Each mode weights different figures. The weights live in profile files, not in the program.
What is optimised is projectile velocity. Equal velocity groups are not demonstrably the same as the game’s PIP groups.
Stock · Loadout
For 2 slots of this ship the factory part is not in the catalogue. Those slots do not enter the figures as 0 – they are missing from them.
Coolers
Cooler #1S2
CoolCore
Cooler #2S2
CoolCore
Hydrogen intakes
Hydrogen intake #1S1
Intk Misc Hull B
Hydrogen fuel tanks
Hydrogen fuel tank #1S1
Interner Tank
figures missing
Missiles
Missile #1S3
Thunderbolt-III-Rakete
Missile #2S3
Thunderbolt-III-Rakete
Missile #3S3
Thunderbolt-III-Rakete
Missile #4S3
Thunderbolt-III-Rakete
Missile #5S3
Thunderbolt-III-Rakete
Missile #6S3
Thunderbolt-III-Rakete
Missile #7S3
Thunderbolt-III-Rakete
Missile #8S3
Thunderbolt-III-Rakete
Power plants
Power plant #1S2
Diligence
Quantum drive
Quantum drive #1S2
SparkFire
Quantum fuel tanks
Quantum fuel tank #1S1
Interner Tank
figures missing
Radar
Radar #1S2
Surveyor
Shields
Shield #1S2
Citadel
Shield #2S2
Citadel
Shield #3S2
Citadel
Shield #4S2
Citadel
Tractor beams
Tractor beam #1S2
SureGrip S2 Tractor Beam
Tractor beam #2S2
SureGrip S2 Tractor Beam
Weapons
Weapon #1S3
CF-337-Panther-Repetierer
Weapon #2S3
CF-337-Panther-Repetierer
Weapon #3S3
CF-337-Panther-Repetierer
Weapon #4S3
CF-337-Panther-Repetierer
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