What this is about
Stations and spaceports are your petrol stations, workshops and shops. Here is what you need there – and what you check before flying on.
Arriving
Request clearance before landing: take-off & landing. Without clearance you get no hangar, and in restricted areas the game explicitly points to marked approach corridors.q1
Services
What exists at a location is shown at the terminals and in the mobiGlas. Three things matter at the start:
- Refuelling – fuel for normal flight and for the quantum drive. Possible en route as well: for in-flight refuelling the game text explicitly names the landing services in the mobiGlas.q1
- Repairs – damage to the hull. Small repairs are possible yourself with the multi-tool according to the game text, but they need material and do not replace a workshop.q1
- Restocking – ammunition and consumables.
Before flying on
A quick run-through:
- Fuel for flight and quantum jump.
- Condition of the ship.
- Enough time for the distance.
- Your destination is set on the map.
Next: your first mission