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BalduursGATE Field ManualMining: risk and reward4.10.0-hotfix (55227) · Version 1 · Sourced
FM · MINING · MINING-RISIKO-ERTRAG · guide.mining-risiko-ertragOnline version: https://oldmensclub.de/citizen-hub/academy/mining-risiko-ertrag.en.html
BalduursGATE Field Manual · Academy · Edition 1
MiningLevel: Expert

Mining: risk and reward

What a mining run is worth is not decided at the rock but by three questions: how far, how safe, how full on the way back.

Valid from patch
4.10.0
Game data version
4.10.0-hotfix (55227)
Version
1
Updated
2026-09-13
Review statusSourced

Every control function and game object used exists in the current game version. The statements come from the sources listed.

Review path and sources

Editorial in-game review

Nobody from the editorial team has flown it in game yet. The information comes from the sources listed below.

Context. sequence and roles are explained practice. Values for ships, components and commodities are in the data blocks and come from the game data; prices carry their measurement date.

What you will learn

  • Know what matters in mining: risk and reward.
  • Be able to run the whole sequence once.

Prerequisites

What this is about

This guide calculates nothing – it tells you what to calculate. A mining run has four items: time, amount, price and risk. Three of them you can estimate beforehand, the price you have to look up.

Preparation

Before launch you answer three questions:

  1. How far? Transit out and back is pure time without return. An area twice as far out must yield clearly more, not a little more.
  2. How safe? A run you fail to bring home 20 per cent of the time is worth 20 per cent less – plus repairs.
  3. How full on the way back? The return trip costs the same whatever the amount. Flying back half full halves the return per hour, not per run.

Tasks and roles

Solo you carry all four items yourself. In a crew the risk spreads: with security along you can mine further out; with your own cargo ship you do not have to break off to hand in. Both change the calculation – so crew size belongs in the planning, not only in the execution.

Equipment

What a material is worth and where it occurs is in understanding materials. What the refinery makes of it and what that costs is in refinery. Both guides show values from the game data.

Prices are deliberately not in this guide. Trade prices change constantly; in the OMC trade hub they carry their measurement date, here they would simply be wrong after a week.
Functions that matter when it goes wrongq1

When a mining run goes wrong the only things that count are whether you can dump the cargo and get out. Both are documented functions.

Game actionDefault keyboard/mouseDefault joystickTrigger
Jettison CargoLeft Alt + Jnot bound by defaultsingle press
BoostLeft ShiftButton 8hold
SpacebrakeXnot bound by defaultsingle press
Cycle Master Mode (Long Press)Bnot bound by defaultsingle press
Cycle Lock - Attackers - Forward4not bound by defaultsingle press
Toggle Scanning Operator ModeVnot bound by defaulttoggle

Game default binding, game version 4.10.0-hotfix (55227). If you rebound it yourself, your binding applies.

HOTAS/HOSAS: the joystick column is the default binding of ONE stick. On two sticks you assign pitch, yaw, roll and lateral strafe yourself – which axis a manoeuvre needs is listed in the HOTAS / HOSAS section.

Sequence

  1. Estimate first. Duration, amount, price – three numbers on a sheet.
  2. Fly the run.
  3. Compare afterwards. The same three numbers as actuals.
  4. Change one thing. Always only one – otherwise you do not know what worked.
  5. Repeat. After three to five runs a feeling has turned into experience.
training.mining-risiko-ertrag.01ExpertPartner: requiredUNCONFIRMED
Goal
Assess a mining run before launch – and compare the assessment with the result afterwards.
Preparation
A planned mining run, a note sheet, prices from the OMC trade hub with their date.
Task
Before launch write down three numbers: expected duration, expected amount, return at the trade hub price with its date. After the run write the same three as actuals next to them. Repeat three times – then you have your own basis of experience instead of a guess.
Success criterion
You have documented three runs with plan and actual and can say where your estimate is regularly off.
Partner
required
Functions needed
  • Jettison Cargo
  • Boost
  • Spacebrake
  • Cycle Master Mode (Long Press)
  • Cycle Lock - Attackers - Forward
  • Toggle Scanning Operator Mode

Risk and reward

The three most common ways to lose a run:

  • Flying back overloaded and therefore slow. Cargo makes you sluggish; a full hauler is an easy target.
  • Too far out without a plan B. If the ship goes, the cargo goes with it.
  • Staying in one place. Standing still for long gets you found.

The emergency brake is the “jettison cargo” function: without cargo you are faster and a less worthwhile target. That is not a pleasant decision, but one you should make beforehand – not while being shot at.

Typical mistakes

  • Calculating return per run instead of per hour. The long run looks better and usually is not.
  • Not pricing in risk at all. A lost run costs time, cargo and repairs.
  • Prices from memory. Look them up, with a date.
  • Changing everything after one bad run. One run is not a result.

Next step

Once you know what pays off you can set your ship up for it: specialised loadouts.

Checklist

  • Preparation is complete before you launch.
  • Everyone knows their task.
  • You debriefed briefly after the operation.

On your Stream Deck

These functions belong to this topic. Which key that is for you is shown by the BalduursGATE plugin based on your own bindings – on purpose, no key is listed here.

Profile page TARGETING

  • Cycle Lock - Attackers - Forward

Profile page MINING

  • Jettison Cargo

The profile page CARGO is part of OMC Stream Deck 0.9.0. Go to the Download Center →

Read next

Links are stored in the hub entry – the index computes the reverse direction. No address is hard-coded here.

← Back to the Academy

Sources

  1. q1GAME DATAACTION-MASTER – Steuerungsfunktionen und Standardbelegung aus defaultProfile.xml und global.ini (SC-4.10-ACTION-MASTER.json)Build 4.10.0-hotfix (55227)Name, Gruppe, Auslöseart, Profilseite und die Standardbelegung (Tastatur/Maus/Joystick) gelesen – keine eigene Belegung.

Patch and version information

Valid from
4.10.0
Valid until
open
Game data version
4.10.0-hotfix (55227)
Version
1 · EN Version 1
Review entries
none
Identifier
guide.mining-risiko-ertrag