What this is about
You are standing at your ship. Now it is about getting it running – nothing more. Everything about shields, power and weapons comes later.
Getting in
Open the ramp or door, walk in, go to the pilot seat. There is a dedicated function for doors and ramps, and another one for leaving the seat.q1
Starting the systems
In the seat, flight/systems ready switches on everything needed to fly.q1 That is the one button worth memorising.
After that:
- Lights on when it is dark.q1
- Close doors and ramp.q1
- Only then think about clearance: take-off & landing.
Getting out again
Leave the seat, open the ramp, step out. If you leave a ship somewhere, remember where – or store it again later.
- Goal
- Switch the ship on.
- Preparation
- You are standing at your requested ship.
- Task
- Get in, sit in the pilot seat, switch the systems on and off again. Note what changes in the cockpit.
- Success criterion
- The systems were on and are off again.
- Partner
- not required
- Functions needed
- Flight / Systems Ready
- Exit seat
Next: take-off & landing · Deeper into flying: dogfight – controls and flight modes