How do I stop this ship without wrecking it needlessly?
Planning tool. It reads nothing from the game and sends nothing into it.
Game build sc-alpha-4.10.0-hotfix__1.0.191.55227 · 242 ships · 9 Distortion
Pick a target ship and your own ship. The assessment appears right below.
Which ship is to be stopped?
What are you flying?
Top-down, target in the centre. Only rings our data actually carries a number for. The EMP deliberately has no ring: none of our sources states its range.
An EMP is a pulse in all directions and hits everything in its area at once - including you, if you are too close. Distortion is a weapon: aimed, applied to one ship, and you can meter it. That is why the two are combined: distortion puts the target’s systems under pressure, the EMP collects the rest. An EMP achieves little when you cannot get close enough or the target simply powers back up; distortion is then the better tool, because it works at range and over time.
| Size | Manufacturer | Range | DPS | Damage per shot | Rate of fire | |
|---|---|---|---|---|---|---|
| DR-Model-XJ1-Repetierer | S1 | PH Associated Science and Development | 1202 m | 171.3 | 25.7 | 400 |
| Suckerpunch-Kanone | S1 | Joker Engineering | 1501 m | 135 | 81 | 100 |
| DR-Model-XJ2-Repetierer | S2 | PH Associated Science and Development | 1292 m | 256.7 | 38.5 | 400 |
| Suckerpunch-L-Kanone | S2 | Joker Engineering | 1625 m | 202.5 | 121.5 | 100 |
| DR-Model-XJ3-Repetierer | S3 | PH Associated Science and Development | 1439 m | 386 | 57.9 | 400 |
| Suckerpunch-XL-Kanone | S3 | Joker Engineering | 1801 m | 304.2 | 182.5 | 100 |
| Erlöserverzerrungsflinte | S4 | Aegis Dynamics | 1050 m | 60 | 60 | 60 |
| Absolutionsverzerrungsflinte | S5 | Aegis Dynamics | 1501 m | 90 | 90 | 60 |
| Verdammerverzerrungsflinte | S6 | Aegis Dynamics | 2253 m | 130 | 130 | 60 |
| Size | Device | |
|---|---|---|
| AEGS Avenger Warlock | S4 | REP-8-EMP-Generator |
| AEGS Sabre Raven | S2, S2 | TroMag-Salvengenerator, TroMag-Salvengenerator |
| AEGS Vanguard Sentinel | S4 | REP-VS-EMP-Generator |
| Anvil Hawk | S2 | TroMag-Salvengenerator |
| RSI Scorpius Antares | S4 | Magstrand-EMP-Generator |
| Device | Effect radius | Jamming range | |
|---|---|---|---|
| Drake Cutlass Blue | Burke-QD (S1) | no reliable data | 4000 m |
| MRAI Guardian QI | Captor QD (S3) | no reliable data | no reliable data |
| RSI Mantis | Reynie-QVG (S1) | 20000 m | 12000 m |
| RSI Scorpius Antares | Tidelock QD (S3) | no reliable data | 4500 m |
Target ship, own ship and the disable plan are carried over – the boarding planner continues from there.
Pirate Ops is a planning and information tool. No memory manipulation, no game injection, no automated input, no botting, no cheating. We use publicly or permissibly obtained game data and the player’s own planning.
Method: slots and components come from the game files of the build named above. The class label is derived from the largest shield size and marked as derived. Where a value is missing it says so - nothing is estimated.