Each mode weights different figures. The weights live in profile files, not in the program.
What is optimised is projectile velocity. Equal velocity groups are not demonstrably the same as the game’s PIP groups.
Stock · Loadout
For 3 slots of this ship the factory part is not in the catalogue. Those slots do not enter the figures as 0 – they are missing from them.
Coolers
Cooler #1S1
EcoFlow
Cooler #2S1
EcoFlow
Cooler #3S1
EcoFlow
Power plants
Power plant #1S1
Fortitude
Power plant #2S1
Fortitude
Shields
Shield #1S2
FullStop
Shield #2S2
FullStop
Hydrogen fuel tanks
Hydrogen fuel tank #1S1
Interner Tank
figures missing
Hydrogen intakes
Hydrogen intake #1S1
Stinger
Hydrogen intake #2S1
Stinger
Weapons
Weapon #1S4
Lightstrike-IV-Kanone
Weapon #2S4
Lightstrike-IV-Kanone
Weapon #3S2
Lightstrike-II-Kanone
Weapon #4S4
Lightstrike-IV-Kanone
Weapon #5S2
Lightstrike-II-Kanone
Weapon #6S4
Lightstrike-IV-Kanone
Weapon #7S5
WRATH-Kanone
figures missing
Missiles
Missile #1S2
Bullet-II-Rakete
Missile #2S2
Bullet-II-Rakete
Missile #3S2
Bullet-II-Rakete
Missile #4S2
Bullet-II-Rakete
Missile #5S2
Bullet-II-Rakete
Missile #6S2
Bullet-II-Rakete
Missile #7S2
Bullet-II-Rakete
Missile #8S2
Bullet-II-Rakete
Missile #9S2
Bullet-II-Rakete
Missile #10S2
Bullet-II-Rakete
Missile #11S2
Bullet-II-Rakete
Missile #12S2
Bullet-II-Rakete
Missile #13S2
Bullet-II-Rakete
Missile #14S2
Bullet-II-Rakete
Missile #15S2
Bullet-II-Rakete
Missile #16S2
Bullet-II-Rakete
Quantum drive
Quantum drive #1S2
Bolon
Quantum fuel tanks
Quantum fuel tank #1S1
Quantentreibstofftank
figures missing
Radar
Radar #1S1
Ecouter
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