Collect observations before an operation – who saw what where, and where the figure comes from.
Everything here is entered by people. BalduursGATE does not read Star Citizen.
Add a sighting
Enter what you saw. No field is required except the ship – what you do not know stays empty, and empty stays empty.
Situation
Only a summary of what has been entered. No extrapolation, no guesswork.
Sightings
The target planner takes over exactly the fields that are filled in. The rest stays open there.
What we do not know
No live view into the game: BalduursGATE does not read Star Citizen. Every sighting is what a person saw and entered – with the uncertainty that comes with it.
No stock or demand data: how much a sell location takes is not in our data. A cargo value therefore does not say the goods can actually be sold.
No patch reference for the prices: the extract names no game build. We know when the prices were fetched, not which build they belonged to.
Cargo hold known for part of the fleet only: it is documented for 74 of 242 ships. For the rest no cargo hold is shown – and none is estimated.
No probability of success: our data yields none. The risk is a judgement following our own stated rules.
Planning, not interference: scout and target planner work from what people enter and from our own data. No access to the game, no automation of inputs.