Each mode weights different figures. The weights live in profile files, not in the program.
What is optimised is projectile velocity. Equal velocity groups are not demonstrably the same as the game’s PIP groups.
Stock · Loadout
For 4 slots of this ship the factory part is not in the catalogue. Those slots do not enter the figures as 0 – they are missing from them.
Radar
Radar #1S2
Chernykh
Power plants
Power plant #1S3
SuperDrive
Power plant #2S3
SuperDrive
Missiles
Missile #1S3
Arrester-III-Rakete
Missile #2S3
Arrester-III-Rakete
Missile #3S3
Arrester-III-Rakete
Missile #4S3
Arrester-III-Rakete
Missile #5S3
Arrester-III-Rakete
Missile #6S3
Arrester-III-Rakete
Missile #7S3
Arrester-III-Rakete
Missile #8S3
Arrester-III-Rakete
Missile #9S3
Arrester-III-Rakete
Hydrogen intakes
Hydrogen intake #1S1
Starfarer Gemini
Hydrogen intake #2S1
Starfarer Gemini
Hydrogen fuel tanks
Hydrogen fuel tank #1S1
Interner Tank
figures missing
Hydrogen fuel tank #2S3
MISC_FuelRefinery_L
figures missing
Hydrogen fuel tank #3S3
MISC_FuelRefinery_R
figures missing
Coolers
Cooler #1S3
Mercury
Cooler #2S3
Mercury
Shields
Shield #1S3
Stronghold
Shield #2S3
Stronghold
Shield #3S3
Stronghold
Quantum drive
Quantum drive #1S3
Pontes
Quantum fuel tanks
Quantum fuel tank #1S3
Interner Tank
figures missing
Weapons
Weapon #1S4
M6A-Kanone
Weapon #2S4
M6A-Kanone
Weapon #3S4
M6A-Kanone
Weapon #4S4
M6A-Kanone
Weapon #5S5
CF-557-Galdereen-Repetierer
Weapon #6S5
CF-557-Galdereen-Repetierer
Weapon #7S3
CF-337-Panther-Repetierer
Weapon #8S3
CF-337-Panther-Repetierer
Weapon #9S3
CF-337-Panther-Repetierer
Weapon #10S3
CF-337-Panther-Repetierer
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