OMC FLY SAFE. FLY TOGETHER.
BalduursGATE Field ManualLoading ships properly4.10.0 (11644) · Version 1 · Sourced
FM · CARGO / HAULING · CARGO-BELADEN · guide.cargo-beladenOnline version: https://oldmensclub.de/citizen-hub/academy/cargo-beladen.en.html
BalduursGATE Field Manual · Academy · Edition 1
Cargo / HaulingLevel: Advanced

Loading ships properly

Four steps: plan, stage, load, verify. What of it is game mechanics and what is a BalduursGATE recommendation is stated.

Valid from patch
4.10.0
Game data version
4.10.0 (11644)
Version
1
Updated
2026-09-11
Review statusSourced

Every control function and game object used exists in the current game version. The statements come from the sources listed.

Review path and sources

Editorial in-game review

Nobody from the editorial team has flown it in game yet. The information comes from the sources listed below.

What you will learn

  • Stow a load in a sensible order.
  • Check before departure that everything is aboard and reachable.

Prerequisites

What this is about

Loading is manual work under time pressure. Four steps keep it manageable: plan, stage, load, verify.

Four numbered boxes in a row, connected by arrows.
DiagramLoading flow UNCONFIRMEDFour steps of loading: plan, stage, load, verify. The sequence is our recommendation.Own graphic · claude-entwurf, 2026-09-11

Plan

BALDUURSGATE RECOMMENDATION. Before the first container flies: which goods have to come out first at which destination? That order decides what goes in last.

Stage

Request the goods at the freight elevator and have them brought onto the platform – see freight elevator. Only when everything is up top do you start loading. That is not pedantry: every container you request separately costs you the whole trip again.

Load

Onto the cargo grid with the tractor beam: tractor beam & moving cargo. According to the game data, automatic loading takes between 2 seconds (1 SCU) and 18 seconds (32 SCU) per container, plus a base time for the process.q1

If your ship has a ramp: set containers down at the foot of the ramp and push them in one by one. That is slower than the big throw – and faster than a box drifting off into space.

Verify

BALDUURSGATE RECOMMENDATION. Count once before the ramp closes: does the amount match the contract? Is nothing lying on the ramp or half inside the grid? That half minute saves the second approach.

training.cargo-beladen.01AdvancedUNCONFIRMED
Goal
Load a ship completely.
Preparation
A ship with a cargo grid, several containers at the freight elevator.
Task
Load the ship to plan: the containers needed last go in first. Count at the end and note what did not fit.
Success criterion
The planned amount is aboard.
Partner
not required
Functions needed
  • Tractor Beam - Increase Distance
  • Tractor Beam - Decrease Distance
  • Interaction Mode
  • Toggle Inventory (short press)
  • mobiGlas (Toggle)

Next: transporting cargo

Checklist

  • You know which containers have to come out first.
  • All containers are staged at the ship.
  • Everything is loaded and sits on the grid.
  • You have counted the amount before departure.

On your Stream Deck

These functions belong to this topic. Which key that is for you is shown by the BalduursGATE plugin based on your own bindings – on purpose, no key is listed here.

Profile page TRACTOR

  • Tractor Beam - Increase Distance
  • Tractor Beam - Decrease Distance

Profile page FPS INTERACTION

  • Interaction Mode

Profile page MOBIGLAS

  • Toggle Inventory (short press)
  • mobiGlas (Toggle)

The profile page TRACTOR, MOBIGLAS is part of OMC Stream Deck 0.9.0. Go to the Download Center →

Read next

Links are stored in the hub entry – the index computes the reverse direction. No address is hard-coded here.

← Back to the Academy

Sources

  1. q1GAME DATAChronist-Auszug CARGO – Containergrößen mit Lade- und Entladezeit, Ladeflächen von Freight Elevator, Schiffen und Wagen (chronist/cargo.json)Build 4.10.0-hotfix (55227)Gezielt gelesen mit hub/werkzeuge/cargo-auszug.py aus dem DataCore-Export und der global.ini (EN/DE), jede Quelldatei mit Prüfsumme. Rohwerte in Metern und Sekunden, nicht gedeutet.

Patch and version information

Valid from
4.10.0
Valid until
open
Game data version
4.10.0 (11644)
Version
1 · EN Version 1
Review entries
none
Identifier
guide.cargo-beladen
This is an unofficial Star Citizen fan site, not affiliated with the Cloud Imperium group of companies. Star Citizen®, Squadron 42® and Roberts Space Industries® are trademarks of Cloud Imperium Rights LLC. All game data, names, places, ships and imagery from the game belong to Cloud Imperium. Non-commercial fan project.