Each mode weights different figures. The weights live in profile files, not in the program.
What is optimised is projectile velocity. Equal velocity groups are not demonstrably the same as the game’s PIP groups.
Stock · Loadout
For 2 slots of this ship the factory part is not in the catalogue. Those slots do not enter the figures as 0 – they are missing from them.
Hydrogen intakes
Hydrogen intake #1S1
Spirit
Hydrogen intake #2S1
Spirit
Hydrogen fuel tanks
Hydrogen fuel tank #1S2
Interner Tank
figures missing
Power plants
Power plant #1S2
Lotus
Coolers
Cooler #1S2
Aufeis
Shields
Shield #1S2
7MA-Lorica
Quantum drive
Quantum drive #1S2
Hemera
Quantum fuel tanks
Quantum fuel tank #1S2
Interner Tank
figures missing
Radar
Radar #1S2
Surveyor
Tractor beams
Tractor beam #1S2
SureGrip S2 Tractor Beam
Weapons
Weapon #1S3
M5A-Kanone
Weapon #2S3
M5A-Kanone
Weapon #3S3
M5A-Kanone
Weapon #4S3
M5A-Kanone
Missiles
Missile #1S3
Arrester-III-Rakete
Missile #2S3
Arrester-III-Rakete
Missile #3S3
Arrester-III-Rakete
Missile #4S3
Arrester-III-Rakete
This is an unofficial Star Citizen fan site, not affiliated with the Cloud Imperium group of companies. Star Citizen®, Squadron 42® and Roberts Space Industries® are trademarks of Cloud Imperium Rights LLC. All game data, names, places, ships and imagery from the game belong to Cloud Imperium. Non-commercial fan project.