OMC FLY SAFE. FLY TOGETHER.
BalduursGATE Field ManualMedical – basics4.10.0-hotfix (55227) · Version 1 · Sourced
FM · MEDICAL · MEDICAL-GRUNDLAGEN · guide.medical-grundlagenOnline version: https://oldmensclub.de/citizen-hub/academy/medical-grundlagen.en.html
BalduursGATE Field Manual · Academy · Edition 1
MedicalLevel: Beginner

Medical – basics

Health, damage, injury, being incapacitated, healing and stabilisation: how the medical system is built – with the values from the game data.

Valid from patch
4.10.0
Game data version
4.10.0-hotfix (55227)
Version
1
Updated
2026-09-11
Review statusSourced

Every control function and game object used exists in the current game version. The statements come from the sources listed.

Review path and sources

Editorial in-game review

Nobody from the editorial team has flown it in game yet. The information comes from the sources listed below.

What you will learn

  • Know what health, injury, being incapacitated and blood drug level mean in the game.
  • Know the path from damage to recovery and where each means of treatment applies.

Prerequisites

No special prerequisites listed.

What this is about

You take damage, your screen turns red – and then? This guide sorts out the medical system: what health is, how an injury differs from it, what medication does, and where the line runs between “treat yourself” and “go to a bed”. The numbers come from the game data,q1 the descriptions from the game’s hint texts.q2

Five numbered boxes in a row, connected by arrows.
DiagramMedical flow UNCONFIRMEDFive stations from damage to recovery: assess, treat, stabilise, recover. The stations come from the game texts, the order is our scheme.Own graphic · claude-entwurf, 2026-09-11

Medical basics

Four things run separately in the game:

  • Health – one overall value plus a separate value per body part.q1
  • Injury – a level per body part: minor, moderate, severe.q2
  • Symptoms – what you notice: bleeding, being stunned, restricted movement, hypothermia and hyperthermia, radiation sickness, hunger and thirst.q1q2
  • Blood drug level (BDL) – how much agent is in you. It rises with every dose.q2
Base values from the game data q1From the game data · 4.10.0-hotfix (55227)

Internal name and raw value – without unit, exactly as they appear in the game data.

NameValue
HealthPool100
BDLSafeLimit75

Numbers are game values; where the data names no unit, neither do we.

Body parts and their health q1From the game data · 4.10.0-hotfix (55227)
NameHealth (raw)Wear max. (raw)
Head30650
Torso60800
Left arm36350
Right arm36350
Left leg48400
Right leg48400

Numbers are game values; where the data names no unit, neither do we.

The values appear in the game files exactly like this, without a unit. The head’s “health” is therefore not a percentage but the raw value the game keeps.

Read your health status

The game shows your status in two places: as a HUD warning with body part and severity, and as a full list in your personal menu – which, according to the game text, also lists active medication with its remaining duration.q2

The warning names three levels: minor, moderate and severe injury. For each level the game text states which treatment tier a medical bed needs.q2 More in understanding injuries.

Treating

Two ways are open in the field:

  • A medpen – an injector for exactly one dose, for you or for someone else.q1
  • The ParaMed – a medical device that doses over a short distance and shows the target’s status while doing so.q1q2

Both relieve symptoms and improve the condition. The injury itself remains: according to the game text it is only treated fully in a medical bed of the matching tier.q2

Stabilise

“Stabilising” means in practice: keeping symptoms under control far enough that the person can be moved, without driving the BDL into the critical range. The game text explicitly describes the device as a means to stabilise patients with possibly life-threatening injuries.q2

Too much agent works against you: a high BDL stuns, costs health and can end in incapacitation.q2 That is why the device’s basic mode blocks beyond a critical limit.

Incapacitated

If someone goes down, a timer to death starts. During that time the controls offer two functions: request rescue (while incapacitated) and regen (while incapacitated) – both have to be held.q3 The game text advises asking your party, the chat or a rescue beacon for a revive before the timer runs out.q2

Whoever regenerates is out of the operation at once. Whoever requests rescue stays reachable for the crew. In the BalduursGATE client the MAYDAY key additionally sends a distress call with your position.

Next: understanding injuries · understanding medpens · medical controls

Checklist

  • You know where to read your health status.
  • You know the blood drug level (BDL) and that too much of it is harmful.
  • You know what happens when incapacitated and which two functions you then have.
  • You know that full treatment is tied to a medical bed of the matching tier.

On your Stream Deck

These functions belong to this topic. Which key that is for you is shown by the BalduursGATE plugin based on your own bindings – on purpose, no key is listed here.

Profile page FPS MEDICAL

  • Consumable Select Radial Menu
  • Medical Pen - Inject Other
  • Request Rescue (while Incapacitated)
  • Regen (while Incapacitated)

Profile page BalduursGATE Live

  • MAYDAY – distress call

The profile page FPS MEDICAL is part of OMC Stream Deck 0.9.0. Go to the Download Center →

Read next

Links are stored in the hub entry – the index computes the reverse direction. No address is hard-coded here.

← Back to the Academy

Sources

  1. q1GAME DATAChronist-Auszug MEDICAL – MedPens, ParaMed, Körperteile, Bett- und Behandlungsstufen (chronist/medical.json)Build 4.10.0-hotfix (55227)Gezielt gelesen mit hub/werkzeuge/medical-auszug.py aus dem DataCore-Export und der global.ini (EN/DE), jede Quelldatei mit Prüfsumme. Rohwerte ohne Einheit, nicht gedeutet.
  2. q2GAME DATASpieltexte – Hinweise, Bedienhinweise und Gegenstandsbeschreibungen zu Verletzung, MedPen, Medizingerät und Krankenbett (global.ini english / german_(germany))Build 4.10.0-hotfix (55227)Sinngemäß zusammengefasst, nicht zitiert. Fehlt der deutsche Text im Spiel, gilt der englische.
  3. q3GAME DATAACTION-MASTER – Steuerungsfunktionen aus defaultProfile.xml und global.ini (SC-4.10-ACTION-MASTER.json)Build 4.10.0-hotfix (55227)Namen, Gruppen, Auslöseart und Standardbelegung (belegt ja/nein) gelesen – keine Tasten.

Patch and version information

Valid from
4.10.0
Valid until
open
Game data version
4.10.0-hotfix (55227)
Version
1 · EN Version 1
Review entries
none
Identifier
guide.medical-grundlagen