Each mode weights different figures. The weights live in profile files, not in the program.
What is optimised is projectile velocity. Equal velocity groups are not demonstrably the same as the game’s PIP groups.
Stock · Loadout
For 2 slots of this ship the factory part is not in the catalogue. Those slots do not enter the figures as 0 – they are missing from them.
Quantum fuel tanks
Quantum fuel tank #1S1
Interner Tank
figures missing
Hydrogen fuel tanks
Hydrogen fuel tank #1S1
Interner Tank
figures missing
Hydrogen intakes
Hydrogen intake #1S1
Clipper
Hydrogen intake #2S1
Clipper
Power plants
Power plant #1S1
ZapJet
Power plant #2S1
ZapJet
Quantum drive
Quantum drive #1S1
Flood
Coolers
Cooler #1S1
BlastChill
Radar
Radar #1S1
Fleming
Shields
Shield #1S1
INK
Shield #2S1
INK
Weapons
Weapon #1S3
Mantis-GT-220-Gatling
Weapon #2S3
Mantis-GT-220-Gatling
Weapon #3S3
Omnisky-IX-Kanone
Weapon #4S3
Omnisky-IX-Kanone
Missiles
Missile #1S3
Arrester-III-Rakete
Missile #2S2
Ignite-II-Rakete
Missile #3S2
Ignite-II-Rakete
Missile #4S1
Marksman-I-Rakete
Missile #5S1
Marksman-I-Rakete
Missile #6S1
Marksman-I-Rakete
Missile #7S1
Marksman-I-Rakete
Missile #8S3
Arrester-III-Rakete
Missile #9S3
Arrester-III-Rakete
Missile #10S2
Ignite-II-Rakete
Missile #11S2
Ignite-II-Rakete
Missile #12S1
Marksman-I-Rakete
Missile #13S1
Marksman-I-Rakete
Missile #14S1
Marksman-I-Rakete
Missile #15S1
Marksman-I-Rakete
Missile #16S1
Marksman-I-Rakete
Missile #17S1
Marksman-I-Rakete
Missile #18S1
Marksman-I-Rakete
Missile #19S1
Marksman-I-Rakete
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