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BALDUURSGATE · PIRATE OPS · PIR-03

EMP & DISTORTION LAB

How do I stop this ship without wrecking it needlessly?

Planning tool. It reads nothing from the game and sends nothing into it.

Game build sc-alpha-4.10.0-hotfix__1.0.191.55227 · 242 ships · 9 Distortion

Selection

Pick a target ship and your own ship. The assessment appears right below.

Target ship

Which ship is to be stopped?

Your ship

What are you flying?

Result

Status

Target analysis

EMP

Distortion

Effect ranges

Top-down, target in the centre. Only rings our data actually carries a number for. The EMP deliberately has no ring: none of our sources states its range.

Disable plan

Crew recommendation

From the interdiction planner

To the interdiction planner →

EMP versus distortion

An EMP is a pulse in all directions and hits everything in its area at once - including you, if you are too close. Distortion is a weapon: aimed, applied to one ship, and you can meter it. That is why the two are combined: distortion puts the target’s systems under pressure, the EMP collects the rest. An EMP achieves little when you cannot get close enough or the target simply powers back up; distortion is then the better tool, because it works at range and over time.

Data tables

SizeManufacturerRangeDPSDamage per shotRate of fire
DR-Model-XJ1-RepetiererS1PH Associated Science and Development1202 m171.325.7400
Suckerpunch-KanoneS1Joker Engineering1501 m13581100
DR-Model-XJ2-RepetiererS2PH Associated Science and Development1292 m256.738.5400
Suckerpunch-L-KanoneS2Joker Engineering1625 m202.5121.5100
DR-Model-XJ3-RepetiererS3PH Associated Science and Development1439 m38657.9400
Suckerpunch-XL-KanoneS3Joker Engineering1801 m304.2182.5100
ErlöserverzerrungsflinteS4Aegis Dynamics1050 m606060
AbsolutionsverzerrungsflinteS5Aegis Dynamics1501 m909060
VerdammerverzerrungsflinteS6Aegis Dynamics2253 m13013060

Ships with an EMP slot

SizeDevice
AEGS Avenger WarlockS4REP-8-EMP-Generator
AEGS Sabre RavenS2, S2TroMag-Salvengenerator, TroMag-Salvengenerator
AEGS Vanguard SentinelS4REP-VS-EMP-Generator
Anvil HawkS2TroMag-Salvengenerator
RSI Scorpius AntaresS4Magstrand-EMP-Generator

Ships with a quantum enforcement slot

DeviceEffect radiusJamming range
Drake Cutlass BlueBurke-QD (S1)no reliable data4000 m
MRAI Guardian QICaptor QD (S3)no reliable datano reliable data
RSI MantisReynie-QVG (S1)20000 m12000 m
RSI Scorpius AntaresTidelock QD (S3)no reliable data4500 m

Target ship, own ship and the disable plan are carried over – the boarding planner continues from there.

Data gaps

EMP range, charge time, cooldown, strength
The two EMP launchers in our component data carry only size, grade, manufacturer, mass and HP. The generators actually fitted to the five ships (REP-8, REP-VS, Magstrand) are not in the component list at all. So there is no EMP effect zone in metres here and no charge time.
Crew size
None of our sources states it. We do not estimate it from ship size.
Shield points
Our component data lists HP for shield generators, not shield points in MJ. So HP is what is shown here, and nothing else.
Slot type
The slot data states size but not whether a slot is fixed, gimballed or a turret. This page therefore cannot promise that a distortion weapon truly fits every slot.
Cargo from a different data date
Cargo capacity comes from a different source with its own data date than the game files. It is listed separately for that reason.

Sources and method

Game build
sc-alpha-4.10.0-hotfix__1.0.191.55227
Ships
242
Components
726
Distortion weapons
9
EMP launchers in component data
2
Cargo values
139 · 2026-07-20T20:38:27.937Z.

Pirate Ops is a planning and information tool. No memory manipulation, no game injection, no automated input, no botting, no cheating. We use publicly or permissibly obtained game data and the player’s own planning.

Method: slots and components come from the game files of the build named above. The class label is derived from the largest shield size and marked as derived. Where a value is missing it says so - nothing is estimated.

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