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BalduursGATE Field ManualSalvage components explained4.10.0-hotfix (55227) · Version 1 · Sourced
FM · SALVAGE · SALVAGE-KOMPONENTEN · guide.salvage-komponentenOnline version: https://oldmensclub.de/citizen-hub/academy/salvage-komponenten.en.html
BalduursGATE Field Manual · Academy · Edition 1
SalvageLevel: Advanced

Salvage components explained

Salvage heads, scraper modules and tractor beams from the Chronist: what the data shows, what is missing. No ranking.

Valid from patch
4.10.0
Game data version
4.10.0-hotfix (55227)
Version
1
Updated
2026-09-11
Review statusSourced

Every control function and game object used exists in the current game version. The statements come from the sources listed.

Review path and sources

Editorial in-game review

Nobody from the editorial team has flown it in game yet. The information comes from the sources listed below.

What you will learn

  • Know the salvage parts in our data.
  • Know where the columns come from.

Prerequisites

No special prerequisites listed.

What this is about

Which salvage parts are in our data – and with which values? The tables come from the Chronist. They are not a ranking.

Salvage heads

Stock salvage heads q2From the game data · 4.10.0-hotfix (55227)
NameSlots: Bergungskopf
Drake Vulture2 × size 2 · stock: Baler-Bergungskopf
AEGS Reclaimer2 × size 2 · stock: Baler-Bergungskopf
MISC Fortune1 × size 2 · stock: Baler-Bergungskopf
Argo MOTH3 × size 2 · stock: Baler-Bergungskopf
RSI Salvation2 × size 2 · stock: Salvation Salvage Head

Salvage heads only appear as stock parts in the slots: “Baler” salvage head and “Salvation Salvage Head”.q2 They have no values of their own in our data; the Chronist leaves out parts bound to the ship.q3

Scraper modules

Scraper modules in the blueprints q1From the game data · 4.10.0-hotfix (55227)
NameCrafting timeIngredients (blueprint)
Cinch-Schabermodul3 minEisen 0.03 SCU, Copper 0.03 SCU
Abrade-Schabermodul4 minEisen 0.04 SCU, Copper 0.04 SCU
Trawler-Schabermodul5 minEisen 0.06 SCU, Copper 0.06 SCU
Hart Scraper Module3 minEisen 0.03 SCU, Copper 0.03 SCU
Comer Scraper Module4 minEisen 0.04 SCU, Copper 0.04 SCU

The blueprints list five scraper modules; two of them have “salvation” in the identifier.q1 The “ingredients” column shows the blueprint materials – not the effect.

What a scraper module changes on the salvage head is not in our data.

Tractor and towing beams

Tractor and towing beams q1From the game data · 4.10.0-hotfix (55227)

Sorted by size, not by strength. “Type” is the part type according to the Chronist.

NameTypeSizeManufacturerPower
SureGrip S1 Tractor BeamTraktorstrahl1Greycat Industrial1
SureGrip HV-S1 Tractor BeamTraktorstrahl1Greycat Industrial1
SureGrip PR-S1 Tractor BeamTraktorstrahl1Greycat Industrial1
SureGrip TH1 Tractor BeamTraktorstrahl1Greycat Industrial1
ViseLock S1 Tractor BeamTraktorstrahl1Greycat Industrial1
SureGrip S2 Tractor BeamTraktorstrahl2Greycat Industrial2
SureGrip HV-S2 Tractor BeamTraktorstrahl2Greycat Industrial2
SureGrip PR-S2 Tractor BeamTraktorstrahl2Greycat Industrial2
SureGrip TH2 Tractor BeamTraktorstrahl2Greycat Industrial2
ViseLock S2 Tractor BeamTraktorstrahl2Greycat Industrial2
SureGrip S3 Tractor BeamBergungskopf3Greycat Industrial3
SureGrip HV-S3 Tractor BeamBergungskopf3Greycat Industrial3
SureGrip PR-S3 Tractor BeamBergungskopf3Greycat Industrial3
SureGrip TH3 Tractor BeamBergungskopf3Greycat Industrial3
ViseLock S3 Tractor BeamBergungskopf3Greycat Industrial3
SafeTow S3 Towing BeamSchleppstrahl3Greycat Industrial3
SureGrip TH4 Tractor BeamTraktorstrahl4Greycat Industrial4

Numbers are game values; where the data names no unit, neither do we.

The columns: name and manufacturer from the game data, size, power as power units taken up.q1 “Type” is the mount type: the game lists five size 3 beams as “SalvageHead”, which the Chronist translates as “Bergungskopf”; the “SafeTow” is a “TowingBeam”.q3

Why size 3 tractor beams carry a salvage head mount type and whether they matter for salvage we are still checking.

Functions for ship tractor beams: Tractor Beam Vehicle - Increase Distance and Decrease Distance.q4 More in Cargo handling in salvage.

What the data does not say

Range, pulling force and effect on wrecks are not in our data for any of these parts.

Checklist

  • You do not read a “best component” from the table.

On your Stream Deck

These functions belong to this topic. Which key that is for you is shown by the BalduursGATE plugin based on your own bindings – on purpose, no key is listed here.

Profile page SALVAGE

  • Cycle Focused Salvage Modifiers
  • Cycle Left Salvage Modifiers
  • Cycle Right Salvage Modifiers
  • Cycle Structural Salvage Modes

Profile page TRACTOR

  • Tractor Beam Vehicle- Increase Distance
  • Tractor Beam Vehicle - Decrease Distance

The profile page TRACTOR is part of OMC Stream Deck 0.9.0. Go to the Download Center →

Read next

Links are stored in the hub entry – the index computes the reverse direction. No address is hard-coded here.

← Back to the Academy

Sources

  1. q1GAME DATAChronist – Auszug aus der Data.p4k: Schiffsbauteile, Rohstoffe, Raffinerieverfahren, Baupläne, Orte (chronist/index.json)Build 4.10.0-hotfix (55227)Gelesen, nicht gedeutet. Namen teils aus der deutschen global.ini, teils englisch.
  2. q2GAME DATAChronist – Steckplätze und Werksbestückung je Schiff (chronist/steckplaetze.json)Build 4.10.0-hotfix (55227)
  3. q3GAME DATAChronist – Rechenweg der Schiffsbauteile (sc-chronist.py, Funktion ausruestung)Build 4.10.0-hotfix (55227)Bauteilart aus dem Anbautyp (TractorBeam, SalvageHead, TowingBeam); fest ans Schiff gebundene Teile werden ausgelassen.
  4. q4GAME DATAACTION-MASTER – Steuerungsfunktionen aus defaultProfile.xml und global.ini (SC-4.10-ACTION-MASTER.json)Build 4.10.0-hotfix (55227)Namen, Gruppen, Auslöseart und Standardbelegung (belegt ja/nein) gelesen – keine Tasten.

Patch and version information

Valid from
4.10.0
Valid until
open
Game data version
4.10.0-hotfix (55227)
Version
1 · EN Version 1
Review entries
none
Identifier
guide.salvage-komponenten