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BalduursGATE Field ManualCargo / hauling – basics4.10.0 (11644) · Version 1 · Sourced
FM · CARGO / HAULING · CARGO-GRUNDLAGEN · guide.cargo-grundlagenOnline version: https://oldmensclub.de/citizen-hub/academy/cargo-grundlagen.en.html
BalduursGATE Field Manual · Academy · Edition 1
Cargo / HaulingLevel: Beginner

Cargo / hauling – basics

What cargo is in the game, how a hauling contract runs from acceptance to delivery, and which terms you need for it.

Valid from patch
4.10.0
Game data version
4.10.0 (11644)
Version
1
Updated
2026-09-11
Review statusSourced

Every control function and game object used exists in the current game version. The statements come from the sources listed.

Review path and sources

Editorial in-game review

Nobody from the editorial team has flown it in game yet. The information comes from the sources listed below.

What you will learn

  • Know the run of a hauling contract from start to finish.
  • Be able to place the terms cargo, container, SCU, cargo grid and freight elevator.

Prerequisites

No special prerequisites listed.

What this is about

Cargo is nothing abstract in this game: it sits in boxes you can touch, move and lose. This guide shows the run of a hauling contract from acceptance to delivery and explains the terms that keep coming up.

Six numbered boxes in a row, connected by arrows.
DiagramCargo flow UNCONFIRMEDSix stations of a hauling contract: mission, pickup, load, transport, unload, deliver.Own graphic · claude-entwurf, 2026-09-11

Cargo and hauling

  • Cargo – goods in containers. Every container has a fixed size in SCU.q1
  • Hauling – a contract where you bring goods from one place to another. The contracts in the “cargo” category in the Chronist all come from Covalex.q3
  • Delivery – the little brother: usually one package in your personal inventory instead of containers on the grid.q3
  • Freight elevator – the lift between warehouse and hangar. This is where you collect goods and hand them back.q2
  • Cargo grid – the area in or on the ship where containers may sit.q1
  • SCU – the size unit of the containers. The cargo system knows sizes from one eighth up to 32 SCU.q1

The run

Six steps, always the same:

  1. Contract – accept and read it: goods, amount, pickup, destination.
  2. Pickup – request the goods at the freight elevator.
  3. Load – get containers onto the cargo grid, usually with the tractor beam.
  4. Transport – fly there without losing the load.
  5. Unload – at the destination, containers from the grid onto the platform.
  6. Deliver – send them to the warehouse, complete the contract.
The six steps are our ordering, not a game rule. The individual stations appear like this in the contract texts and in the game’s cargo interface.q2q3

What can go wrong

  • The amount does not fit on the cargo grid – the rest stays behind.
  • The destination warehouse is full; the interface then states explicitly that delivery is not possible.q2
  • The cargo is volatile: if your ship takes damage it becomes unstable and may explode.q2
  • You leave goods in the loading area: the game warns that they will be forfeit once you leave.q2
For your first contract, take a small amount and walk the whole way calmly once. Time pressure comes soon enough.

Next: understanding SCU & containers · understanding hauling missions

Checklist

  • You know the six steps: contract, pickup, load, transport, unload, deliver.
  • You know cargo sits in containers with fixed sizes.
  • You know your ship has a limited cargo grid.

Read next

Links are stored in the hub entry – the index computes the reverse direction. No address is hard-coded here.

← Back to the Academy

Sources

  1. q1GAME DATAChronist-Auszug CARGO – Containergrößen mit Lade- und Entladezeit, Ladeflächen von Freight Elevator, Schiffen und Wagen (chronist/cargo.json)Build 4.10.0-hotfix (55227)Gezielt gelesen mit hub/werkzeuge/cargo-auszug.py aus dem DataCore-Export und der global.ini (EN/DE), jede Quelldatei mit Prüfsumme. Rohwerte in Metern und Sekunden, nicht gedeutet.
  2. q2GAME DATASpieltexte – Hinweise und Oberflächentexte zu Fracht, Freight Elevator, Traktorstrahl und Frachttransfer (global.ini english / german_(germany))Build 4.10.0-hotfix (55227)Sinngemäß zusammengefasst, nicht zitiert. Große Teile der Frachtoberfläche gibt es im Spiel bisher nur auf Englisch.
  3. q3GAME DATAChronist – Auszug aus der Data.p4k: Missionen, Bauteile, Orte (chronist/index.json)Build 4.10.0-hotfix (55227)Gelesen, nicht gedeutet. Namen teils aus der deutschen global.ini, teils englisch.

Patch and version information

Valid from
4.10.0
Valid until
open
Game data version
4.10.0 (11644)
Version
1 · EN Version 1
Review entries
none
Identifier
guide.cargo-grundlagen
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