Each mode weights different figures. The weights live in profile files, not in the program.
What is optimised is projectile velocity. Equal velocity groups are not demonstrably the same as the game’s PIP groups.
Stock · Loadout
For 3 slots of this ship the factory part is not in the catalogue. Those slots do not enter the figures as 0 – they are missing from them.
Radar
Radar #1S3
Capsulo
Power plants
Power plant #1S3
Durango
Hydrogen fuel tanks
Hydrogen fuel tank #1S1
Interner Tank
figures missing
Hydrogen fuel tank #2S1
Interner Tank
figures missing
Hydrogen intakes
Hydrogen intake #1S1
600i
Hydrogen intake #2S1
600i
Hydrogen intake #3S1
600i
Coolers
Cooler #1S3
FrostBurn
Cooler #2S3
FrostBurn
Quantum drive
Quantum drive #1S2
Odyssey
Quantum fuel tanks
Quantum fuel tank #1S2
Interner Tank
figures missing
Shields
Shield #1S3
Stronghold
Shield #2S3
Stronghold
Weapons
Weapon #1S3
CF-337-Panther-Repetierer
Weapon #2S3
CF-337-Panther-Repetierer
Weapon #3S3
CF-337-Panther-Repetierer
Weapon #4S3
CF-337-Panther-Repetierer
Weapon #5S5
M7A-Kanone
Weapon #6S5
M7A-Kanone
Weapon #7S5
M7A-Kanone
Missiles
Missile #1S3
Arrester-III-Rakete
Missile #2S3
Arrester-III-Rakete
Missile #3S3
Arrester-III-Rakete
Missile #4S3
Arrester-III-Rakete
Missile #5S3
Arrester-III-Rakete
Missile #6S3
Arrester-III-Rakete
Missile #7S3
Arrester-III-Rakete
Missile #8S3
Arrester-III-Rakete
Missile #9S3
Arrester-III-Rakete
Missile #10S3
Arrester-III-Rakete
Missile #11S3
Arrester-III-Rakete
Missile #12S3
Arrester-III-Rakete
Missile #13S3
Arrester-III-Rakete
Missile #14S3
Arrester-III-Rakete
Missile #15S3
Arrester-III-Rakete
Missile #16S3
Arrester-III-Rakete
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