What this is about
Someone is down, the timer is running, and everyone talks on comms at once. This guide separates two things: what the game providesq1q3 – and how BalduursGATE orders a recovery. The sequence is our recommendation, not a game rule.
Incapacitated players
Whoever is incapacitated has a timer to death. Two functions are available then, both held: request rescue (while incapacitated) and regen (while incapacitated).q3 The game text advises asking party, chat or a rescue beacon for a revive before the timer expires.q2
Two mission types that call other players to casualties.
| Name |
|---|
| Medical Assistance |
| Medical Rescue |
Both mission types call other players to casualties – one for treatment, the other for rescue.q4
The sequence
BALDUURSGATE RECOMMENDATION. Five steps, in this order:
- LOCATE – confirm the position, wait for the call, clear the route.
- SECURE – the situation first, the patient second. Whoever kneels without security lies down next.
- TREAT – pen or medical device, as much as needed, as little as possible.
- MOVE – out of danger.
- TRANSPORT – to the bed, the clinic or the emergency drop off.
Step 2 is pure concept: there is no game mechanic for it. The other steps rest on functions and game texts.
Recovering
Incapacitated players can be dragged: according to the game text you move at walking pace and may use one-handed weapons; you let go through the interaction mode with “drop body”.q2q3 Sprinting, jumping, crouching or two-handed weapons end the drag.q2
Transport
The destination is a medical bed of the matching tier – in your own ship, in a clinic or in a hospital. For incapacitated patients the game texts name an emergency drop off where patients are handed over.q2 Which tier is needed follows from the injury: understanding injuries.
Rescue operation
BALDUURSGATE RECOMMENDATION. For a planned rescue operation: a ship with a bed waits on standby at the edge, a rally point for casualties is named in advance, and a phrase for “man down” is agreed. Who takes the MEDIC role is in combat medic.
- Goal
- Care for an incapacitated player.
- Preparation
- Two people in a safe place, medpens and ParaMed with you. Agree beforehand who plays the casualty.
- Task
- The casualty sends the rescue request and waits. You treat them and watch what the timer does. Note how much time you had.
- Success criterion
- Still open – will be set after our own in-game test.
- Partner
- required
- Functions needed
- Request Rescue (while Incapacitated)
- Medical Pen - Inject Other
- Firearm - Attack
- Goal
- Small recovery exercise.
- Preparation
- Two people, a vehicle or ship with a medical bed nearby.
- Task
- Bring the casualty from where you found them to the bed: drag, load, place. Time it and note what got in the way.
- Success criterion
- Still open – will be set after our own in-game test.
- Partner
- required
- Functions needed
- Interaction Mode
- Request Rescue (while Incapacitated)