From the disabled ship to the secured takeover – as a sequence, not as reading material.
This planner calculates nothing anew. It takes the target ship, your own ship and the disable result from the EMP & distortion lab and turns them into a sequence with an assessment.
What the previous stages handed over. If something is missing, it says so here.
Who does what. Names are optional; unassigned roles stay empty. Head counts are deliberately absent – those arrive with the crew & loadout builder.
Seven phases in a fixed order. Each phase takes its state from the situation, not from an estimate.
Next step: loot / cargo / profit – what is taken off the ship, what fits, and what has to stay behind.
Pirate Ops is a planning tool. No memory manipulation, no game injection, no automated input, no botting, no cheating. What stands here is preparation – the flying happens in the game, by hand.