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BalduursGATE Field ManualMining modules & consumables4.10.0-hotfix (55227) · Version 1 · Sourced
FM · MINING · MINING-MODULE-CONSUMABLES · guide.mining-module-consumablesOnline version: https://oldmensclub.de/citizen-hub/academy/mining-module-consumables.en.html
BalduursGATE Field Manual · Academy · Edition 1
MiningLevel: Advanced

Mining modules & consumables

Which mining modules the game data knows, how you trigger them – and why no effects are listed here yet.

Valid from patch
4.10.0
Game data version
4.10.0-hotfix (55227)
Version
1
Updated
2026-09-11
Review statusSourced

Every control function and game object used exists in the current game version. The statements come from the sources listed.

Review path and sources

Editorial in-game review

Nobody from the editorial team has flown it in game yet. The information comes from the sources listed below.

What you will learn

  • Know the mining modules from the blueprints.
  • Know how modules are triggered and what is still missing about their effect.

Prerequisites

No special prerequisites listed.

What this is about

This guide shows which mining modules our game data knows and how you trigger them. What a module does is not yet in our data – so it is not here either.

Modules in the blueprints

Mining modules in the blueprints q1From the game data · 4.10.0-hotfix (55227)

Names as in the game data. “Ingredients” are the blueprint materials – not the effect.

NameCrafting timeIngredients (blueprint)
Modules Active Clearcut1 min 35 sEisen 0.2 SCU, Copper 0.1 SCU
Modules Active Stampede1 min 35 sEisen 0.2 SCU, Copper 0.1 SCU
Modules Passive Deluge1 min 35 sEisen 0.2 SCU, Copper 0.1 SCU
Modules Passive Torrent MK31 min 35 sEisen 0.2 SCU, Copper 0.1 SCU
Overrun Module1 min 35 sEisen 0.2 SCU, Copper 0.1 SCU

The internal identifier calls two modules “active” (Clearcut, Stampede) and three “passive” (Deluge, Torrent MK3, Overrun).q1 What “active” and “passive” mean in game is not said by that.

Triggering modules

The controls have three functions: Activate Mining Module (Slot 1), (Slot 2) and (Slot 3) – one key press each.q2 Internally they are called “consumable”.q2 There is also Toggle Laser Beam (High / low), internally “permanent modifier”.q2

Whether the three slots trigger modules on the laser, consumables or both we are still checking in game.

Consumables

The Chronist currently lists no consumables for mining as equipment.q1 The resource data has exactly one entry with “MiningGadget” in its name: “MiningGadget Sabir”, type “HarvestablePreset”, without values.q1

What this entry is in game we are still checking.

Names like “Surge” only appear in our data for power plants and coolers, not for mining.q1 So there are no consumables here – not from memory either.

What a module changes

The effect of the modules – for example on power, resistance or instability – is not in our data. The goal is to show it here from the game data later: what does this module change according to the current patch?

Which lasers exist: Mining heads explained.

Checklist

  • The three module slots are bound.
  • You check a module’s effect yourself – this guide does not state it yet.

On your Stream Deck

These functions belong to this topic. Which key that is for you is shown by the BalduursGATE plugin based on your own bindings – on purpose, no key is listed here.

Profile page MINING

  • Activate Mining Module (Slot 1)
  • Activate Mining Module (Slot 2)
  • Activate Mining Module (Slot 3)
  • Toggle Laser Beam (High / low)

Read next

Links are stored in the hub entry – the index computes the reverse direction. No address is hard-coded here.

← Back to the Academy

Sources

  1. q1GAME DATAChronist – Auszug aus der Data.p4k: Schiffsbauteile, Rohstoffe, Raffinerieverfahren, Baupläne, Orte (chronist/index.json)Build 4.10.0-hotfix (55227)Gelesen, nicht gedeutet. Namen teils aus der deutschen global.ini, teils englisch.
  2. q2GAME DATAACTION-MASTER – Steuerungsfunktionen aus defaultProfile.xml und global.ini (SC-4.10-ACTION-MASTER.json)Build 4.10.0-hotfix (55227)Namen, Gruppen, Auslöseart und Standardbelegung (belegt ja/nein) gelesen – keine Tasten.

Patch and version information

Valid from
4.10.0
Valid until
open
Game data version
4.10.0-hotfix (55227)
Version
1 · EN Version 1
Review entries
none
Identifier
guide.mining-module-consumables