Each mode weights different figures. The weights live in profile files, not in the program.
What is optimised is projectile velocity. Equal velocity groups are not demonstrably the same as the game’s PIP groups.
Stock · Loadout
For 2 slots of this ship the factory part is not in the catalogue. Those slots do not enter the figures as 0 – they are missing from them.
Hydrogen intakes
Hydrogen intake #1S1
Intk Glsn Shiv
Hydrogen intake #2S1
Intk Glsn Shiv
Hydrogen fuel tanks
Hydrogen fuel tank #1S1
Interner Tank
figures missing
Power plants
Power plant #1S2
DayBreak
Coolers
Cooler #1S2
ColdSnap
Cooler #2S2
ColdSnap
Shields
Shield #1S2
STOP
Quantum drive
Quantum drive #1S2
Odyssey
Quantum fuel tanks
Quantum fuel tank #1S1
Interner Tank
figures missing
Radar
Radar #1S2
Chernykh
Weapons
Weapon #1S3
Tormenter S3 Repeater
Weapon #2S3
Tormenter S3 Repeater
Weapon #3S3
Tormenter S3 Repeater
Weapon #4S3
Tormenter S3 Repeater
Weapon #5S4
Breakneck S4 Gatling
Weapon #6S4
Breakneck S4 Gatling
Missiles
Missile #1S3
Arrester-III-Rakete
Missile #2S3
Arrester-III-Rakete
Missile #3S3
Arrester-III-Rakete
Missile #4S3
Arrester-III-Rakete
Missile #5S2
Tempest-II-Rakete
Missile #6S2
Tempest-II-Rakete
Missile #7S2
Tempest-II-Rakete
Missile #8S2
Tempest-II-Rakete
Missile #9S3
Arrester-III-Rakete
Missile #10S3
Arrester-III-Rakete
Missile #11S3
Arrester-III-Rakete
Missile #12S3
Arrester-III-Rakete
Missile #13S2
Tempest-II-Rakete
Missile #14S2
Tempest-II-Rakete
Missile #15S2
Tempest-II-Rakete
Missile #16S2
Tempest-II-Rakete
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