Who carries the loot? The cargo holds come from our ship data – nothing is estimated. Your own ship is preselected if a cargo hold is documented for it.
Cargo and loot
Enter what is aboard. Quantity and space per unit give the space needed; the price per unit is your own figure. The commodity list from the OMC Kontor helps with the name.
The container sizes come from the game files: 1/8 SCU · 1/4 SCU · 1/2 SCU · 1 SCU · 2 SCU · 4 SCU · 8 SCU · 16 SCU · 24 SCU · 32 SCU
Every price here is your own figure – the page calculates with it but does not claim it is a market value. Documented prices do exist in the OMC Kontor; they are older than the game build and appear with location and measurement date in the target planner.
Capacity
Value of the operation
Extraction
Who takes it away, what fits, what stays behind.
Tick this once the route and the handover have been agreed in flight. Selling locations and routes are not shown here – we have no data source for them.
Readiness
Plunder status
The compact state – for reading out over comms.
Next step
Next step: crew & loadout builder – which roles this operation needs and which equipment belongs to them.
Trade prices: documented prices do exist (OMC Kontor, source UEX, as of 20.07.2026) – but they are older than the game build, and stock and demand are not in them. On this page your own figure does the calculating; the result is called cargo value, not profit. The target planner calculates with the documented prices, and every figure there carries its measurement date.
Commodity list: the 124 commodities of the OMC Kontor are offered at the name field. Free text stays allowed – what is in the hold does not have to be in our list.
Selling locations, demand and routes: no data source. The extraction therefore names hauler, quantity and roles – not a destination port.
Loading physics: the calculation is SCU against SCU. How bulky items really fit into a grid is not in our data.
The cost of an operation: fuel, losses, time and risk are nowhere on record. So there is no profit figure.
The state belongs to this browser tab. It is not sent anywhere and does not survive the tab closing.
Pirate Ops is a planning tool. No memory manipulation, no game injection, no automated input, no botting, no cheating. What stands here is preparation – the flying and loading happens in the game, by hand.
chronist/schiffe.md (UEX ueber das OMC-Kontor, Datenstand 2026-07-20T20:38:27.937Z. Es sind die Schiffe erfasst, die Fracht laden koennen.)
src/kontor-data.json (OMC-Kontor, UEX, Stand 2026-07-20)
Every price here is your own figure – the page calculates with it but does not claim it is a market value. Documented prices do exist in the OMC Kontor; they are older than the game build and appear with location and measurement date in the target planner.