Each mode weights different figures. The weights live in profile files, not in the program.
What is optimised is projectile velocity. Equal velocity groups are not demonstrably the same as the game’s PIP groups.
Stock · Loadout
For 7 slots of this ship the factory part is not in the catalogue. Those slots do not enter the figures as 0 – they are missing from them.
Hydrogen intakes
Hydrogen intake #1S1
Corsair
Hydrogen intake #2S1
Corsair
Hydrogen fuel tanks
Hydrogen fuel tank #1S1
Interner Tank
figures missing
Hydrogen fuel tank #2S1
Interner Tank
figures missing
Power plants
Power plant #1S2
LuxCore
Power plant #2S2
LuxCore
Coolers
Cooler #1S2
Avalanche
Cooler #2S2
Avalanche
Shields
Shield #1S3
FR-86
Quantum drive
Quantum drive #1S2
Huracan
Quantum fuel tanks
Quantum fuel tank #1S2
Interner Tank
figures missing
Weapons
Weapon #1S2
CF-227-Badger-Repetierer
figures missing
Weapon #2S2
CF-227-Badger-Repetierer
figures missing
Weapon #3S2
CF-227-Badger-Repetierer
figures missing
Weapon #4S2
CF-227-Badger-Repetierer
figures missing
Weapon #5S4
M6A-Kanone
Weapon #6S4
M6A-Kanone
Weapon #7S4
M6A-Kanone
Weapon #8S4
M6A-Kanone
Weapon #9S5
M7A-Kanone
Weapon #10S5
M7A-Kanone
Weapon #11S2
NDB-28-Repetierer
Weapon #12S2
NDB-28-Repetierer
Radar
Radar #1S2
Chernykh
Missiles
Missile #1S3
Arrester-III-Rakete
Missile #2S3
Arrester-III-Rakete
Missile #3S3
Arrester-III-Rakete
Missile #4S3
Arrester-III-Rakete
Missile #5S3
Arrester-III-Rakete
Missile #6S3
Arrester-III-Rakete
Missile #7S3
Arrester-III-Rakete
Missile #8S3
Arrester-III-Rakete
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