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Grey's Shiv
GLSN

Grey's Shiv

Heavy Fighter

GLSN_Shiv

  • ManufacturerGLSN
  • RoleHeavy Fighter
  • Crew2
  • component slots32
  • weapon slots6

Data as of: sc-alpha-4.10.0__4.10.193.11644

What should the ship be good at?

Each mode weights different figures. The weights live in profile files, not in the program.

What is optimised is projectile velocity. Equal velocity groups are not demonstrably the same as the game’s PIP groups.

Stock · Loadout

For 2 slots of this ship the factory part is not in the catalogue. Those slots do not enter the figures as 0 – they are missing from them.

Hydrogen intakes

  • Hydrogen intake #1S1
    Intk Glsn Shiv
  • Hydrogen intake #2S1
    Intk Glsn Shiv

Hydrogen fuel tanks

  • Hydrogen fuel tank #1S1
    Interner Tank
    figures missing

Power plants

  • Power plant #1S2
    DayBreak

Coolers

  • Cooler #1S2
    ColdSnap
  • Cooler #2S2
    ColdSnap

Shields

  • Shield #1S2
    STOP

Quantum drive

  • Quantum drive #1S2
    Odyssey

Quantum fuel tanks

  • Quantum fuel tank #1S1
    Interner Tank
    figures missing

Radar

  • Radar #1S2
    Chernykh

Weapons

  • Weapon #1S3
    Tormenter S3 Repeater
  • Weapon #2S3
    Tormenter S3 Repeater
  • Weapon #3S3
    Tormenter S3 Repeater
  • Weapon #4S3
    Tormenter S3 Repeater
  • Weapon #5S4
    Breakneck S4 Gatling
  • Weapon #6S4
    Breakneck S4 Gatling

Missiles

  • Missile #1S3
    Arrester-III-Rakete
  • Missile #2S3
    Arrester-III-Rakete
  • Missile #3S3
    Arrester-III-Rakete
  • Missile #4S3
    Arrester-III-Rakete
  • Missile #5S2
    Tempest-II-Rakete
  • Missile #6S2
    Tempest-II-Rakete
  • Missile #7S2
    Tempest-II-Rakete
  • Missile #8S2
    Tempest-II-Rakete
  • Missile #9S3
    Arrester-III-Rakete
  • Missile #10S3
    Arrester-III-Rakete
  • Missile #11S3
    Arrester-III-Rakete
  • Missile #12S3
    Arrester-III-Rakete
  • Missile #13S2
    Tempest-II-Rakete
  • Missile #14S2
    Tempest-II-Rakete
  • Missile #15S2
    Tempest-II-Rakete
  • Missile #16S2
    Tempest-II-Rakete
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