Each mode weights different figures. The weights live in profile files, not in the program.
What is optimised is projectile velocity. Equal velocity groups are not demonstrably the same as the game’s PIP groups.
Stock · Loadout
For 2 slots of this ship the factory part is not in the catalogue. Those slots do not enter the figures as 0 – they are missing from them.
Coolers
Cooler #1S1
SnowBlind
Hydrogen intakes
Hydrogen intake #1S1
Syulen
Hydrogen fuel tanks
Hydrogen fuel tank #1S1
Interner Tank
figures missing
Quantum fuel tanks
Quantum fuel tank #1S1
Interner Tank
figures missing
Power plants
Power plant #1S1
Slipstream
Radar
Radar #1S1
Ecouter
Shields
Shield #1S1
Mirage
Shield #2S1
Mirage
Missiles
Missile #1S2
Ignite-II-Rakete
Missile #2S2
Ignite-II-Rakete
Missile #3S2
Ignite-II-Rakete
Missile #4S2
Ignite-II-Rakete
Missile #5S2
Ignite-II-Rakete
Missile #6S2
Ignite-II-Rakete
Missile #7S2
Ignite-II-Rakete
Missile #8S2
Ignite-II-Rakete
Missile #9S2
Ignite-II-Rakete
Missile #10S2
Ignite-II-Rakete
Missile #11S2
Ignite-II-Rakete
Missile #12S2
Ignite-II-Rakete
Weapons
Weapon #1S3
NDB-30-Repetierer
Weapon #2S3
NDB-30-Repetierer
Weapon #3S3
CF-337-Panther-Repetierer
Quantum drive
Quantum drive #1S1
Colossus
This is an unofficial Star Citizen fan site, not affiliated with the Cloud Imperium group of companies. Star Citizen®, Squadron 42® and Roberts Space Industries® are trademarks of Cloud Imperium Rights LLC. All game data, names, places, ships and imagery from the game belong to Cloud Imperium. Non-commercial fan project.