What this is about
An injury is more than missing health: the game remembers which body part was hit how badly, and ties to that where you can be made fully healthy again. This guide shows what is in the game dataq1 and what the game texts say about it.q2
Body parts
The game tracks six body parts separately: head, torso, left and right arm, left and right leg.q1 Each has its own health value and its own wear value. Wear rises with hits; above certain thresholds the game records an injury.
Raw values from the game data. The threshold at which the game records a minor, moderate or severe injury – without unit.
| Name | Health (raw) | Wear max. (raw) | from minor | from moderate | from severe |
|---|---|---|---|---|---|
| Head | 30 | 650 | 200 | 400 | 600 |
| Torso | 60 | 800 | 250 | 500 | 750 |
| Left arm | 36 | 350 | 100 | 200 | 300 |
| Right arm | 36 | 350 | 100 | 200 | 300 |
| Left leg | 48 | 400 | 125 | 250 | 375 |
| Right leg | 48 | 400 | 125 | 250 | 375 |
Numbers are game values; where the data names no unit, neither do we.
The three levels
The HUD reports an injury with body part and severity. The three severities are called minor, moderate and severe injury.q2 For each one the hint text names the treatment tier a medical bed needs for full treatment:q2
| Name | Injury (game text) | Bed resource (µSCU) |
|---|---|---|
| Tier 1 | Severe Injury Detected | 20 |
| Tier 2 | Moderate Injury Detected | 10 |
| Tier 3 | Minor Injury Detected | 5 |
Numbers are game values; where the data names no unit, neither do we.
The bed resource in the table is the consumption the game data records per treatment – 20, 10 and 5 micro SCU, and 100 for a regeneration.q1
Symptoms and treatment
Until you reach a bed: medication relieves symptoms, it does not remove the injury.q2 The game text names bleeding, being stunned by a concussion, restricted movement, muscle weakness, radiation exposure, malnutrition and overdose, among others.q2 Which agent is meant for what is in medication & agents.
Next: medical beds & treatment