OMC FLY SAFE. FLY TOGETHER.
BalduursGATE Field ManualTransporting cargo4.10.0 (11644) · Version 1 · Sourced
FM · CARGO / HAULING · CARGO-TRANSPORT · guide.cargo-transportOnline version: https://oldmensclub.de/citizen-hub/academy/cargo-transport.en.html
BalduursGATE Field Manual · Academy · Edition 1
Cargo / HaulingLevel: Advanced

Transporting cargo

From departure to the destination hangar: prepare the ship, keep an eye on the load, spot volatile cargo and order several destinations.

Valid from patch
4.10.0
Game data version
4.10.0 (11644)
Version
1
Updated
2026-09-11
Review statusSourced

Every control function and game object used exists in the current game version. The statements come from the sources listed.

Review path and sources

Editorial in-game review

Nobody from the editorial team has flown it in game yet. The information comes from the sources listed below.

What you will learn

  • Bring a load safely to its destination.
  • Spot volatile cargo and react to it.

Prerequisites

What this is about

Between loading and unloading sits the part people underestimate: the flight with a full cargo grid.

Prepare the ship

Before departure: fuel, ship condition, load firmly in place, ramp closed. If cargo sits outside, you know it is unprotected – see cargo grid & stowage.

Secure the load

According to the game text, volatile cargo becomes unstable when your vehicle takes damage and may explode. The game warns in stages – “losing stability”, “critically unstable”, “about to explode” – and recommends jettisoning the entire load via the cargo warning in an emergency.q1

There is a dedicated function in the controls for that: jettison cargo.q2 Whoever knows it does not have to search in an emergency.

On the way

  • Fly calmly. Every hard landing is a bet on the load.
  • With several destinations, keep the order you planned while loading.
  • For large ships of the Hull series, loading runs through the cargo transfer: according to the game text you contact cargo services, get a cargo deck assigned and have to keep your ship aligned in the loading area; movement or an obstructed area interrupts the transfer.q1
Times of the cargo system q3From the game data · 4.10.0 (11644)

Internal names and raw values in seconds – exactly as they appear in the game data.

NameValue
autoLoadingBaseLoadingTime120
autoLoadingBaseUnloadingTime120
revokeTimeDelay60
forfeitTimeBuffer300
cargoDeckLoadingTimePerSCU0.02

Numbers are game values; where the data names no unit, neither do we.

The values are raw values in seconds, exactly as they appear in the game data – among them the deadline after which an assigned loading area is revoked.q3

Several deliveries

BALDUURSGATE RECOMMENDATION. With several destinations: short legs first so the grid empties quickly, or – if one destination is particularly far – the distant one first while the tank is full. Which fits better depends on the route; there is no universally “best route”, and we do not name one.

training.cargo-transport.01AdvancedUNCONFIRMED
Goal
Carry out a complete delivery.
Preparation
An accepted hauling contract, a loaded ship.
Task
Fly the route, unload at the destination and complete the contract. Note the total time and where you waited.
Success criterion
The contract is completed.
Partner
not required
Functions needed
  • Request Cargo Loading
  • Store All Commodities
  • Jettison Cargo

Next: unloading & delivering

Checklist

  • The ship is ready before departure: fuel, condition, load.
  • You know the cargo warning and what it means.
  • The order of destinations is settled.

On your Stream Deck

These functions belong to this topic. Which key that is for you is shown by the BalduursGATE plugin based on your own bindings – on purpose, no key is listed here.

Profile page MINING

  • Jettison Cargo

Profile page CARGO

  • Request Cargo Loading
  • Store All Commodities

Profile page DOCKING

  • Docking (Initiate)

The profile page CARGO is part of OMC Stream Deck 0.9.0. Go to the Download Center →

Read next

Links are stored in the hub entry – the index computes the reverse direction. No address is hard-coded here.

← Back to the Academy

Sources

  1. q1GAME DATASpieltexte – Hinweise und Oberflächentexte zu Fracht, Freight Elevator, Traktorstrahl und Frachttransfer (global.ini english / german_(germany))Build 4.10.0-hotfix (55227)Sinngemäß zusammengefasst, nicht zitiert. Große Teile der Frachtoberfläche gibt es im Spiel bisher nur auf Englisch.
  2. q2GAME DATAACTION-MASTER – Steuerungsfunktionen aus defaultProfile.xml und global.ini (SC-4.10-ACTION-MASTER.json)Build 4.10.0-hotfix (55227)Namen, Gruppen, Auslöseart und Standardbelegung (belegt ja/nein) gelesen – keine Tasten.
  3. q3GAME DATAChronist-Auszug CARGO – Containergrößen mit Lade- und Entladezeit, Ladeflächen von Freight Elevator, Schiffen und Wagen (chronist/cargo.json)Build 4.10.0-hotfix (55227)Gezielt gelesen mit hub/werkzeuge/cargo-auszug.py aus dem DataCore-Export und der global.ini (EN/DE), jede Quelldatei mit Prüfsumme. Rohwerte in Metern und Sekunden, nicht gedeutet.

Patch and version information

Valid from
4.10.0
Valid until
open
Game data version
4.10.0 (11644)
Version
1 · EN Version 1
Review entries
none
Identifier
guide.cargo-transport
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