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BalduursGATE Field ManualUnderstanding hauling missions4.10.0 (11644) · Version 1 · Sourced
FM · CARGO / HAULING · CARGO-MISSIONEN · guide.cargo-missionenOnline version: https://oldmensclub.de/citizen-hub/academy/cargo-missionen.en.html
BalduursGATE Field Manual · Academy · Edition 1
Cargo / HaulingLevel: Beginner

Understanding hauling missions

Which hauling contracts exist, what the contract text says, and how hauling differs from delivery jobs.

Valid from patch
4.10.0
Game data version
4.10.0 (11644)
Version
1
Updated
2026-09-11
Review statusSourced

Every control function and game object used exists in the current game version. The statements come from the sources listed.

Review path and sources

Editorial in-game review

Nobody from the editorial team has flown it in game yet. The information comes from the sources listed below.

What you will learn

  • Tell the cargo contract types apart.
  • Read pickup, destination, goods and amount from the contract text.

Prerequisites

What this is about

Not every cargo contract is a hauling contract. This guide shows what the Chronist lists, how the types differ, and what the contract text actually says.q1

The contract types

Hauling contracts in the Chronist q1From the game data · 4.10.0 (11644)

Contracts in the “cargo” category – the contractor is Covalex in every case.

Name
Opportunity for Independent Cargo Hauler
Covalex Cargo Hauling Re-evaluation
… Rank - Direct … Cargo Haul
… Rank - … Cargo Haul

The contracts in the “cargo” category are the classic hauling deals: you collect a certain amount of goods at one freight elevator and deliver it to another freight elevator. The contract text explicitly says you need a ship that can haul the stated number of containers.q1

Delivery contracts (extract) q1From the game data · 4.10.0 (11644)
Name
Ling Family Local Delivery Route
Covalex Local Delivery Route
Luminalia Present Delivery

Delivery jobs are smaller: usually one package that fits in your personal inventory. They run through the same contractors but need no cargo grid.q1

Pay and amounts are in the data but depend on the individual contract in game. So we quote no numbers as a promise – what you get is stated in the contract.

Reading the contract

Four details decide whether the contract suits you:

  • Goods – what is being transported.
  • Amount – how many containers. That is the number to hold against your cargo grid.
  • Pickup – where the freight elevator with the goods is.
  • Destination – where they have to go.

Several destinations

There are contracts with several pickup points and one destination – recognisable in the Chronist by names such as “multi2tosingle”.q1 Plan the order in advance: what goes in last comes out first.

Whether and how contracts can be stacked (accepting several at once) we have not tested ourselves.

Next: preparing a hauling contract · unloading & delivering

Checklist

  • You can tell a hauling contract from a delivery.
  • You have compared the cargo amount with your cargo grid.
  • You know whether several pickup or drop-off points are included.

Read next

Links are stored in the hub entry – the index computes the reverse direction. No address is hard-coded here.

← Back to the Academy

Sources

  1. q1GAME DATAChronist – Auszug aus der Data.p4k: Missionen, Bauteile, Orte (chronist/index.json)Build 4.10.0-hotfix (55227)Gelesen, nicht gedeutet. Namen teils aus der deutschen global.ini, teils englisch.

Patch and version information

Valid from
4.10.0
Valid until
open
Game data version
4.10.0 (11644)
Version
1 · EN Version 1
Review entries
none
Identifier
guide.cargo-missionen
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