Describe a possible target and check what the data actually supports.
What is unknown says so. No value is estimated and no chance of success is claimed.
The target
Pick the target ship from our ship data – then we know its class and cargo hold. Everything else is your own figure.
Taken over from a sighting
Suspected cargo
Commodity and quantity in SCU. If the commodity is in our trade data we show the highest documented sell price – with the location and the date it was measured.
Assessment
Everything here comes from what stands above. No line without a basis.
Trade data as of
DATA OLDER THAN THE GAME BUILD
The prices are 53 days older than our game data. They are documented but not current – which is why every figure carries its measurement date.
Sourcesrc/kontor-data.json (OMC-Kontor, Quelle UEX)
Extract from2026-07-20
Game build of the game datasc-alpha-4.10.0-hotfix__1.0.191.55227
Commodities124
of those with a documented sell price113
of those without a price11
flagged as illegal11
Price rows2596
Measurements from – to2025-03-14 – 2026-07-20
SystemsNyx, Pyro, Stanton
Which game build the prices belonged to is not in the data – we know when they were fetched, not what for.
Stock and demand are empty in every row – how much a location takes we do not know.
Hand into the chain
Target ship and own ship are carried over so the next stages work from them. The route and intercept position are calculated by the interdiction planner.
No live view into the game: BalduursGATE does not read Star Citizen. Every sighting is what a person saw and entered – with the uncertainty that comes with it.
No stock or demand data: how much a sell location takes is not in our data. A cargo value therefore does not say the goods can actually be sold.
No patch reference for the prices: the extract names no game build. We know when the prices were fetched, not which build they belonged to.
Cargo hold known for part of the fleet only: it is documented for 74 of 242 ships. For the rest no cargo hold is shown – and none is estimated.
No probability of success: our data yields none. The risk is a judgement following our own stated rules.
Planning, not interference: scout and target planner work from what people enter and from our own data. No access to the game, no automation of inputs.