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BalduursGATE Field ManualLarge wrecks4.10.0-hotfix (55227) · Version 1 · Sourced
FM · SALVAGE · SALVAGE-GROSSE-WRACKS · guide.salvage-grosse-wracksOnline version: https://oldmensclub.de/citizen-hub/academy/salvage-grosse-wracks.en.html
BalduursGATE Field Manual · Academy · Edition 1
SalvageLevel: Expert

Large wrecks

A large wreck is not a bigger small wreck. It is hours of work that you plan, split up and break off before it gets dark.

Valid from patch
4.10.0
Game data version
4.10.0-hotfix (55227)
Version
1
Updated
2026-09-13
Review statusSourced

Every control function and game object used exists in the current game version. The statements come from the sources listed.

Review path and sources

Editorial in-game review

Nobody from the editorial team has flown it in game yet. The information comes from the sources listed below.

Context. sequence and roles are explained practice. Values for ships, components and commodities are in the data blocks and come from the game data; prices carry their measurement date.

What you will learn

  • Know what matters in large wrecks.
  • Be able to run the whole sequence once.

Prerequisites

What this is about

Large wrecks – ships the size of a freighter or bigger – cannot be salvaged in one run. They are work for several ships over several cargo trips. The real difficulty is not scraping but organisation.

Preparation

  • Plan the time honestly. With one hour available you do not start a large wreck.
  • Define sections. Before the first shot: who works where? Otherwise two scrape the same surface.
  • Clarify the cargo chain. Where does the material go, who runs it, how often?
  • Agree an end time. A large wreck is never “nearly done”.

Tasks and roles

  • Scrapers. One or more ships on fixed sections.
  • Cutter. Works with fracture and disintegrate on structures that have to be broken down (see structural salvage).
  • Cargo. Shuttles. On large wrecks that is a full-time job of its own.
  • Security. Mandatory, not optional. A large wreck with several ships beside it is visible from far away.
  • Coordinator. One person keeps track of time, fill levels and sections and calls the end.

Equipment

For large wrecks it pays to split by task: one ship on surface, one on structure. Which heads and modules exist is in salvage components. Anyone going inside the wreck also needs zero-G FPS – different rules apply inside.

Functions at a large wreckq1

At a large wreck separating is what counts: fracture and disintegrate are their own functions, as is switching between heads.

Game actionDefault keyboard/mouseDefault joystickTrigger
Toggle Fire FocusedMouse leftButton 1toggle
Toggle Fire LeftRight Alt + Anot bound by defaulttoggle
Toggle Fire RightRight Alt + Dnot bound by defaulttoggle
Toggle Fire FractureRight Alt + Wnot bound by defaulttoggle
Toggle Fire DisintegrateRight Alt + Snot bound by defaulttoggle
Salvage Mode Gimbal (Toggle)Gnot bound by defaulttoggle
Relative Beam SpacingMouse wheel (axis)not bound by defaultaxis
Salvage Beam Axis (Toggle)Left Alt + Mouse rightnot bound by defaultaxis
Cycle Focused Salvage ModifiersMouse rightnot bound by defaultsingle press
Focus all salvage headsLeft Alt + Snot bound by defaultsingle press
Focus left salvage headLeft Alt + Anot bound by defaultsingle press
Focus right salvage headLeft Alt + Dnot bound by defaultsingle press
Tractor Beam Vehicle- Increase DistanceMouse wheel upnot bound by defaultsingle press
Tractor Beam Vehicle - Decrease DistanceMouse wheel downnot bound by defaultsingle press

Game default binding, game version 4.10.0-hotfix (55227). If you rebound it yourself, your binding applies.

HOTAS/HOSAS: the joystick column is the default binding of ONE stick. On two sticks you assign pitch, yaw, roll and lateral strafe yourself – which axis a manoeuvre needs is listed in the HOTAS / HOSAS section.

Sequence

  1. Fly in and circle once. Look first, then divide.
  2. Assign sections. Out loud, once, for everyone.
  3. Structure first, surface after – or the other way round, but not both at once on the same part.
  4. Cargo shuttles from the first full container on.
  5. Call the status. Every 20 minutes: where are we, how much time is left?
  6. Break off in time. At the agreed time, not when the wreck is empty.
training.salvage-grosse-wracks.01ExpertPartner: requiredUNCONFIRMED
Goal
Split a large wreck into sections as a group and work one section through completely.
Preparation
A large wreck, at least two ships, one cargo ship, an agreed time of at least an hour.
Task
Divide the wreck into sections before the first shot and assign them. Work one section through completely instead of starting everywhere. Note at the end: how long did one section take, and how often did the cargo ship have to run?
Success criterion
You have worked one section through completely and know how long that takes.
Partner
required
Functions needed
  • Toggle Fire Focused
  • Toggle Fire Left
  • Toggle Fire Right
  • Toggle Fire Fracture
  • Toggle Fire Disintegrate
  • Salvage Mode Gimbal (Toggle)

Risk and reward

Large wrecks are the most visible operation an org can run in space: several ships, for hours, in one place. Doing that without security is not planning, it is hoping.

The return is high but it comes late – usually only after several cargo trips. Calculate the run over the whole time, not over the first container.

Typical mistakes

  • Starting without sections. Two ships on the same surface are one ship.
  • No cargo plan. Then salvage stops as soon as the first hold is full.
  • No end time. Large wrecks eat evenings.
  • Skipping security. This is exactly where that costs the most.

Next step

If you work large wrecks regularly you need fixed group roles – and preparation you do not reinvent every time: salvage run.

Checklist

  • Preparation is complete before you launch.
  • Everyone knows their task.
  • You debriefed briefly after the operation.

On your Stream Deck

These functions belong to this topic. Which key that is for you is shown by the BalduursGATE plugin based on your own bindings – on purpose, no key is listed here.

Profile page SALVAGE

  • Cycle Focused Salvage Modifiers
  • Toggle Fire Disintegrate
  • Toggle Fire Fracture
  • Salvage Mode Gimbal (Toggle)

Read next

Links are stored in the hub entry – the index computes the reverse direction. No address is hard-coded here.

← Back to the Academy

Sources

  1. q1GAME DATAACTION-MASTER – Steuerungsfunktionen und Standardbelegung aus defaultProfile.xml und global.ini (SC-4.10-ACTION-MASTER.json)Build 4.10.0-hotfix (55227)Name, Gruppe, Auslöseart, Profilseite und die Standardbelegung (Tastatur/Maus/Joystick) gelesen – keine eigene Belegung.

Patch and version information

Valid from
4.10.0
Valid until
open
Game data version
4.10.0-hotfix (55227)
Version
1 · EN Version 1
Review entries
none
Identifier
guide.salvage-grosse-wracks