Each mode weights different figures. The weights live in profile files, not in the program.
What is optimised is projectile velocity. Equal velocity groups are not demonstrably the same as the game’s PIP groups.
Stock · Loadout
For 2 slots of this ship the factory part is not in the catalogue. Those slots do not enter the figures as 0 – they are missing from them.
Power plants
Power plant #1S1
Slipstream
Coolers
Cooler #1S1
VaporBlock
Cooler #2S1
VaporBlock
Shields
Shield #1S1
Shimmer
Shield #2S1
Shimmer
Radar
Radar #1S1
Pelerous
Hydrogen intakes
Hydrogen intake #1S1
Talon
Hydrogen intake #2S1
Talon
Hydrogen fuel tanks
Hydrogen fuel tank #1S1
Interner Tank
figures missing
Quantum drive
Quantum drive #1S1
Drift
Quantum fuel tanks
Quantum fuel tank #1S1
Interner Tank
figures missing
Weapons
Weapon #1S2
Lightstrike-II-Kanone
Weapon #2S2
Lightstrike-II-Kanone
Missiles
Missile #1S3
Arrester-III-Rakete
Missile #2S3
Arrester-III-Rakete
Missile #3S3
Arrester-III-Rakete
Missile #4S3
Arrester-III-Rakete
Missile #5S3
Arrester-III-Rakete
Missile #6S3
Arrester-III-Rakete
Missile #7S3
Arrester-III-Rakete
Missile #8S3
Arrester-III-Rakete
Missile #9S3
Arrester-III-Rakete
Missile #10S3
Arrester-III-Rakete
Missile #11S3
Arrester-III-Rakete
Missile #12S3
Arrester-III-Rakete
Missile #13S3
Arrester-III-Rakete
Missile #14S3
Arrester-III-Rakete
Missile #15S3
Arrester-III-Rakete
Missile #16S3
Arrester-III-Rakete
Missile #17S3
Arrester-III-Rakete
Missile #18S3
Arrester-III-Rakete
Missile #19S3
Arrester-III-Rakete
Missile #20S3
Arrester-III-Rakete
Missile #21S3
Arrester-III-Rakete
Missile #22S3
Arrester-III-Rakete
Missile #23S3
Arrester-III-Rakete
Missile #24S3
Arrester-III-Rakete
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