What this is about
With two people, hauling is not twice as fast but different: one flies, one loads, and nobody waits if the roles are clear beforehand.
The roles
- PILOT – brings the ship to the ramp, holds it steady, flies the route. Does not deal with loading.
- LOADER – works the freight elevator and the tractor beam, stacks to plan, counts at the end.
- COORDINATION – reads the contract, tracks amounts and destinations, announces what happens next.
- SECURITY – looks outward: surroundings, approach, legal status. On quiet contracts the pilot covers this as well.
For the FPS side, FPS group roles still applies; the names there are the same kind of agreement.
Team sequence
BALDUURSGATE RECOMMENDATION.
- Read the contract out loud: goods, amount, pickup and destination.
- Assign roles, name the meeting point at the hangar.
- Loading: the loader works, the pilot keeps the grid clear, coordination counts along.
- Flight: one person talks to ATC, not three. Push-to-talk is bound in the controls for comms.q1
- Unloading: same order, same roles.
- Short debrief: where did you wait?
- Goal
- Group exercise hauling.
- Preparation
- Two to four people, a ship with a cargo grid, a hauling contract or a self-set task.
- Task
- Assign the roles and bring a load from A to B. Then two minutes of debrief: where did you wait for each other?
- Success criterion
- Still open – will be set after our own in-game test.
- Partner
- required
- Functions needed
- Tractor Beam - Increase Distance
- Tractor Beam - Decrease Distance
- Interaction Mode
- Toggle Inventory (short press)
- mobiGlas (Toggle)
- Crew