAdvanced
Breaking up instead of scraping: the “Fracture” and “Disintegrate” tools and the structural salvage modes of the controls. Sequence and result not yet confirmed.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources5 GAME DATA 5 UNCONFIRMED
SalvageExpert
Two salvage heads on one wreck are not twice as fast. Two people with separate jobs are.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
SalvageExpert
A large wreck is not a bigger small wreck. It is hours of work that you plan, split up and break off before it gets dark.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
SalvageExpert
Five roles every salvage group needs – and the rule that every role belongs to someone, even when it has nothing to do.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
SalvageExpert
Salvage is work against the clock: the return hangs on hold space, the risk on standing still – and both on the distance to the drop-off.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED
SalvageExpert
Salvaging alone means picking wrecks that fit your cargo hold – and stopping before the return trip costs more than the load.
SourcedEvery control function and game object used exists in the current game version. The statements come from the sources listed.
- Valid from patch
- 4.10.0
- Version
- 1
- Last human review
- none yet
- Languages
- DE · EN
Sources1 UNCONFIRMED