OMC FLY SAFE. FLY TOGETHER.
BalduursGATE Field ManualParaMed medical device4.10.0-hotfix (55227) · Version 1 · Sourced
FM · MEDICAL · MEDICAL-PARAMED · guide.medical-paramedOnline version: https://oldmensclub.de/citizen-hub/academy/medical-paramed.en.html
BalduursGATE Field Manual · Academy · Edition 1
MedicalLevel: Advanced

ParaMed medical device

CureLife’s medical device: self and target mode, diagnostics in the AR display, basic and advanced mode, refills – with the raw values from the game data.

Valid from patch
4.10.0
Game data version
4.10.0-hotfix (55227)
Version
1
Updated
2026-09-11
Review statusSourced

Every control function and game object used exists in the current game version. The statements come from the sources listed.

Review path and sources

Editorial in-game review

Nobody from the editorial team has flown it in game yet. The information comes from the sources listed below.

What you will learn

  • Operate the ParaMed: pick a target, switch mode, dose, refill.
  • Know what the device shows and where its limits are.

Prerequisites

What this is about

The ParaMed is the crew’s medical device: it shows the target’s condition, doses over a short distance and can be pointed at yourself. The values here come from the game data,q1 the operation from the hint textsq2 and the controls.q3

The device

ParaMed: values from the game data q1From the game data · 4.10.0-hotfix (55227)

Raw values without unit. “Range” and “sensor range” are the values of the healing beam actions.

NameManufacturerRange targetRange selfSensor rangeµSCU per second
ParaMed Medical DeviceCureLife2.51.52010

Numbers are game values; where the data names no unit, neither do we.

A circle “you” on the left, a circle “target” on the right, an arrow between them; two boxes for the modes.
DiagramParaMed – schematic UNCONFIRMEDOwn sketch: range to the target, range to yourself, sensor range and the two modes.Own graphic · claude-entwurf, 2026-09-11

In the game data the device counts as a personal weapon of size “small” – so it sits in your hand like a tool and is triggered through the fire function.q1 It is refilled with the ParaMed refill, a vial of med gel.q2

All numbers are raw values without a unit: 2.5 for the target, 1.5 for yourself, 20 for the sensor. How far that really is in game we have not measured.

Self or target

The game data knows two actions: Heal with mode “target” and SelfHeal with mode “self”.q1 Switching is done, according to the game text, with change fire mode; the control hint then reads “aim at self”.q2q3

Diagnostics

Once you have a valid target, the AR display shows additional information about its health status.q2 That lets you see what the person suffers from before you dose – and whether a dose makes sense at all.

Treating others

Basic mode doses by itself and keeps a safety limit on the blood drug level: targets with a critical BDL cannot be treated in that mode.q2 Advanced mode lets you set agent and dosage yourself and bypasses that limit – the game text explicitly advises caution.q2 In both modes: every dose raises the target’s BDL.q2

Advanced mode is not “heal better”, it is “without the safety limit”. Whoever uses it has to watch the target’s BDL – otherwise you are treating the next overdose.

For auto and clear of the target dosage the game text describes dedicated buttons on the display; the display is operated through aiming, interaction mode and selection.q2q3

How much one dose does and how long it lasts is not in our data. We give no numbers for it.
Agents the device carries q1From the game data · 4.10.0-hotfix (55227)
NameAgents (effect type)
ParaMed Medical DeviceHemozal (Health), Roxaphen (Buff), Demexatrine (Buff), Sterogen (Buff), Resurgera (Buff)
training.medical-paramed.01AdvancedUNCONFIRMED
Goal
Operate the ParaMed on yourself.
Preparation
On foot in a safe place, ParaMed and a refill in your inventory.
Task
Take the ParaMed, switch to “at yourself”, give one dose and read the display. Then refill the device.
Success criterion
You have dosed, read the display and refilled.
Partner
not required
Functions needed
  • Change Fire Mode
  • Firearm - Attack
  • Reload
training.medical-paramed.02AdvancedPartner: requiredUNCONFIRMED
Goal
Treat another person.
Preparation
A partner who has taken damage, in a safe place. ParaMed and medpens with you.
Task
Treat the partner once with the medpen and once with the ParaMed. Compare what you both see: your display, the effect on them.
Success criterion
Still open – will be set after our own in-game test.
Partner
required
Functions needed
  • Medical Pen - Inject Other
  • Change Fire Mode
  • Firearm - Attack

Next: medication & agents · rescuing & recovering players

Checklist

  • You can switch between “at yourself” and “at others”.
  • You read the target status in the AR display.
  • You know what the advanced mode adds – and which safety limit it bypasses.
  • You carry a ParaMed refill.

On your Stream Deck

These functions belong to this topic. Which key that is for you is shown by the BalduursGATE plugin based on your own bindings – on purpose, no key is listed here.

Profile page FPS WEAPONS

  • Change Fire Mode
  • Reload

Profile page FPS INTERACTION

  • Interaction Mode

Read next

Links are stored in the hub entry – the index computes the reverse direction. No address is hard-coded here.

← Back to the Academy

Sources

  1. q1GAME DATAChronist-Auszug MEDICAL – MedPens, ParaMed, Körperteile, Bett- und Behandlungsstufen (chronist/medical.json)Build 4.10.0-hotfix (55227)Gezielt gelesen mit hub/werkzeuge/medical-auszug.py aus dem DataCore-Export und der global.ini (EN/DE), jede Quelldatei mit Prüfsumme. Rohwerte ohne Einheit, nicht gedeutet.
  2. q2GAME DATASpieltexte – Hinweise, Bedienhinweise und Gegenstandsbeschreibungen zu Verletzung, MedPen, Medizingerät und Krankenbett (global.ini english / german_(germany))Build 4.10.0-hotfix (55227)Sinngemäß zusammengefasst, nicht zitiert. Fehlt der deutsche Text im Spiel, gilt der englische.
  3. q3GAME DATAACTION-MASTER – Steuerungsfunktionen aus defaultProfile.xml und global.ini (SC-4.10-ACTION-MASTER.json)Build 4.10.0-hotfix (55227)Namen, Gruppen, Auslöseart und Standardbelegung (belegt ja/nein) gelesen – keine Tasten.

Patch and version information

Valid from
4.10.0
Valid until
open
Game data version
4.10.0-hotfix (55227)
Version
1 · EN Version 1
Review entries
none
Identifier
guide.medical-paramed