OMC FLY SAFE. FLY TOGETHER.
BALDUURSGATE · PIRATE OPS · PIR-04

BOARDING PLANNER

From the disabled ship to the secured takeover – as a sequence, not as reading material.

This planner calculates nothing anew. It takes the target ship, your own ship and the disable result from the EMP & distortion lab and turns them into a sequence with an assessment.

Situation

What the previous stages handed over. If something is missing, it says so here.

To the EMP & distortion lab →

Readiness

Only you can see whether the target is really down in the game. Without this tick the assessment stays NOT READY – nobody boards on an assumption.

Roles

Who does what. Names are optional; unassigned roles stay empty. Head counts are deliberately absent – those arrive with the crew & loadout builder.

Sequence

Seven phases in a fixed order. Each phase takes its state from the situation, not from an estimate.

From the interdiction planner

To the interdiction planner →

Next step

Next step: loot / cargo / profit – what is taken off the ship, what fits, and what has to stay behind.

To the loot and cargo planner →

What we do not know

Pirate Ops is a planning tool. No memory manipulation, no game injection, no automated input, no botting, no cheating. What stands here is preparation – the flying happens in the game, by hand.

Back to the EMP & distortion lab · Back to Pirate Ops