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BalduursGATE Field ManualSpecialised loadouts4.10.0-hotfix (55227) · Version 1 · Sourced
FM · MINING · MINING-LOADOUTS · guide.mining-loadoutsOnline version: https://oldmensclub.de/citizen-hub/academy/mining-loadouts.en.html
BalduursGATE Field Manual · Academy · Edition 1
MiningLevel: Expert

Specialised loadouts

There is no loadout that does everything. There are three that each do one thing well – and the decision which one you need today.

Valid from patch
4.10.0
Game data version
4.10.0-hotfix (55227)
Version
1
Updated
2026-09-13
Review statusSourced

Every control function and game object used exists in the current game version. The statements come from the sources listed.

Review path and sources

Editorial in-game review

Nobody from the editorial team has flown it in game yet. The information comes from the sources listed below.

Context. sequence and roles are explained practice. Values for ships, components and commodities are in the data blocks and come from the game data; prices carry their measurement date.

What you will learn

  • Know what matters in specialised loadouts.
  • Be able to run the whole sequence once.

Prerequisites

What this is about

A loadout is the combination of laser head, modules and consumables. The values of the heads are in mining heads, the modules in modules and consumables. This guide says which combination fits which task – not which number is best.

Preparation

Before fitting you answer one question: what are you currently failing at?

  • Rocks too hard? Then you lack mining power.
  • Rocks shattering? Then you lack control over the window (see fracturing).
  • Time? Then you lack range or a second head.

A loadout solves exactly one of these three problems. All three at once does not work.

Tasks and roles

Solo the loadout is a compromise – you cannot swap anything en route. In a crew with several mining stations each station can be fitted differently: one for power, one for control. That is the main reason a multi-crew ship pays off.

Equipment

Three basic directions:

  • For power. The strongest head your ship carries. For hard rocks and large deposits. Costs power and makes you more conspicuous.
  • For control. Modules that influence the mining window. For rocks that have been shattering on you.
  • For range and speed. For areas where you travel a lot and stand still little.

The actual values – mining power, optimal and maximum range, power draw – are in tables from the game data in mining heads. We do not repeat them here so that there is only one place that has to be right.

What depends on the loadoutq1

Modules sit in three slots, plus the laser head switch and the permanent modifier. If you do not set them you fly with whatever the ship came with.

Game actionDefault keyboard/mouseDefault joystickTrigger
Fire Mining Laser (Toggle)Mouse leftButton 1toggle
Switch Mining Laser (Toggle)Left Alt + Mouse leftButton 2toggle
Increase Mining Laser PowerMouse wheel (axis)Button 3single press
Decrease Mining Laser Powernot bound by defaultButton 4single press
Increase / Decrease Mining Laser Powernot bound by defaultnot bound by defaultaxis
Activate Mining Module (Slot 1)Left Alt + 1not bound by defaultsingle press
Activate Mining Module (Slot 2)Left Alt + 2not bound by defaultsingle press
Activate Mining Module (Slot 3)Left Alt + 3not bound by defaultsingle press
Toggle Laser Beam (High / low)Left Alt + 4not bound by defaulttoggle
Jettison CargoLeft Alt + Jnot bound by defaultsingle press

Game default binding, game version 4.10.0-hotfix (55227). If you rebound it yourself, your binding applies.

Anything marked “not bound by default” you have to bind yourself in the game settings – we do not guess a key.

HOTAS/HOSAS: the joystick column is the default binding of ONE stick. On two sticks you assign pitch, yaw, roll and lateral strafe yourself – which axis a manoeuvre needs is listed in the HOTAS / HOSAS section.

Sequence

  1. Name the problem. One, not three.
  2. Fit the loadout for it. Head, modules, consumables – before launch.
  3. Fly the same area. Otherwise you are comparing areas, not loadouts.
  4. Count. Rocks attempted, rocks cracked, fill level.
  5. Keep or discard. Whoever counts nothing keeps swapping forever.
training.mining-loadouts.01ExpertPartner: requiredUNCONFIRMED
Goal
Compare two loadouts in the same area.
Preparation
A mining ship, two prepared module sets, an area you know.
Task
Fly the same section twice, once per loadout, with the same time limit. Count: how many rocks attempted, how many cracked, how full the container at the end. Note the result per loadout.
Success criterion
You can say which of the two loadouts yielded more in this area – with numbers, not with a feeling.
Partner
required
Functions needed
  • Fire Mining Laser (Toggle)
  • Switch Mining Laser (Toggle)
  • Increase Mining Laser Power
  • Decrease Mining Laser Power
  • Increase / Decrease Mining Laser Power
  • Activate Mining Module (Slot 1)

Risk and reward

A power loadout needs more electricity and can force you to shut other systems down. Consumables are gone once used – hoard them and you never use them; waste them and you do not have them when it counts.

On return: a better loadout only yields more if mining really was your bottleneck. If the return trip is the bottleneck a stronger laser helps nothing – then the work belongs in solo optimisation.

Typical mistakes

  • Wanting everything at once. A loadout that is mediocre everywhere is good nowhere.
  • Swapping without comparing. Without a counted run every swap is a matter of taste.
  • Saving consumables. They help nobody in storage.
  • Copying values by hand. The tables are in the data guides and are updated there with the game version.

Next step

That completes the mining path. To continue with the return, the trading side is under cargo; to mine as a group, see crew mining.

Checklist

  • Preparation is complete before you launch.
  • Everyone knows their task.
  • You debriefed briefly after the operation.

On your Stream Deck

These functions belong to this topic. Which key that is for you is shown by the BalduursGATE plugin based on your own bindings – on purpose, no key is listed here.

Profile page MINING

  • Decrease Mining Laser Power
  • Increase Mining Laser Power
  • Activate Mining Module (Slot 1)
  • Fire Mining Laser (Toggle)
  • Switch Mining Laser (Toggle)

Read next

Links are stored in the hub entry – the index computes the reverse direction. No address is hard-coded here.

← Back to the Academy

Sources

  1. q1GAME DATAACTION-MASTER – Steuerungsfunktionen und Standardbelegung aus defaultProfile.xml und global.ini (SC-4.10-ACTION-MASTER.json)Build 4.10.0-hotfix (55227)Name, Gruppe, Auslöseart, Profilseite und die Standardbelegung (Tastatur/Maus/Joystick) gelesen – keine eigene Belegung.

Patch and version information

Valid from
4.10.0
Valid until
open
Game data version
4.10.0-hotfix (55227)
Version
1 · EN Version 1
Review entries
none
Identifier
guide.mining-loadouts