What this is about
The short list for the moment before you leave the hangar. It names categories – no “best” goods, no route, no prices.
The categories
Contract – goods, amount, deadline and payment read. See understanding hauling missions.
Ship – condition, fuel, cargo grid matching the amount. See cargo grid & stowage.
Tools – multi-tool with tractor attachment or a vehicle with a tractor beam; the distance functions are bound in the controls.q2 See tractor beam & moving cargo.
Capacity – amount in SCU calculated against the grid, not estimated; sizes and loading times are in the game data.q1 See understanding SCU & containers.
Pickup – collection point, hangar and freight elevator known. See freight elevator.
Destination – drop-off settled, warehouse space free.
Stowage – order planned by destination. See loading ships properly.
Communication – comms up, roles assigned. See hauling as a team.
Security – route, legal status of the goods and escort considered.
Before departure
The checklist at the top of this guide is the short version to tick off. A mission in Mission Control can use it as a template – then the points appear in the briefing.
Next: hauling as a team