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BalduursGATE Field ManualCrew mining4.10.0-hotfix (55227) · Version 1 · Sourced
FM · MINING · MINING-CREW · guide.mining-crewOnline version: https://oldmensclub.de/citizen-hub/academy/mining-crew.en.html
BalduursGATE Field Manual · Academy · Edition 1
MiningLevel: Expert

Crew mining

Mining as a group does not mean everyone does the same thing. It means: one searches, one mines, one hauls the cargo away.

Valid from patch
4.10.0
Game data version
4.10.0-hotfix (55227)
Version
1
Updated
2026-09-13
Review statusSourced

Every control function and game object used exists in the current game version. The statements come from the sources listed.

Review path and sources

Editorial in-game review

Nobody from the editorial team has flown it in game yet. The information comes from the sources listed below.

Context. sequence and roles are explained practice. Values for ships, components and commodities are in the data blocks and come from the game data; prices carry their measurement date.

What you will learn

  • Know what matters in crew mining.
  • Be able to run the whole sequence once.

Prerequisites

What this is about

Crew mining pays off because the work can be split – not because there are more lasers. The gain sits in the time nobody spends waiting: while one is mining the next is already finding the rock after next.

Preparation

  • Decide the ships: who mines, who searches, who hauls? The ships’ slots are in MOLE and Prospector.
  • Check comms before launching.
  • Fix the drop-off point beforehand – otherwise half the crew stands around at the end.
  • Ore containers empty, modules set.

Tasks and roles

Four tasks worth separating:

  • Scout. Flies ahead, scans, reports rocks with position and assessment. He is the reason a crew is faster.
  • Mining. Sits at the laser, manages power and modules. Talks little, works calmly.
  • Cargo. Takes over as soon as the container is full and runs to the refinery. Without him mining waits for the return trip.
  • Security. Only worthwhile from three people on: watches, reports contacts. In unsafe areas this is not a luxury role.

Equipment

On a ship with several mining stations different lasers and modules can be aboard at once – that is the real advantage over solo. Fitting every station the same gives it away. Which combinations the data supports is in mining heads.

Functions on boardq1

On a multi-crew ship not everyone operates everything. These functions concern the mining stations; whoever does not have them flies or scans.

Game actionDefault keyboard/mouseDefault joystickTrigger
Fire Mining Laser (Toggle)Mouse leftButton 1toggle
Switch Mining Laser (Toggle)Left Alt + Mouse leftButton 2toggle
Increase Mining Laser PowerMouse wheel (axis)Button 3single press
Decrease Mining Laser Powernot bound by defaultButton 4single press
Increase / Decrease Mining Laser Powernot bound by defaultnot bound by defaultaxis
Activate Mining Module (Slot 1)Left Alt + 1not bound by defaultsingle press
Activate Mining Module (Slot 2)Left Alt + 2not bound by defaultsingle press
Activate Mining Module (Slot 3)Left Alt + 3not bound by defaultsingle press
Toggle Laser Beam (High / low)Left Alt + 4not bound by defaulttoggle
Jettison CargoLeft Alt + Jnot bound by defaultsingle press
Toggle Scanning Operator ModeVnot bound by defaulttoggle
Activate ScanningMouse leftnot bound by defaulthold
Increase Scanning AngleMouse wheel upButton 3single press
Decrease Scanning AngleMouse wheel downButton 4single press

Game default binding, game version 4.10.0-hotfix (55227). If you rebound it yourself, your binding applies.

Anything marked “not bound by default” you have to bind yourself in the game settings – we do not guess a key.

HOTAS/HOSAS: the joystick column is the default binding of ONE stick. On two sticks you assign pitch, yaw, roll and lateral strafe yourself – which axis a manoeuvre needs is listed in the HOTAS / HOSAS section.

Sequence

  1. Fly out together. Not separately, or you wait for each other in the area.
  2. Scout ahead. He reports the first rock before the miner arrives.
  3. Mining starts, the scout keeps searching. That is the rhythm.
  4. Cargo takes over. As soon as a container is full, not only at the end.
  5. Keep calls short. “Rock, 2 km, towards the planet, good” is enough.
  6. Break off together. If one has to leave, the crew goes back together.
training.mining-crew.01ExpertPartner: requiredUNCONFIRMED
Goal
Set up a crew so that no station is waiting.
Preparation
Two to four players, at least one multi-crew mining ship, optionally a cargo ship. Comms agreed.
Task
Fly a full cycle with a fixed role split. One observer notes who waited how long. Then swap roles and fly the same cycle again. Compare the waiting times.
Success criterion
In the second cycle nobody waits longer than in the first.
Partner
required
Functions needed
  • Fire Mining Laser (Toggle)
  • Switch Mining Laser (Toggle)
  • Increase Mining Laser Power
  • Decrease Mining Laser Power
  • Increase / Decrease Mining Laser Power
  • Activate Mining Module (Slot 1)

Risk and reward

A crew is more conspicuous than a single ship and stays in one place longer. In exchange it can defend itself or at least be warned. The return does not scale with the number of people: two with clear roles beat four doing the same thing.

What comes out in the end is decided by the market. Prices are in the OMC trade hub with their measurement date – not here.

Typical mistakes

  • Everyone mining. Then it is solo mining side by side.
  • No scout. Mining waits between rocks – exactly the time the crew wanted to save.
  • Cargo only at the end. A full container blocks the mining.
  • Forgetting comms discipline. Someone chatting during fracturing gets expensive.
  • Never swapping roles. A crew where only one can scan fails when he is missing.

Next step

There is a template for preparing a crew operation in Mission Control: mining run. What pays off and what does not is in risk and reward.

Checklist

  • Preparation is complete before you launch.
  • Everyone knows their task.
  • You debriefed briefly after the operation.

On your Stream Deck

These functions belong to this topic. Which key that is for you is shown by the BalduursGATE plugin based on your own bindings – on purpose, no key is listed here.

Profile page SCANNING

  • Toggle Scanning Operator Mode

Profile page MINING

  • Decrease Mining Laser Power
  • Increase Mining Laser Power
  • Fire Mining Laser (Toggle)
  • Switch Mining Laser (Toggle)

Read next

Links are stored in the hub entry – the index computes the reverse direction. No address is hard-coded here.

← Back to the Academy

Sources

  1. q1GAME DATAACTION-MASTER – Steuerungsfunktionen und Standardbelegung aus defaultProfile.xml und global.ini (SC-4.10-ACTION-MASTER.json)Build 4.10.0-hotfix (55227)Name, Gruppe, Auslöseart, Profilseite und die Standardbelegung (Tastatur/Maus/Joystick) gelesen – keine eigene Belegung.

Patch and version information

Valid from
4.10.0
Valid until
open
Game data version
4.10.0-hotfix (55227)
Version
1 · EN Version 1
Review entries
none
Identifier
guide.mining-crew